Crystal Kingdom Dizzy logo

Codemasters * £19.99

Haven't we been here before? Yet again, disaster strikes the Yolkfolk and only one egg can save them. Yes, Dizzy, that all round good-egg returns in another adventure, this time in the Crystal Kingdom.

During the four sections of the game you can walk on clouds, study light engineering, ride dolphins, get lost in mazes and parachute into enemy territory - a bit like Indiana Jones but without the sex appeal. It is fun, but having only three lives with no continues does put a damper on things.

The music is catchy, and only slightly annoying, but you can choose sound effects instead which are quite good. On the down side, loading takes a long time, and when you run out of lives, the game has to reload. Having said that it is pretty big, and should last you a while, but the other Dizzy games came out for less than eight quid and there really is not enough here to justify an extra 12 gold coins.

Crystal Kingdom Dizzy logo

Codemasters * £9.99 * Not previously reviewed

Lost treasures of Yolkfolk. Stormy clouds. Imminent destruction. An egg wearing a safari hat. Hmmn, .sounds as though all is well in Dizzy's kingdom. So someone has made off with all the jewels and your task is to go out and do the platform business of recovering them.

The first thing I noticed was that this Dizzy bloke looks like he is constantly raving, because he bobs around and waves his arms frantically (and he is always smiling - dead giveaway).

Battle and bounce your way through four levels including Captain Blackheart's pirate ship before finally entering the Crystal Kingdom to complete your quest for the missing jewels. Crystal Kingdom Dizzy is colourful, bouncy fun, even if it is not the most inspirational of the Dizzy games.

Crystal Kingdom Dizzy logo

Mit schöner Regelmäßigkeit legen uns die Codemasters ein weiteres Abenteuer des beliebten Eierkopfs ins Nest - ein Softwarejahr ohne drei, vier frische Dizzy-Games ist praktisch nicht vorstellbar...

Selbstverständlich spendiert man dem Plattform-Helden auch zur Eröffnung der 93er Saison wieder ein Actionadventure der gewohnt kalorienarmen Sorte. Dabei bietet der mit Sprachausgabe unterlegte Titelsound durchaus noch Anlaß zur Hoffnung, doch bei Story und Gameplay prallen Fans wie Neueinsteiger dann auf das bekannt bescheidene Niveau.

Mit drei Leben im Handgepäck soll Dizzy einen gestohlenen Kristallschatz wiederbeschaffen, sonst brechen die Mächte der Finsternis über das Yolk-Folk herein und setzten eine Steuererhöhung durch. Rennend und hüpfend darf man per Stick oder Keyboard bis zu drei Gegenstände aufsammeln, um diese dann an bestimmten Stellen zu verwenden.

Jeder Schalenkontakt mit Wasser, Spießen oder Feinden kostet unweigerlich Lebensenergie, was sich nur durch das Aufsammeln von Früchten wieder einrenken läßt.

Die bildschirmweise umgeschaltete, brauchbar animierte Grafik sieht wie immer ganz erträglich aus, doch was Begleitmusik und Soundeffekte angeht, dankt man den Codemasters eher für den liebgewonnenen Abschalt-Service.

Speicher-Optionen und derlei Luxus sucht man vergeblich, aber es gibt für jeden der vier Abschnitte ein Codewort, außerdem erfordert das Spiel weder besonders viel Hirnschmalz noch Geschick beim Umgang mit dem Joystick.

Dafür war der (neben Aufkleber und Poster) beigelegte Aufklärungs-Zettel für den 1200er-Betrieb zumindest bei unserem Testexemplar wenig hilfreich - nach etlichen gescheiterten Startversuchen kehrten wir reumütig zur alten "Freundin" zurück... (rl)

Crystal Kingdom Dizzy logo

The egg returns in his most expensive adventure.

No, we have not made a mistake - this is a Dizzy game and it costs 20 quid. In a slightly puzzling marketing strategy scenario, the Codies have decided that, although at first glance (and indeed second, third and all subsequent glances, but we will get to that in a moment) this looks exactly the same as the first 16-bit Dizzy game (the £4.99 Treasure Island Dizzy), it is going to cost four times as much.

Actually, maybe it is not so strange - the Codies always insisted that their games were really all full-price products and that selling them for eight quid was always purely a marketing thing, so perhaps we should not be raising any eyebrows. Yeah, right. In whichever case, though, one thing IS sure to raise eyebrows in connection with Crystal Kingdom Dizzy, and that is how crap it is.

Now, as I have already said, on first impressions this is Just Another Dizzy Game. But there has been a bit of fiddling around on beneath its surface - this is a little bigger than the Diz epics we have been used to before, and it comes in four separate sections, each of which can be accessed with a password via a neat little spoof on Code Masters' Nintendo and Sega cheating device, the Game Genie.

Well, that is the theory, but a bit of a cock-up on the production front meant that the final version of the game actually forgets to give you the level two password when you complete level one. (With that in mind, I will break tradition, and give it now, as a reward for any of you, who have struggled through the first section and cannot be bothered to play it over and over again when you keep dying on level two, as well you might, for reasons I will get to in another moment - it is G5J 73Q 8HK).

You will get very angry with this very quickly

That is just one of the little buggy annoyances in the game, though - in the aforementioned level two, it is only too easy to get a ride across the sea from a dolphin, leap off its back, and find yourself through a solid-looking floor and getting stuck at the top of a different screen, from which there is no way back into the game. Couple that with the lack of a level two password, of course, and you will get very angry with this very quickly.

Also, it could just be my imagination, but I am sure the other Dizzy games did not make you traipse backwards and forwards shuffling objects around tediously nearly as much as this does, especially in level three where it gets quite fantastically nasty-minded about things.

I have kind of run out of space here, and there is lots more I would have liked to mention (like paying 20 quid for a game and still having to put up with flick screens and a choice between average music OR fearsomely crap sound effects), but let us just say I am one of Dizzy's biggest fans, but I hate this game with all my heart.

Crystal Kingdom Dizzy logo

The world seems to be divided into two groups when it comes to this Dizzy chap. There are those who have never been able to see the attraction of the objectionable ovum and loathe him with a passion bordering on the psychotic. Then there are those who think he's the best game character ever devised and who, when sufficiently provoked, will threaten to inflict actual physical harm upon the first group.

In my usual wishy-washy way, I hop from group to group depending on my mood and the particular Dizzy game I'm looking at at the time.

If you've missed out entirely on the Dizzy-phenomenon, please allow me to explain. Dizzy is an egg. He has arms and legs (and boxing gloves). He has a girlfriend. The girlfriend keeps getting kidnapped. Dizzy keeps rescuing her. In order to do this, he must negotiate platforms in a platform-game style. But he must also collect objects and use them to solve puzzles. The puzzles are never complex. There are currently 3,725 different Dizzy games on the market.

Crystal Kingdom Dizzy is the sort of game that makes me wonder how I could ever had any patience for the be-limbed egg. It's not very much fun at all. Although it has, at least, managed to vary the 'kidnapped girlfriend' format it is using. Instead, the much more original 'stolen magical treasure and kingdom in peril' excuse for a plot.

There's a lot of trudging about and picking things up and carting them about the place in a tedious sort of way and you rapidly wonder why you bothered - it somehow doesn't seem to have the appeal of some of the earlier Dizzy outings.

There's a school of thought that says the Dizzy games are designed for 'younger players' and that the simplicity of the puzzles has been tailored to their limited cognitive powers. So, if your cognitive powers are limited, you'll find the solving of these puzzles quite a rewarding experience. But if you're a bit of a thinker, well...

Crystal Kingdom Dizzy logo

Codemasters £7.99

I 've been reviewing games for the past six years, and Dizzy was one of the first games I ever reviewed! Crystal Kingdom Dizzy is the seventh Dizzy game to date! Why? What makes Philip Oliver keep churning them out, even though this style of game went out with the Spectrum?

This time the story tells of the magical treasure of the Yolkfolk, which has been stolen, and of a young egg-like being called Dizzy who goes to recover it. To do this, he has to work his way through five medium sized levels composed of flip-screen platform action with a couple of traps and loads of puzzles.

The thing that struck me first about the game was how incredibly easy all the puzzles seem to be. I don't know, maybe I'm too clever, but if someone says to me 'I wish I had a screwdriver' and then I find a screwdriver hidden in a tree, it doesn't seem too difficult to put two and two together.

Visually, the game could be any of the seven titles. Dizzy still spins when he jumps (hence his name) and the same simple backdrops accompany the same detail free sprites. The game is obviously trying to be cute, but there are none of the little touches and expressions found in other, far better titles.

Crystal Kingdom Dizzy is much the same as any other Dizzy game. Save your money and avoid it.

Crystal Kingdom Dizzy logo


According to Codemasters, Dizzy is the UK's most popular computer game hero. Judging by his game history they must be using a pretty dodgy dictionary up in their Warwickshire HQ. You know the one I mean, where great gameplay is defined as 'instantly forgettable' and fun and enjoyable means 'crap, dire and one to avoid'.

Using those terms of reference I can recommend Dizzy's latest outing as being one of the most fun and enjoyable games to cross my desk incorporating some great gameplay.

If you really need to know, Crystal Kingdom Dizzy stars, yet again, our oval hero in a quest to recover the precious treasures, stolen by a mysterious thief. What this equates to is a slow, dragging platform adventure with the occasional arcade bit thrown in for good measure.

All Dizzy has to do is walk around, talk to the various characters to get clues, then find objects to exchange with them. All very basic, unchallenging and boring.

Technically, the game is fairly competent - the coding, the artwork and the sound. It is a game that would be more at home on the C64.

What really surprises me is that Codemasters can still get away with producing this kind of game. Let's face it, despite virtually every single review of Dizzy games panning them completely you guys must still be buying them. Why? Even at £9.99 it is poor value for money.

The game stinks just like a bad egg.