INTRODUCTION
When Desert Strike, already a big hit on the Mega Drive, finally made it across to the Amiga, it was hailed as a highly successful conversion.
A thinly disguised celebration of the Gulf War, it gave gameplayers a chance to whop Saddam Hussein's ass all on their own. Tasteless though this idea may be, there can be no denying that it was successfully implemented thanks to the game's highly addictive gameplay. Now Ocean has tried to improve on the original with a title that takes the battle to the jungle.
STORYLINE
Son of Mad Nutter from Iraq has joined forces with the world's No. 1 Evil Drug Baron in a fiendish plot to overthrow law, order and the American way. The Special Forces becomes involved when a satellite registers a nuclear explosion in South America, signalling a new threat from our baddies.
Called into the Whitehouse, your first job is to defend the US capital from terrorist attacks, collecting military intelligence along the way. However, you soon leave for foreign shores as the conflict takes you around the world in search of the Evil Baron.
There are nine different campaigns to fight your way through, each introduced with an animated briefing screen. Needless to say, it gets tougher and tougher as you progress. Given America's military might it seems a bit unfair that you have to do it all yourself, but that's the life of a hero for you.
FLASHBACK
Gunships work well as arcade vehicles, not least because they look impressive and carry a varied arsenal. Desert Strike showed that people enjoyed flying a realistic looking machine without worrying about Sim complications.
On the whole, Jungle Strike is an improvement on the original because of its more compelling missions and its interesting locations. Jungle is also preferable to a recent award winner, Zeewolf, which I felt was rather overrated. Not only are Jungle's graphics more impressive and faster scrolling, the overhead view makes for greater playability in my view.
SOUND
There's nothing much new in this department. The background rumbling of the rotor blades as your Comanche swoops into action is convincing, as is the sound of rockets being launched, followed by the resulting explosions.
One to avoid is the metallic clunk; hear that and you know you're out of ammo. It's sod's law that this will probably be at a time when you're staring down a tank's gaping gun barrel, so don't be ashamed to run away.
The music reminds me of Rambo films, being no better or worse than that. Overall the sound does the trick perfectly well, but a few more audio details would have given it an extra lift.
70%GRAPHICS
Jungle Strike follows its desert-based predecessor in its visual style, with a clear leaning towards arcade action rather than cockpit simulation. Everything is seen from a raised diagonal angle, allowing for a 3D shoot-'em up style of play.
The detail of the landscapes and vehicles appears to be on the same par as the original, which is no bad thing. Vehicles and buildings are well detailed while your chopper takes centre stage as the most appealing sprite.
Where Jungle Strike really has been improved, however, is the fact that the action takes place in numerous different settings. Deserts, by their nature, are not the most varied of landscapes and the original game was too monotonously yellow for my liking.
Though the lush greenery of the jungle is your ultimate target for destruction, you actually start off piloting your Comanche round the streets of Washington DC. Here, instead of targeting the usual power stations and radar sites, embassies must be protected and car-
Later battles ensure across island-
The smoothness of scrolling is another improvement over the original, although it's not as slick as the Mega Drive version. At first I would have preferred it if it had moved faster, but you soon realise that this would only make a hard game harder.
As for the introductory screens, which are important when it comes to hyping the atmosphere, the maker has attempted to recount the story in a cinematic style. Though they are crudely done in comparison to the type of CD-ROM intros available now, these scenes develop the plot for each level, giving added depth to the missions.
86%PLAYABILITY
Jungle Strike, like its predecessor, is two helicopter games rolled into one. First, it borrows from the Sim style of game, pitting a player's tactical wit against the challenges of missions and long-
At the same time it's a 3D scrolling shoot-'em-up, where realism and cockpit views have been disposed of in favour of fast arcade action. Thankfully, the playing screen is entirely uncluttered by the dials, radars and HUD displays you'd find in, for example, Gunship 2000.
It's a combination that works extremely well. On their own, Sims can be too realistic, while arcade blasting can get repetitive. Jungle Strike manages to keep the best elements of both.
When it comes to the actual missions, I found this game far more interesting than Desert Strike thanks to much more variety and a more structured approach.
Protecting Washington from terrorist attacks, for example, makes a novel change from the usual military conflict, and as you progress through the missions you uncover more and more information about the nature of the threat.
Far from the repetitious seek and destroy tasks that spoil some Sims, missions in Jungle are imaginative, in one you must give airborne cover to the president's motorcade, while in another you must destroy suicidal car bombers before they reach their target.
COMPLEX
It has to be said that this game is very tough from the word go, and I would have preferred a gentler introduction in the early phases. Even in Washington, for example, you have to make the most of every last drop of fuel just to stay airborne.
Each campaign takes a fair bit of flying time to complete, and if you screw up either by dying or failing in a mission then you're sent right back to the beginning. Maybe it's just sour grapes on my part for not being a good enough player, but I became sick of death of the message "Return to Base" signalling the end or my career.
The following is another example of how tough it's become: In Desert Strike you used to be able to out-
OPINION85%
Amiga owners have waited for a long time for Jungle Strike to be converted, but their patience has been rewarded with a game that will test their arcade and tactical skills to this limit. With its impressive graphics and the superbly designed arcade system, it could well be the best chopper title yet.
The only criticism I have is that the game's learning curve is too steep at the start. Yes, I hear your cries of "Wimp!" but so much frustration from the outset can be off-