Heretic 2 logo Amiga Format Gold

If you've got a super souped up Amiga, why not push it to the max with this visually stunning elfin blaster?

Elves are peaceful woodland dwelling folk who sit around singing songs, charming hobbits and discussing the virtues of honey flavoured biscuits, right? Wrong. Well, I guess they might be if they were given a chance, but when there is evil stalking the land, they tend to get a bit gnarly and go round whacking people over the head with big sticks – or at least they do in Heretic II.

But stuff the plot for now – if you really want to know about that, you can read about it below – the important questions that need answering here have more to do whether this conversion works properly, if it’s any fun and whether it’s worth buying. And the answer to all three questions is: "Yes"!

Heretic II is based on the Quake II engine, but is considerably different from that game. The most obvious difference is that this is a third-person shooter. Look at the pictures and you’ll see what I mean, you’ve always got this elf standing in front of you. His name is Corvus and he’s a bit of a mean feller – he’s very versatile and is capable of performing some pretty athletic manoeuvres.

Because the camera is behind your character, you might start thinking it’s all rather Tomb Raider-ish. It certainly looks that way, but it plays very differently. The emphasis here is on carnage rather than puzzle solving, and you have to aim to hit your foes.

The aiming business is a bit tricky at first. When you’ve been used to Doom and Quake, it takes a while to get used to having to compensate for the camera’s positioning. Don’t let it put you off though, you’ll making gory mess all over the place in no time.

Starting the game is a real joy, because you get time to look about you and get used to the control system before things get really nasty. You can control Corvus in a number of different ways – you can use just the keyboard (if you’ve got five hands) or a combination of joystick and keyboard or mouse and keyboard.

The game supports PSX Port, so you can use a fancy controller too, though you’ll be hard pushed to have all the controls covered. I found the easiest thing to do is to have the mouse control where Corvus is looking using the left mouse button to fire, the right making him walk forward, and using the keyboard for everything else.

There’s a lot of controls to get used to what with jump, duck, look, creep, weapons etc. but it really doesn’t take long to memorise where everything is. There is a brief tutorial that explains all the basics very well, and then you enter the game, starting in the docks of Silverspring. As you wander about, you’ll hear the moans and screams of the citizens, and Corvus asks himself what on earth is going on. Now and again, you’ll hear the pointy-eared one make comments about what’s happening around him.

So within five seconds of playing you’ll know that Heretic II uses sound to excellent effect to build an atmosphere – when you meet your first bad guys, they make commetns about how they’d like to eat your liver – charming.

As you wander about Silverspring, you'll hear the moans and screams of the citizens and Corvus asks himself what's going on

There are other sound effects. Your footsteps change with different floor surfaces, and all the weapon noises are fantastic. And that’s just the sound.

Visually, the game is outstanding to, with meticulous attention to detail. The docks are full of barrels, coils of rope, flickering lights and mean little dwellings. Later on, there’s a castle where you find rich tapestries, crystal chandeliers and ornate vases.

The textures for the walls and floors are sharp and well designed, and some of the lighting effects are spectacular. If I had to criticise, I’d pick out the skies and externior scenes as being a bit of a let down – the skies look quite lo-res and lacking in colours, and the fogging in the marsh level only looks fine until you notice that objects appear as bright white silhouettes.

These are small points and in a lesser game you wouldn’t even pick them out, it’s just that I’m looking at them in the context of the rest of the game graphics, which are quite superb.

So what about the action? Heretic II plays very well. It boasts a good combination of defensive and offensive weapons, and enemies that are worth fighting. So far I’ve met zombies (two varieties – one armed with fireballs, the other with nasty looking hooks), normal rats, mutant rats, small dinosaurs, strange reptiles, froglike blokes (they shout "Landlubber!" at you), flying reptiles (really tricky to shoot), and some super zombies who lob gas bombs (they’ve probably all got proper names but as I haven’t seen any documentation, I’m making the names up). The enemies are varied, and quite vicious, especially when they gang up on you.

Like most games of this ilk, different breeds of bad guys can be persuaded to fight each other, which is fun. There is a violence setting where you can go from seeing nary a drop of blood to watching your foes explode in a cloud of flesh and vaporised guts. At one stage I smacked someone over the head in a doorway, and noticed that afterwards blood was dripping from the lintel. So keep the violence level down if you’re sensitive about such things.

I smacked someone over the head in a doorway and noticed afterwards that blood was dropping from the lintel

I had problems identifying weapon names too. Most of the text in the game is in English, but the game options and names of the pickups are in German in the version I’ve been playing. Don’t worry, by the time you read this, a full English version will be available.

Corvus starts with his staff and a single fireball. The staff is actually one of the best weapons in the game for close quarters combat. Combine running with attacking and you can perform a very powerful spinning attack. The staff can also be used to pole vault over gaps, and can be powered up, so sneer not at that pole. The single fireball, on the other hand, is rubbish, and when you use it your offensive manna goes down.

There are two types of weapon, physical and magical. Physical weapons require ammunition – the thunderbow requires special arrows, the hell-staff requires special bullets etc. The magical weapons need offensive manna, and look like the different shaped fireballs that Corvus hurls about.

There is also defensive manna, which you use to power defensive weapons. These included the Book of Power, which increase all of your weapon power, some meteors which home in and attack any enemies present and an egg spell which turns enemies into chickens. This is really imaginative stuff, it adds variety to a genre stuffed full of shotguns, chain guns and BF guns.

The level design starts off as a simple follow your nose to find the exit affair, but later it develops with more complex levels offering multiple routes and craftily hidden rooms. There are a few puzzle elements, where you have to find keys or objects, but they’re not overly taxing.

There’s certainly enough to keep you interested here for a good long while, and if the game sells as well as it deserves to, then mission packs will almost certainly become available. Credit is due to a number of teams for the development of Heretic II. Id Software created the Quake II engine, which provides the basis for fast polygon based blasters that has spawned several successful games. Raven Software adapted the engine to incorporate the imaginative fantasy elements and impressive textures, weapons and level designs. So three cheers all round.

Let’s not forget Hyperion, though, who have worked long and hard to get this working on the Amiga – a task many would have said was impossible. But they’ve done it and they’ve done it very well indeed. What’s more, now they’ve got the Quake II engine running, along with OpenGL (the software format that enables 3D acceleration) there’s scope for many more games on the Amiga.

There’s a catch with all this though. You need a serious amount of kit to run the game. First off this is a PPC (through WarpOS) only game. Hyperion did attempt a 68K version but found that, even on an overclocked ‘060, the game just wouldn’t run a reasonable speed. You’ll also need a decent 3D card supported by the latest version of Warp3D. The verge-based Cyber Vision card that we’ve got in the office was barely up to scratch, so Hyperion kindly lent us a Permidia 2 board, which was nice.

On top of all that you’ll be needing at least 64M RAM, and that’s barely enough. I have experienced problems with saving and loading games which I suspect is to do with memory consumption. This is something that Hyperion are hoping to address before fully releasing the game.

The other problems are really to be expected with a game of this complexity. There’s a tiny amount of skipping on some of the speech in the cut-scenes, and a small frame rate slow down when Corvus encounters an outdoor scene or a large number of enemies at one time.

If you can run this game, buy it. If you can’t, you should start thinking about whether you want to upgrade your machine – there are going to be more and more PPC 3D games coming up and believe me, you really do want to be playing them.

Power Computing are hoping to get Cyber Vision II boards in soon, while Eyetech already claim to have them in stock. It’s products like Heretic II that prove that the Amiga is still a force to be reckoned with. It’s up to you to prove the developers and suppliers that that’s what you want.


Corvus saved the world from the evil dragon riders and sorted out the chief serpent riding dude. Just before he croaks, serpent feller curses Corvus who is forced to roam in the Wilderness for years. He is eventually saved by The Watcher, one of the Books of Power.

He gets home to find everyone afflicted with a plague that causes them to unch on human flesh. So it's time to save the world again. The plot unravels bit by bit, and is shown through these rather pleasing cut scenes.

Heretic 2: Cut scene Heretic 2: Cut scene Heretic 2: Cut scene Heretic 2: Cut scene


Magical weapons are not to be underestimated, they can be pretty mean. Here's just a few of them.

A very effective wapon for close quarters combat. Combine run and attack for a spin attack, and with jump for aerial assault.

Single Fireball
A default magical weapon that needs offensive manna. It's not very effective, but useful for long range assaults.

Triple Shot
A very attractive purple colour, this one is much more effective than the single one, but uses more manna.

Chicken and Egg
Use the egg defensive spell to turn your opponents in chickens. From then on, it's easy to turn them into a cloud of feathers.

Here's a quiver of arrows that generates a storm of fiery rain around the target. Along with lightning bolts, they're very effective.

Book of Power
...Especially when combined with this defensive spell which increases all of your abilities for a while.


Having attended junior elf gym classes, Corvus is a nifty little chap. Here's a few of his specialties.

Heretic 2: Creeping
It looks a bit camp, but it's handy because if you use this skill, Corvus will never fall off a ledge.
Heretic 2: Crouching
Useful for avoiding magical firepower. Can be combined with directional controls for rolling in four directions.
Heretic 2: Swimming
Just use the usual controls in water and Corvus will enjoy a refreshing dip. Don't forget to surface for air.
Heretic 2: Looking
The easiest way to look around is to use the mouse. This is how Corvus aims his weapons.
Heretic 2: Jumping
You can jump straight up, or in a number of different directions. Somersaults are optional.
Heretic 2: Climbing
A tap on the space bar near a low wall will cause Corvus to vault up it. Combine with jumping for higher walls.
Heretic 2: Polevaulting
Carry the staff, run and jump and hey-presto, Corvus polevaults. Can be used to attack as well as get over chasms.
Heretic 2: Rope Climbing
Rope Climbing
Not only can Corvus climb up and down ropes but he can swing on them in any direction and then jump off.