IN ordinary circumstances - if you have an extremely fast powerboat with a front-
People are actually strafing this guy from Cessnas without even a by-your-
Dr Kananga - politician, villain and bad egg numero uno - has decided that large amounts of free heroin would do large amounts of good for his voodoo-
By growing opium poppies under camouflage netting, the bad doctor plans to export the resin to his hidden processing plants. These are slightly inaccessible, being at the North Pole, the Sahara Desert and the Florida swamplands.
All are open to attack only via some kind of boat, so it's here that the powerboat-cum-
There are the three full-scale missions, plus one target and steering practice run. Each has a separate high score table, so the easier runs aren't a passport to high score domination.
The waterways aren't your Norfolk Broads, they are littered with logs, lethal rocks, and nasty mines which go pop (times several thousand) at inopportune moments.
The boat is fairly tough, so logs only cause it to leap wildly. This has a use - apart from giving you a legitimate reason for shouting Acieed! - in that the nasty Cessnas can be shot out of the sky. Things get nasty when you meet tunnels or embankments which must be aimed through or slid round. Some of these tunnels have locked doors in them, but they don't after you loose a missile at them.
As the only way of ending the game is running out of motion-lotion, someone helpfully leaves fuel barrels kicking about. The nasty boats drop explosive barrels, which make a slight dent in the old paintwork. All can be overtaken, as long as they don't ram you first.
Everything moves very quickly, so a sharp eye and nimble fingers are needed. Only when you've hammered through enough hell-and-
The chances of actually getting that far are pretty slim, far slimmer than the ubiquitous Bond girl who is probably draped by the side of the able agent. But the courses aren't random, so you'll learn what to avoid - eventually.
The display is a neatly centred 200 line affair, with some of the fastest racing perspective this side of the dedicated 3D chippery in arcade machines. The tune is very pleasant - it doesn't play during the game - but some of the sound effects occasionally come out wrongly.
Granted, the gameplay may have all the depth of Spy Hunter, but the sheer speed and beauty of it is something else.
Buy this and once you realise what to do you'll be the owner of one of the slickest, fastest, prettiest, although not tremendously educational, pure Amiga arcade masterpieces around.