One to steer clear of

Crazy Cars 2: F40 Pursuit logo

SOMEBODY somewhere is doing a rather nice line in hot motors. The FBI wants this stopped. The annoying thing is that the felons are corrupt policemen who can bring the law to bear on anyone they take a dislike to.
So those awfully nice FBI people have called you in and given you an F40 with a neat line in bolt-on goodies.

You must drive across four states before the corrupt police officers roadblock all the exits. Your onboard computer will tell you which freeway exits to take, but will not know if the way is blocked or not.
The radar detector can tell where the nearest police car is and can be used to check for roadblocks. It is also very handy for keeping clear of honest policemen, who take extreme exception to the speed limit being exceeded by 145 mph.

The FBI has rigged the engine to explode if you do not make the checkpoint in the set time. The engine also happens to explode if you hit anything - car, lamp-post, bollard - or travel too fast for too long off the road.
And that is all there is to it.

CC2 is difficult and very frustrating. It must be the only game to give a car inertia - it becomes very easy to spin uncontrollably at high speed.
What Titus has not put into the handling is the natural way steering wheels return to their centre position. I do not know how Titus can keep a straight face when it claims that the screenshots on the box are the same as the graphics in the game. They are not, they are retouched saved screens, not ones from the game.

With the handling of an elderly 2CV, the sound of a sewing machine, and graphics which would not be noteworthy on the machine which starts with an S and ends with a T, Crazy Cars II will appeal to somebody I am sure. Possibly one for a connoisseur of the truly mediocre.

Crazy Cars 2: F40 Pursuit logo


The follow up to the best-selling (but highly overrated ) Crazy Cars is imaginatively called Crazy Cars II. This time you are at the wheel of a Ferrari F40 and in a race against time to smash a stolen car racket. It won't be easy however - the people running the racket are corrupt cops.
In your quest you will tear across four states of America at speeds high enough to arouse the attention of honest and corrupt policemen alike. You must plan your route from start to finish using the maps which show actual American roads. Make us of slip roads and short cuts to beat the time limit.
To help you, your Ferrari has a built-in radar which warns of approaching police cars and road blocks.

The graphics in Crazy Cars II are of an unusually high standard for a racing game. The vehicles are large, crisply defined and well-animated (especially the 360 degree spin). The roadside graphics are not very varied but they do move very smoothly indeed. Likewise, there is very little variety in the vehicles, only the Ferrari and the police cars are ever seen.
The sound, like the graphics, is good but unvaried; police sirens, engine noises, but little else.

Crazy Cars II is set apart from other games of its type by the addition of route planning, although Out Run gave a choice of route it was nowhere near as varied.
Although the game is well put together and is backed up by some nice graphics, it suffers the same way as so many other racing games: it is just that bit too repetitive.
Long stretches of play with nothing but empty road are punctuated by difficult tussles with police cars.
One complaint I would make is that it is too easy to crash. Steering is slow to respond, and when it does you are often sent careering off into the road side. It is also very difficult to get past police cars which can rapidly become a major annoyance.

Crazy Cars II is certainly playable and is very well presented, perhaps, the repetition may reduce its lasting power.
I feel that with a little revision this could be a really excellent version of Out Run. As it stands, Crazy Cars II will probably appeal to real fans of racing games but the rest of us may not get as much enjoyment out of it.