If you are looking for a challenging platform game with astounding graphics and downright sexy sound, then Jim Power could be just what you're after.
You are Jim Power, the chief of the Special Warfare Unit for the Security of President Halley (S.W.U.S.P.H). The story goes that President Halley's beautiful daughter Samantha has been kidnapped (wow that's original). The mad, bad and very scary indeed Vulkhor is responsible for this terrible deed, but then again Vulkhor is the infamous devil from the Mutant Planet and kidnapping is the sort of thing that devils are meant to do.
The Mutant Planet is not the sort of place that Judith Chaimers II recommend you go to, it's full of, err, mutants and a few more mutants. No-one has ever dared venture to the Mutant Planet - that is until now.
Now why on earth would Vulkhor want to kidnap the President's daughter? Well maybe it's because the President is the only person in the whole world who knows where the ultimate arm is. That's arm as in gun type thing, not as in the thing that hangs from your shoulders.
So Vulkhor does the decent thing and decides to blackmail the President, or else his daughter gets it.
As you might have guessed, Jim Power is a platform game - a five level platform game to be precise. Jim roams through dense forest, strange cities and gloomy caves just to save the President's daughter. What a daring, brave chap Jim is.
Now this won't be an easy task by any means. Using his blasters, Jim has to, err blast through the many beasties that inhabit the mutant planet.
Fearful creatures such as zombies, vultures, dragons, spiders, carnivorous plants and other strange creatures are all after your blood. Not only does Jim have to contend with beasties, but he has to survive all the traps such as acid drops, stakes, flames and stalactites.
Well I think Jim could do with a little help, so just to help him there are numerous modules. Inside these modules are things such as shields to shield you, clocks that give you a bit of extra time and the 1UP bonus which, surprisingly enough, gives you another life.
The most important thing to collect in Jim Power are keys. These handy little items open doors and secret passages, but if you forget a key while you are on your way you are in big trouble because you have to go back for the little blighter.
Now I said Jim Power was a platform games, but I lied. There are in fact three levels of platform prancing and two levels of fast shoot-'em-up action. I love Jim Power - that's the game, not the bloke. I bet you were getting a bit hot under the collar there for a minute.
The graphics are amazing. There are 200 colours on-screen at once (ooooh!), three playfields in 50Hz (gusssp!) and an ergonomy with unrivalled flexibility (eh?). Well it means nowt to me, but it sure does look good. Soundwise - well the bloke who created the music for Turrican is back, so if you loved the music from Turrican you're sure to love the music in Jim Power.
It's as playable as Kim Basinger's bits (calm down, Biff - Ed) and more addictive than something that's quite addictive indeed.
But it's very hard indeed and is definitely not for the beginner - a couple of years of platform pantalooning experience is definitely needed. Good graphics, sexy sound and playable playability. What more do you want... blood? Jim Power is way cool.