GAMES with two-player options aren't new. Captain Fizz is different in that instead of the players competing against one another, cooperation is needed to solve all the puzzles.
The plot is a bit overworked: A starship is out of control and heading towards the sun and only you can save it by deactivating the main computer.
Both players start at the bottom floor in the ship and must get to the top floor using the emergency lift. Before the lift can be activated all the ordinary, non-functioning lifts must be decommissioned.
Access on the decks is restricted by doorways, which can only be opened if the payer is in possession of the correct colour-
Money can be picked up and exchanged at vantage points for extra health. Various other items can be collected to increase your armour, damage rating and charge rating.
These factors determine how well you can communicate with the enemy and how resistant to damage you are. On the higher decks - the ones with mines going off all over the place, not to mention a kill-crazed missile launcher - a high armour factor can be a life saver.
Another interesting feature is that death is not a permanent condition. If your compatriot is still alive and can make it to the next deck, a replacement clone-
When both players die the game can be reset to the last nearest level, in multiples of five, which saves having to start again from scratch, the prospect of which could send you as criminally insane as they guys who wrote the title music.
The game screen is split into two halves, each showing a plan view of part of the current deck. Scores and the status of each player are shown in a large box on the left. This has the effect of making the actual playing zone each player sees about a quarter of the size of the screen. As a result the graphics are very small and undetailed.
When a player moves out of sight the entire play area flicks to the new zone. With both players running about, the constantly changing screens can be very confusing.
Players can appear in both halves simultaneously - the shock of suddenly coming face to face with your colleague can cause the trigger finger to slip, which doesn't help when the health levels are getting low.
First impressions were that of disappointment because the graphics are small and the sound is minimal. The puzzles, which demand thought and cooperation, are seemingly impossible on your own. Unfortunately the baser human instincts are always drawn out and the game can rapidly degenerate into petty retaliatory tactics.