Ninja Remix logo

Publisher: System 3 Price: £24.99

System 3 are probably best known for their ninja games, which have achieved cult status since they first appeared on eight-bit machines in the early 1980s. The team now present Ninja Remix, which they describe as the definitive beat-em-up.

Centuries ago the Brotherhood of the Ninja chose the island of Lin Fen as their site for the shrine of the White Ninja, a place where the legendary Koga Scrolls could carefully hidden from the rest of the world.

Taking the role of a young ninja acolyte, it is your solemn duty to repossess and return the scrolls, which have been captured by the mighty Shogun Kunitoki. Deep in the centre of the island stands the palace of Lin Fen - another fortress, but crafted by the very hands of the Mystical Shadow Warriors.

Having been to the island once as a young acolyte, you have a vague memory of where certain paths and passages are located. That was over 10 years ago, and since then much has changed.
Find your way around the levels you must pick up anything that you might find useful and locate the exit before you become just another memory.

The island has been divided into six different sections - the wastelands, the wilderness, palace gardens, dungeons, palace and the inner sanctum. Each has its own deadly dangers. Fortunately, you have not been put on this island totally defenceless.
Initially armed with only what you have learned over years of intensive ninja training, you have to defeat any of the Shogun's minions in hand-to-hand combat.
Later on you will be able to find and use various weapons dropped or left carelessly lying around by the enemy.

Each weapon has its own advantages and disadvantages. The sword, for example, is extremely effective in long range combat, but falters heavily at close range, whereas the nunchukas are as effective at either range.

After learning the rudimentaries of combat you begin to explore the island and its inhabitants. All of the levels contain logical puzzles and traps, most of which are solved with the help of objects or a little common sense.

This conversion by System 3 contains all of what Ninja II should have. It's a must for all you beat-em-up fans.



Ninja Remix logo

System 3 £24.99 * Joystick

Ninjas are a secret British obsession. Every video shop has at least one shelf filled with duff films of the black pyjama brigade's antics. Computer leisure too, has had its fill of shuriken throwers. One of the first, and some would argue one of the best, was Last Ninja from System 3 on the C64.

Last Ninja II however, was dreadful and scored a surprisingly high 58% in AF14. This technically was System 3's first ninjutsu outing on the 16 bits. Now they have remastered the moves, changed the plot and revamped the graphics and proudly present to you... Ninja Remix.

Mature Normal Ninja Human
Taking control of a small ninja in an isometric 3D world, your hero ninja moves at exactly 45 degrees of from the joystick, an initially confusing necessity of the game. You have to walk and jump the ninja around six different landscapes collecting kit and beating people up.

The ninja is almost, but not quite, totally joystick controlled. Moving is a matter of stick rotation, rolling the ninj' to face the right direction and then pushing to send him on the way. Fighting and collecting is done with the aid of the fire button. Keystrokes are used to change weapons and objects held.

No More Deadly Hedges
The Ninja is vulnerable, but hard. He has a life meter that is surprisingly generous and takes multiple hits before cracking. Ostensibly, the plot involves jumping over rivers, noticing small but essential objects that lie in the hedgerow and bot being killed by the thousands of ninja hunters.

The graphics are massively improved from Ninja II. They work this time! Picking up objects no longer required pixel-perfect positioning, virtual perfection will now suffice.

The isometric environment is more friendly, no more getting killed by 2D rivers in a 3D world. Fighting has been improved, giving your armed ninj' three battle moves which vary in effect depending on which weapon he holds.

The map is large and the right route must be learnt if you're not in to banging your head against a cartographic brick wall.
Yet Ninja Remix is still only an isometric 3D adventure. It is a long hard challenge and not a trial of speed. Fighting is best avoided because the small sprites make it very hard to see what's going on. It's good, but not stunning.


THE SIX REGIONS OF LIN FEN ISLAND
The island is the stronghold of Shogun Kunitoki. The Ninja must visit all six in sequence to clear his family name. The locations must be visited in order, as there are items to collect on the early levels that are vital later in the game.
Ninja Remix
The wastelands (level one) - here the Last Ninja begins his quest. First he must find and collect a weapon as well as other useful goodies. The most useful is a bag. Here the Ninja has a quick prayer at the foot of a Buddha.
Ninja Remix
The wilderness (level two) - Crags and cliffs are everywhere. Somehow the Ninja must learn how to climb, as well as timing his jumps to avoid the fatal crags that fill the level.
Ninja Remix
The palace gardens (level three) - Now inside the palace of the Shogun, the Ninja is looking for a way to break into the palace itself. It's pretty dangerous.
Ninja Remix
The dungeons (level four) - Skeletons, rats and other nasties await. The right route is easy to find, but the way is another matter entirely.
Ninja Remix
The palace (level five) - Nice carpets, shame about the inhabitants. More guards and fiendish traps, plus a nasty end-of-level all out to top the man in the PJs.
Ninja Remix
The inner sanctum (level six) - get this far and you are on your own!
NINJITSU - the way of the joystick!
Ninja Remix: User interface explanation
  1. The ninja's life meter. There's more energy here than meets the eye.
  2. Weapons available for use.
  3. Nice flashy, strobey, sort of a symbol.
  4. Enemy's life meter. Nice and small.
  5. Weapon in current use. Use space bar to change.
  6. Object currently held. Use 'H' key to change.

Ninja Remix logo

Im Musikgewerbe sind Remixes ja schon längst an der Tagesordnung - aber wer hätte gedacht, daß man so etwas auch mit Ninjas machen kann?

1987 war das Geburtsjahr eines absoluten Megaklassikers auf dem C 64, damals brachte System 3 das erste "Last Ninja" Spiel heraus. Es stellte hinsichtlich Grafik, Sound und Game-design alles bisher Dagewesene in den Schatten - doch Amiga-Ninjas warteten vergeblich.

Stattdessen bekämen die Freunde der "Freundin" eine total verunglückte Konvertierung des Nachfolgers "Last Ninja 2" serviert! Um den dadurch stark lädierten Ruf der alten Schattenkämpfer wieder aufzupolieren hat man sich bei System 3 nun doch noch entschlossen, eine Amigaversion des ersten Teils nachzuschieben. Damit dabei auch ja nichts schiefgeht, wurde für die Umsetzung Eclipse beauftragt, also dieselben Leute, die bereits "Wings of Death" gemacht haben. Soweit so gut, wenden wir uns mal der Story zu:

Der Shogun Kunitoki hat in einem beispiellosen Vernichtungsfeldzug alle Ninjas niedermetzeln lasen, um an ihre sorgfältig gehüteten Schriftrollen zu gelangen. Einen hat er allerdings übersehen - den jungen Armakuni. Dieser zieht jetzt los, um de bösen Shogun zu vernichten, wohlwissend, daß das Weitebestehen der Ninja-Kultur einzig und allein von ihm abhängt.

Seine Rachetournee führt ihn durch die Wildnis, eine Gebirge, den Palastgarten und etliche Dungeons bis ins Innerste des Palastes, wo die endgültige Abrechnung wartet. Es wimmelt zwar an allen Ecken und Enden von Gegnern, Hindernissen und unangenehmen Überraschungen, aber schließlich sagt schon eine alte Überlieferung, daß Ninjas drei Leben haben - und wenn sie einen Apfel aufsammeln, gibt's noch eins dazu.

Grafik und Sound sind, von Kleinigkeiten abgesehen, ganz ausgezeichnet gelungen: Die Musik ist eine fetzige Aufbereitung des Originalthemas, und die Optik wird von Szene zu Szene schöner - in dieser Hinsicht steht der Remix der ursprünglichen Version nicht nach. Nur daß bei 512K vor jedem Screenwechsel kurz nachgeladen wird, stört etwas, wenn auch nicht allzusehr.

Etwas mehr Mühe hätte man sich allerdings mit der Handhabung geben können: Die Steuerung ist nicht mehr ganz so exakt wie seinerzeit am 64er, vor allem das Aufnehmen von Gegenständen ist noch schwieriger geworden. Aber nach einer gewissen Zeit kommt man trotz der leichten Überbelegung des Sticks ganz gut zurecht. Überhaupt spielt sich die Sache sehr fair, man kann mit allen Gegnern ohne Energieverlust fertig werden, einzig das Gelände ist manchmal recht tückisch.

Auch sind einige Verbesserungen gegenüber dem Original festzustellen, beispielsweise lassen sich nun Spielstände abspeichern. Alte Ninja-Veteranen können also getrost die Wurfsterne aus der Mottenkiste holen - der Remix ist zwar nicht das Überspiel von einst, hat aber genügend Ninja-Power, um einen das schauderhafte "Last Ninja 2" vergessen zu lassen! (mm)



Ninja Remix logo CU Amiga Screenstar

Innovation is important for a game to become a classic. But what was innovative four years ago certainly can't be now. 1987 saw the release of The Last Ninja, a landmark computer game. But now, almost four years later the question to ask is has it stood the test of time?

Yes and no is the noncommittal, but appropriate answer. Yes in that the concept has yet to be successfully repeated, and not in that there's more than a few people have played the original game to death.

Although Ninja Remix isn't a copy of the original Ninja game, the design, and some of the ideas have been duplicated. For a start the play area is a system of paths, as in the original, which run through the background. This may sound restrictive, but there's more than adequate room to move. Some of the levels do look very similar to those in the '87 version. I suppose that's why it's a Remix, not Ninja 3.

The quality of the graphics is excellent throughout. Each level employs an individual style. Enemy Ninjas are tidy enough, and varied designs provide a constant stream of new opponents. On the early stages they're content with running at you with swords drawn, but as the game progresses, they get smarter, waiting for you to make a move before they attack.

A rather large status window runs round the bottom and right-hand side of the play area and displays your Ninja's energy, what weapons and objects he's carrying, and the status of any bad guys on screen.

Suitably oriental soundtracks accompany each level, nothing spectacularly technical, but well written and atmosphere enhancing.

The object is to pass through six levels, the wasteland, mountains, gardens, dungeons, palace, and, finally, the inner sanctum - where the mysterious Ninja scrolls are kept. Guarding the scrolls is an veritable army of nasty Ninjas, leading up to their grand master, who has to be destroyed on the final screen.

Level one kicks off with the Ninja standing alone and unarmed in the wasteland. This is an ideal time to practice controlling him. Rotating the joystick turns the Ninja around, pull in one direction and he'll follow that. Three types of jump can be accessed with the fire-button and diagonals.

The Ninja automatically switches to combat mode when facing an opponent, giving the player four attacking moves, jab, kick, high swing and a block. Obviously the attack differs slightly depending on the weapons used. Damage also varies depending on the method used.

The longer you leave a guard without engaging in combat the tougher he becomes. This is shown the enemy's energy bar in the top right of the display panel which steadily increases until it reaches maximum, or combat starts. It pays to move fast.

Apart from gratuitous amounts of violence, Remix relies heavily on puzzles. Level one ends with an indestructible dragon blocking the exit, here you need to work out what to use and where. The puzzles follow the standard use object to pass problem idea, hardly ground breaking. However, the puzzles are worked in such a way as to complimentary to the arcade feel of the game, striking a good balance between thinking and reflex.

Twenty five quid may seem heavy handed for a four year old title, and indeed it is if you owned the original. The package contains four disks, one for the intro (which can be bypassed) and six levels of game crammed on the other three. Definitely recommended for new comers to the Ninja games, for those with experience of the original Last Ninja they might find this lacking.


PREDECESSORS Ninja Remix could be called Last Ninja 2.5. The original Last Ninja conversion was developed for the Amiga, though ultimately never appeared. Ninja 2 did show up, programmed by Activision instead of System 3, but it wasn't a hit with the critics. Subsequently, System 3 have released Remix to redress the balance, taking ideas from its two predecessors as well as new concepts, and showing the public how a ninja game should be produced. Following hot on its heels is the official Ninja 3 which should show up some time in the new year.

WEAPONS AND ARMOUR Although your Ninja is proficient in unarmed combat, he won't get very far without the aid of weapons. The sword is the first weapon you come across, lying near the start screen. Like most Japanese swords the blade is long, thin and incredibly sharp. Next is the powerful nunchaku which is formed from two short poles attached by a chain, a devastating weapon is the Bo, a two-metre hardwood staff which allows the use to attack at long range. Throwing stars can be found and used to destroy opponents before they come into striking range. Smoke bombs also feature. When thrown at an opponent they render them unconcious for thirty seconds. For their defense, the bad guys are armed with weapons similar to yours, plus armour. Traditional Samurai armour was designed to give maximum protection with ease of use. Most of the highly decorative Japanese armour which survives was intended for presentation rather than practical use.