Dragon's Lair 2: Time Warp logo

Publisher: Readysoft Price: £44.99

Don Bluth is the name behind countless classic feature length cartoons. Starting his career with Walt Disney studios, he has worked on films such as Oliver and Company, the Secret of N.I.M.H. and The Rescuers.
The early 1980s saw him move from Disney to set up his own company, Sullivan Bluth Interactive Media. While continuing to work on feature films, he turned his hand to video games.
At that time Taito's Space Invaders and Atari's Asteroids were state-of-the-art coin-ops. However, when Dragon's Lair was unleashed onto the unsuspecting public nobody could quite believe it.

This was the first game to call upon the latest laser disk technology. Because of the split second speed of the system, the games were basically interactive cartoons. Now we can experience Don Bluth's masterpieces on our home computers.

You assume the role of Dirk the Daring, a valiant knight who rescued the Princess Daphne from Singe the dragon.
Unfortunately, an evil wizard by the name of Mardoc has also taken a shine to your beloved. In a puff of smoke he has whisked the beauty off to a wrinkle somewhere in time.

Naturally you're not too impressed by this state of affairs and decide to win back your bride. With the aid of an aging time machine, you must travel through time in search of the dreaded dimension.
You'll have to hurry, Mardoc only has to place the ring of death upon Daphne's finger and she'll be lost forever.

Time Warp is spread across six disks. The game features 46 scenes, each of which is superbly animated. Progress is made on a trial and error basis.
Each scene requires certain timed joystick movements. Perform the right ones and you will progress smoothly through the levels.

The programmers have thankfully included a save game facility. This allows players to master the earlier levels without having to repeat them time after time.
Unfortunately, gameplay is pretty sparse. Even novices should be able to complete the game quickly and the save game feature only speeds up the process.


Dragon's Lair 2: Time Warp logo

Readysoft Sullivan Bluth £44.95 * Joystick

Poor old Dirk-the-Daring isn't having a very good time on it. No sooner has he saved the day and the Princess Daphne, than she's spirited away by the thoroughly nasty Wizard Mordroc. So with a swift wiping of the brow and a quick breather, Dirk leaps into his chamois-leather strides, picks up his broadsword and legs it off to get his delectable true love.

Dragon's Lair II is an animated adventure, of sorts. You control the main character Dirk on his mission to retrieve Daphne. Dirk is controlled by either the joystick or the numeric keypad. His movements, however, are extremely limited; an animated scene plays and by watching the action, you have to move the joystick in the right direction at exactly the right time. So for instance, if a snake appears from the right you have to work out what course of action Dirk has to carry out to avoid or kill the snake.

Let's do the Timewarp again
The action starts with Dirk sat around the breakfast table with his family. As he tucks into his porridge his mother-in-law decides he's not a very nice person and proceeds to wave a rolling-pin at him. Because the woman is only slightly smaller than a large planet, the obvious thing to do is get out of the way as quickly as possible.

Thus you have to move the joystick in the right direction (in this case to the left) and at the right moment (when she starts wagging her rolling-pin). Move at the wrong time and Dirk will get a teeth shattering smack on the head. Move at the right time and he'll leap out of his seat and leg it out onto the castle's drawbridge.

Life starts getting tricky for Dirk now. Most of the scenes that follow involve multiple moves to escape death. So for example in the second scene on the drawbridge, just when you think you've completed it, Dirk will snuff it at the hands of some large snakes.

An animated concussion
The major problem with this game is the boredom factor. Because you only have a very small part to play in Mr Daring's adventures, you come up against the 'so what' factor almost immediately. It all seems so pointless. Some of the screens are hard to solve and you find yourself endlessly running through the same animations, vainly waggling the joystick in every direction known to man. You scan the manual hopefully in case there's a clue and try wacky movements like throwing the joystick with great force at the wall.

The animations themselves are superb and are greatly improved by some wicked samples. However that is all this game is: a series of nice piccies and nice sounds strung together and called an animated adventure. However the crowning glory is the price of the whole package. I mean, I know it's six disks, but come on, fifty quid!


Dragon's Lair 2: Time Warp logo

Tari, tara - Ritter Dirk ist wieder da! Sullivan Bluth und Readysoft präsentieren ein neues Grafik-Wunder aus der Dragon's Lair Serie. Wir verraten Euch exklusiv, ob auch diesmal wieder Staunen vor Spielen geht, und lüften das Geheimnis, warum der dritte Teil der Saga eigentlich der zweite ist...

Geheimnisse haben natürlich Vorrang, wir wollen Euch da nicht lange auf die Folter spannen. Jedermann weiss doch, dass Teil zwei der aufwendigen Ritterspiele "Escape from Singe's Castle" hiess und vor knapp einem Jahr für den Amiga veröffentlicht wurde - weshalb soll also jetzt plötzlich Time Warp die Fortsetzung des klassischen Laser-Disk-Automaten sein? Nun, dafür gibt es sogar zwei Gründe: Erstens war "Escape..." eine Sammlung jener Level, die zwar in der Arcade-Vorlage enthalten waren, in der Amigaversion aber fehlten, während Time Warp komplett neue Abenteuer des wachern Ritters zu bieten hat. Und zweitens zeichnete für "Escape..." Visionary Design verantwortlich, während Time Warp wieder von den Vätern der Urversion herausgebracht wird, nämlich ReadySoft.

Vermutlich liegt's daran, dass der Star-Programmierer Randy Linden sich mit ReadySoft überworfen hat, weshalb diesmal Simon Douglas und David Foster den Ritter ins digitale Leben zurückgerufen haben. Ob die Jungs ihre Sache gut gemacht haben, verraten wir Euch gleich, zuerst wollen wir aber mal einen Blick auf die Story werfen...

Es kann der bravste Ritter nicht in Frieden leben, wenn es dem bösen Nachbar-Zauberer nicht gefällt. Dabei hatte es sich Dirk schon so hübsch gemütlich gemacht: Nachdem er in seinen letzten Abenteuern die schöne Prinzessin Daphne aus den Klauen Drachen Singe errettet hatte, haben sich die beiden etwas näher kennengelernt und dabei haufenweise kleine Dirks fabriziert. Nun hat aber det üble Magier Mordroc ein Auge auf die holde Daphne geworfen und entführt die Jungfer ein zweites Mal, um ihr die Ehe anzutragen. Dass sich Daphne schön langsam zur hauptberuflichen Geisel entwickelt, gefällt weder unserem Helden, noch seiner beleibten Schwiegermutter,die ihm daraufhin mächtig Beine macht! Also begibt sich Dirk erneut auf Befreiungs-Tournee, in deren Verlauf er wieder etliche Kämpfe zu bestehen hat, die sich auf insgesamt sechs Disketten verteilen.

Diesmal bekommt es der Jüngling mit dem langen Schwert unter anderem mit einer original schottischen Seeschlange, tanzenden Totenköpfen, Flugsauriern, Centauren und sogar Engelchen zu tun, ehe er die Angebetete mit einem Kuss aus dem Todesschlaf erwecken darf, in den der hässliche Mordroc sie versetzt hat (immer noch besser, als mit dem Kerl verheiratet zu sein...). Ja, unterwegs findet er sich sogar kurzfristig im Garten Eden wieder, wo ihn ein Schlangenpärchen mit dem bewussten Apfel in Versuchung führt! Womit wir eingefleischten Dirk-Fans schonmal eine Sorge nemen können: In Sachen Präsentation steht Time Warp seinen Vorläufern um nichts nach, wieder meint man, vor einem Zeichentrickfilm zu sitzen anstatt vor einem Computerspiel.

Fast jeder Level ist bunter als der vorhergegangene, und auch die umwerfenden Animationen sind immer noch allererste Sahne. Und natürlich stirbt nach wie vor kein Held so unterschiedlich und so schön wie Dirk! Hinzu kommt dass man im Gegensatz zu "Escape..." diesmal nicht mit Soundeffekten und digitalisierter Sprachausgabe gespart hat - Time Warp fügt sich nahtlos in die Reihe der Bluth-Spiele ein, sei das nun "Dragon's Lair" oder "Space Ace".

Leider gilt diese Feststellung auch für das Gameplay (soweit man bei diesen Spielen überhaupt von Gameplay sprechen kann...). Erneut beschränkt sich die Aufgabe des Spielers auf das Herausfinden der richtigen Kombination von Joystickbewegungen für jeden Abschnitt: mehr als ein paar mal links, rechts oder Feuer wird pro Level aber nicht verlangt.

Ganz besonders schade ist, dass man nun wieder auf die hübschen Zusatzoptionen verzichten muss, die bei "Escape..." die Motivation zumindest über eine gewisse Strecke retten konnten. Im Klartext: Es gibt keinen "Helper" (die nützlichen Richtungspfeile), lediglich eine Save-Funktion. Bei Time Warp bekommt man seine drei Bildschirmleben, alle 10.000 Punkte eins dazu und damit basta. Positives gibt es hinsichtlich der Spielbarkeit also kaum zu vermelden, ausser vielleicht, dass das Game mindestens so lang ist wie seine Vorgänger, dass es eine Pause-Funktion hat, und dass sich die Ladezeiten in erstaunlich gut verträglichen Grenzen halten - zumindest solange man ein Megabyte in seinem Amiga hat.

Kein wunder also, wenn sich auch das Fazit kaum von dem unterscheidet, was uns auch schon zu den Vorläufern eingefallen ist: Unbedingt zulegen sollte sich das Spiel wer
  a) ohnehin ein Dragon's Lair fan ist
  b) seinen Freunden zeigen will, was so ein Amiga alles am Kasten hat
  c) auf Maga-Grafik steht und genügend Kohle übrig hat.
Der Rest der Menschheit wird mit Time Warp wohl nicht allzu viel Freude haben, zumal die Sache recht flott durchspielt ist und dann alsbald in der Diskettenbox vergammelt.

Für knapp 120 Märker erhält man hier mal wieder ein spielbares Demo mit viel Präsentations-Power und arg wenig Gameplay - nicht mehr, aber auch kein bisschen weniger! (ml)


Dragon's Lair 2: Time Warp logo

In the past, the Readysoft series of laser-disk conversions have been criticised for their lack of true player participation. While this is admittedly a valid point, the argument behind the programmers' thinking is that for it to be a true conversion, the control method of the original coin-op - along with any other notable features - should be kept as close as possible.

A few years ago, a compromise of sorts was made with the release of Software Projects' two 8-bit Lair games, and whilst these were invariably more playable than the coin-op scenes they were based on, they were still criticised - this time for not being 'true' conversion!
However, by now, people know what to expect from these popular conversions - i.e. the aforementioned limited controls, and their customary, stunning graphics and sound.

This latest instalment picks up the story a few years after Dirk's climatic battle in Singe's Castle, with his hapless fiancée, the delectable Daphne, spirited through a hole in time by the evil wizard, Mordoc. Jealous of her beauty, Mordoc plans to make her his bride during a rather rushed wedding, sealing his control over her with the mysterious Death Ring.

Naturally, Dirk isn't too taken with this idea and, scooping up his trusty sword, prepares to track down his bride-to-be. The game opens with Dirk seated at the dinner table, next to his family of Dirklettes and Granny. On hearing the news of Daphne's abduction, the aging battleaxe blames Dirk for her daughter's constant strife at the hands of unnatural elements, and prepares to educate him with her rolling pin. From here, Dirk is chase into the now-empty Castle Singe, and through the many corridors and secret rooms that make up the ominous building.

In all, there are some fifty scenes for Dirk to make his way though, and each screen is full of unspeakable horrors that are just waiting to prematurely end his quest.

As Dirk battles his way further into the game's six disks, the story starts to unfold. Having avoided a number of reptilian antagonists, Dirk stumbles across a rickety old time machine. Realising that the ramshackle device could take him through the time wrinkle Mordoc used to capture Daphne, he then enters the machine and teleports to the wicked warlock's lair for the final confrontation.

Unlike the first game in the series, most of the scenes move directly into the next, ensuring that the gameplay flows (which is essential in a fast-moving game such as this), and each disk holds roughly eight scenes so that swapping is kept to a bare minimum. Likewise, owners of two or more drives will find that the disk swapping is barely noticeable. In fact, every care has been taken to make the game easy to get into (even though it can be frustrating to play), and there are absolutely no delays or annoying pauses between scenes.
And, in terms of presentation, Timewarp also abandons the 'helper' system used in the Singe's castle adventure, and drops the player straight in at the deep end.

As a rule, you're either a fan of the Readysoft games, or you can't stand them. Personally, I must admit to liking them. Granted, they aren't particularly playable, but there is still a lot of enjoyment to be gained from the trial and error methods required to clear a screen.

In addition, the save game option (which first appeared in Space Ace) steers clear of the repetition of playing the early levels too often, although on the downside it does reduce its playing time considerably. Apart from that, it's all familiar ground The graphics and sound are all up to their usual high standard, with superb cartoon-style animation and suitably loud sound effects and speech, and the speed with which the screens flow into each other makes for a fast-paced game.

I won't harp on about the lack of control over the action, but fans of the genre know what to expect, and this episode in the series delivers enough thrills and spills to keep even the most ardent Dirk fan busy. Others, though, along with people who object to paying nearly fifty quid for a barely interactive cartoon, would be better off leaving it alone.


DERRING DOINGS...

Dirk the Daring's first screen appearance dates back to 1984. During a time of countless 'Gorf' clones and vector graphics masterpieces, the 'new age' of video games were going to be the many laser-disk games that had started to appear in the States. One of the first of this new genre, was a fast shoot 'em up based on the Clint Eastwood movie, Firefox, but it was the advent of the Lair games that they started to become popular. Dragon's Lair was a stunning looking arcade/adventure which simply blew people away with its superb graphics and sound. On the downside, though, the series' complete lack of playability and exorbitant price of a pound a go, made people reluctant to pay for a game in which they may only last a few seconds.

Indeed, one magazine of the time even printed a complete solution to the game to aid any struggling Dirks, but even this didn't save it from rapid obscurity. The second release in the series, Space Ace, was only met with limited enthusiasm. And soon after, the laser disk genre started to die. Plans for several new titles never came to fruition, with the Dragon's Lair coin-op halted during development, and the final release came in the form of the disappointing Super Don Quixote. There was speculation of the Timewarp coin-op appearing sometime in the near future, but these plans seem rather optimistic, as the new 'new era' of coin-ops offer graphics every bit as stunning, but with playability, too.