DEAR oh dear oh dear - those Gremlin people must be going for the nostalgian market with Impossamole. Either that, o they've got themselves badly caught in a time warp, because Impossamole is one Old Time Game.
Labouring under the misapprehension that people ever liked Monty Mole to start with, Gremlin dug the little creature up again. Happily basking ona sun-drenched shore, The Mole with the Least is suddenly beamed aboard a passing spaceship, to be confronted by two alien beings.
Instead of using the correct greeting for the situation (viz. "Eat Plutonum Death, you disgusting Alien Weirdos!") he is coerced into helping the being recover some lost scrolls (sacred) from the Five Guardians. He is given special powers, and set back to the Five Lands where the Five Grauniads live.
Incidentally, none of this actually happens. You never see the spaceship, or the beings; all you see is a cartoon (static) of a flying mole in tights and sneakers. The one concession to progress (afer all, any machine could do the picture) is a technically competent House Track. And yes, it does have the irritating piano break that all House tracks have.
To give the game even more nostalgia (or better, déjà vu, or better still, unoriginality) Monty must defeat each Guardian at the end of each level to gain a scroll, but this last Guardian can only be beaten once all the other scrolls have been recovered. And the thing is, Impossamole, like all the Monty Mole games before it, is a twee little platform game.
A well written platform game can be a thing of beauty and a joy forever. IT should have pixel-
That's the trouble with these new machines. The sprites have so many frames that you can't tell the difference between a super mega hyper Big Leggy jump, and an adequate mega hyper Big Leggy Jump (something to do with Hayzee Fantayzee?).
There are so many colours that graphics people put nice smooth edges around sprites so you can't tell when tehre's a collision. Bah - bring back monochrome sprites and dot - crawl, I say.
Each of the worlds has a theme: one is mine, another is the Orient (keep those Origami ducks off me!), yet another is the jungle (would credit it, a 'nana-
There is a fifth, but it is reserved for people who have completed the other four. As you only have energy, rather than good old fashioned 'lives', you have to be some mean übermansch to manage it. Either that, or very desperate.
Remember the cute little "Please Wait..." that you used to get with all games? Well, Gremlin have given you the wait while levels load in, but haven't given you the message. What they have done is given you a loader that punishes the drive into eldritch gritchings, and does funny things with the serial port, and gives you nothing but blackness to look at in between levels. C'mon people, what ever happened to the art of the loading screen?
What I find particularly amusing in this game is that one of Monty Mole's "power-ups" is a can of worms. Sums up the game quite nicely, I think.