It's a long time since anyone has had the bottle to put a game of this ilk out. Tank games of this sort are ten a penny on the budget market but they get very boring quickly.
But if you are like me and have an eternally open mind (cough cough) then you can appreciate that such products as this have a very basic idea to them.
At first sight Cytron looks like a pretty poor effort. In the ever-
Your mission is to pilot Cytron, a freshly developed multi-
You infiltrate a secret research base and rescue the humans trapped there by the mechanical workforce that has basically thrown a wobbler.
Unless you get in there soon the machines are really going to go bananas. To prevent these mechanoid menaces doing any more damage, once you have rescued as many people as possible an automatic destruct sequence is activated, so if you don't get out in time you go up with it.
The humans are pretty easy to find but they don't seem to show any intelligence at all which I found a bit disappointing. They will just walk until they reach a wall and then keep on going, getting nowhere fast.
The mad mechanoid workforce which you are up against is pretty formidable to say the least. Stormers, Bouncers, Assassins, plus supporting cast each with their own little quirks that make it a real challenge.
None of the opposition is anything new to arcade games of this sort but the sheer volume makes u for the lack of originality. Generally they aren't much of a problem but they certainly don't give themselves up for easy cannon fodder - they usually move like excrement off a red hot shove, and Cytron is not the most manoeuvrable of vehicles.
One rather irritating aspect is the enemy robots called Assassins which are pretty deadly and look very similar to the humans you pick up.
If you remember that you are up against a time limit and most of the time are travelling at breakneck speed, you don't have enough time to take in the physical characteristics of each sprite so quite often you find yourself getting stuffed by the Assassins.
As you travel around the several levels, the first thing that strikes you is the smoothness of the scrolling - it is quite awesome. Next are the sound effects - the various booms, blams and blaps are really satisfying as well as the atmospheric sounds that are thrown in for good measure.
One thing that is cropping up more and more in games nowadays is an interactive in-game computer. The first one I ever saw was on Alien Breed where you could change weapons and buy keys and so on.
It's pretty much the same on Cytron - you can upgrade your weapons depending on how much ammo you have and on the more tricky levels you can get plan view of the level to find out where you are and how to get round it.
The individual ships have their own weapons - choose either a bomb launcher or a laser - - and these can be individually upgraded if you need something with a little extra umff behind it.
Cytrn's a breath of fresh air after the recent spate of adventure-