Eliminator logo

Price: £19.99

The same warped mind that had you tearing your hair out over Nebulus has now decided to put your trigger-finger to the test. Programmed by Linel in Switzerland, John Phillips' Eliminator puts you firmly in the driving seat (bucket, crushed velour) of the eponymous craft - a small, heavily armoured hover-vehicle which zooms at constant speed over alien pathways. Each route twists and winds its way through space, over planets and underground - many are set against some very colorful backdrops (lots of colours on screen a la Nebulus).

Speeding from one end of the track to the other would be far too easy, so some alien presence has decided to make life a bit more interesting. The route is punctuated by lamps and barriers which are very solid and must be avoided lest you end up with a much shorter Eliminator.

There are also flashing beacons which can be blasted out of the way (these too are pretty solid when in an unblasted state), and later on there are strips of liquid along the track into which the Eliminator slowly sinks.

Later on, the courses become even more unfriendly: ramps frequently appear and either launch you over an impassable wall (missing the ramp is obviously a fatal mistake), or catapult the Eliminator onto the ceiling where the journey continues upside-down until other ramp appears, or you get creamed.

In order that you may defend yourself more effectively, the standard single-fire cannon can be supplemented by a variety of more powerful armaments, including dual-fire, side-fire, double-fire and triple-fire cannons, plus bouncing bombs.

Running into the small blue pyramids that are dotted along the route installs the next system, and once several systems are active, the required one can be selected by pulling back on the joystick. Their use is normally dictated by the situation: side-firing cnnons are pretty useless against a destructible wall directly in front of you.

As progress through the levels is made, codewords are given every other level so that the later courses can be attempted without having to plod through the all-too familiar early ones - which is good, but it starts you off with the naff single-fire cannon; on the later levels, this doesn't offer much protection.

All in all, Eliminator is a pretty good game. The movement of the tracks is really smart: the hills, dips and curves are far smoother and more convincing than any of the road-racing games which have appeared of late, and the update of the sprites is also very smooth and realistic.

The gameplay is simple, but don't let that put you off, there's plenty there to keep you occupied and the levels are well graded so that progress is steadily won. It'll keep you going for just one more go - for several more goes!

The 14 levels should take some beating, and although it might not keep you blasting for weeks on end, the immediate action on offer is entertaining and well worth a look.

Eliminator logo

Hewson, £19.95 disk

Mayhem! Murder! Massacre! Aaargh! Right, now that I've got that out of my system I'll carry on... Eliminator is a game based on high speed destruction (hence the outburst at the beginning of the review), taking place in a strange (wooeeeooo an' all that) dimension.

You are the Eliminator - 'a machine encircled by death, that kills but cannot be killed'. Well, strictly speaking, that isn't quite true. There are things that can kill you. You must race your strange craft along a series of 3D raceways. Strewn along the track are various obstacles, each of which require a different tactic to overcome...

ALIENS move in formations on the raceway, and can be killed using your weapons.
WALLS block sections of the raceway and must be dodged.
FLAMES span the width of the track and must be jumped via...
RAMPS can send you over flames or onto the roof (if there is one).
TARGETS must be shot to pass them.

Also along the track are hovering shapes: either a blue pyramid or an orange block. The blue blocks furnish you with an extra weapon (see WEAPONS box) and the orange blocks top up you diminishing ammo supply.

Collision with enemy fire decreases your shield and a collision with an enemy or piece of landscape causes instant death.

Zzap's Thing: (Kati Impression) Wah! Yeee! Yipppprrr!

Gordon Houghton It would be a hard decision - choosing between Eliminator and a hundred-weight of doughnuts, I mean - but in the end Eliminator would probably win. If you've been waiting around for a really outstanding race 'n' blast game with excellent 3D graphics and brilliant fast action gameplay, look no further, because this is it. If you liked Trailblazer and Cosmic Causeway on the 64, you'll love this 'cos it manages to mould the best elements of both of them into something even better. The sound may not be up to all that such but the password system and all that zooming around like a penguin with his pants on fire (eh?) definitely makes up for it. If you fancy adding a neat little 3D shoot 'em up to your software collection, rush out and get this now.
Kati Hamza Yeeha! Zip up your flying jacket, leap intro your streamlined Eliminator and get ready to rip up the road. The 3D is much more realistic, fast-moving and exciting than something like Fire and Forget (snigger, snigger) -OK,: so the aim of the game isn't quite the same; but boy, do those graphics shift. Talk about exhilarating! OK: it's really, really exhilarating. Even better than that (is this possible?), the tracks are brilliantly put together; there's so much to think about at any one time, that when you do head splat into the nearest wall, you just can't wait to try the course again. If you haven't already rushed out to get your copy, grab your coat, sprint down to your nearest friendly software dealer and GET HOLD OF ONE. This is one race-cum-shoot 'em up you can't afford to miss!
Maff Evans This game reminds me of Trailblazer. Not that this is a bad thing, as I thought that Trailblazer was brilliant. Eliminator has a few extras though, and they change the gameplay quite drastically. Instead of just steering and leaping, there's a whole lot of frenetic blasting to contend with as well. The 3D is very effective, zooming convincingly out of the distance, and the sprites are nicely coloured and detailed. In fact, the whole thing looks extremely polished. The gameplay is every bit as fast as the graphics, which means that you'll require very quick reactions to get through the levels. The only thing I'm disappointed with is the sound, which is rather weak. Still, that's no reason to ignore an extremely well presented, fast and dead playable blast.
Eliminator: Single-fire Cannon SINGLE-FIRE CANNON
Eliminator: Dual-fire Cannon DUAL-FIRE CANNON
Eliminator: Side-fire Cannon SIDE-FIRE CANNON
Eliminator: Bouncing Bombs BOUNCING BOMBS
Eliminator: Double-fire Cannon DOUBLE-FIRE CANNON
Eliminator: Triple-fire Cannon TRIPLE-FIRE CANNON