The Charge of the Light Brigade is set in 1853 and pits the British against the Russians. It uses the same control and presentation system as its predecessors Rorke's Drift and Cohort), one which completely dispenses with flashing squares, movement phases and lists of numbers in favour of little animated characters who march around the map beating each other up and generally looking very war
The action can be interrupted at any time, allowing you to assess the situation and give orders to your troops. Unfortunately, this is the point at which Light Brigade loses most of the marks it gains for presentation.
Most of your orders will be concerned with moving troops, and over long distances this can only be achieved by giving the general direction (from eight possibilities) you want them to move in, hoping they pass somewhere near their intended destination and remembering to stop them when they reach it.
There is an alternative method which works by pinpointing a specific destination, but this can only be done over very short distances, which isn't much use.
The other main snag crops up when the two armies clash. As soon as the first unit in a group meets the enemy, it starts fighting while the rest either mill around looking confused or just stand there dumb
On top of all this there are numerous minor irritations, such as an erratic response to mouse clicks, and the hopeless method for scrolling around the map.
It's a shame, because the frustration these problems cause just about ruins an otherwise innovative and entertaining game. It's great fun to play around with and watch, but attempting to put serious battle plans into action sadly isn't really feasible. This is definitely the way Amiga war games ought to be heading, and if the delightful presentation can be mixed with a more convincing style of gameplay, the old days of sub