Ah, Dungeons and Dragons. Those far distant days before you bought an Amiga, that saw you and some mates sitting around a table and becoming, actually becoming, Arglip the gnarly old gnome, or Silmaril the wise old mage, or even Irontop, the strong (but oh so stupid) fighting dwarf. The die rolls, the maps that went all over the floor, the books of lore and the bestiaries. What fun. Until, that is, you bought an Amiga.
Then, you were able to die without the mapping, the books and the die rolling. There was Eye of the Beholder or Dungeon Master. There was interacting with other characters. There was an immense lack of finicky, irritating statistics. Well someone should have told TSR and SSI (a company that can produce better than this heap of paper
Savage Frontier comes with all the normal dross about "The adventure you've been waiting for is at hand" (it's bloody obviously not here), "spectacular", "foreboding lands" and "all new wilderness style". It isn't any of this. If it was, then you wouldn't have to keep referring to the manual, whoops, "Journal" in order to discover what the NPCs are saying to you. You wouldn't have to sit and watch sad, poor, clanky, blocky, embarrassing graphics. And you wouldn't have to make do with horrible images of the characters you are supposed to be portraying.
Sad Frontier
The plot is loose and predictable; you have to defeat some dark invaders by discovering a few magical items. So there's nothing to detract the terminally statistically-
You being despairingly enough by building your party of up to six characters all of whom are firmly in the D&D mould. Once again there are no surprises to be had in this section of the game. You get to choose names, races, abilities and even the way the tiny clunky icons representing your crew will look.
Frankly many PD icon editors enable you to do a better job. Once the six have been set up with suitably runic names and outlandish attributes, and the individual characters have been added into the party (you can also choose from the ready-
And from here on in the whole thing nose dives into the kind of predictable, uninspiring tedium that will make D&Ders feel incredibly comfortably but will not inspire newcomers into the genre.
Despite all this well-
What an atmosphere
The party movement around towns and forest is swift (why they didn't bother with a compass but instead lobbed in map references is beyond me - something to do with the lack of ability to program graphics perhaps?). You use the mouse pointer to drag your party around place in search of fights and gems. However, the lack of any in-game music or sound makes for little atmosphere building and no real desire to interact.
Generally, a good conversion from the paper game to the PC and then to the Amiga. There's nothing for the newcomer to get excited about and nothing for the seasoned adventurer to feel the least bit worried over. Average, average, average dullness.