UNHAPPY with your washing? If you take the Bio Challenge, it'll come out with the extra halfbrite
No, the real subject matter of Bio Challenge is genes. Not 501 type, the DNA type which don't come with a teaspoonful of abrasive grit in each pocket. It seems the human genetic system is getting weaker and sooner or later it's going to guru with no left button to click. This is seen as a very tiny hindrance, the merest setback in people
In order to counter the loss of human strength, those omnipresent technobods have managed to shoehorn a human brain into a high strength mechanical body and still keep things working OK. Being technical types, and therefore exempt from most bounds of reason, the machine is called Klipt.
The field test of the first Klipt takes place in a fairly typical set of strange dimensions where there are a number of planets linked by 'teleporters'.
In order to escape to the next dimension Klipt's got to collect four parts of the magic amulet and enough dead robots to destroy the end-of-level guardian. Klipt's only weapons are its ability to somersault, jump and spin - guns and other things that might cause people harm have been ruled out.
You run on oil, and everything else in these dimensions is partial to the odd drop of lube now and again. This is going to be no picnic, there are millions of them and only one of you.
Energy platforms litter each planet, hovering in space for some unknown but probably fairly plausible reason. If Klipt jumps on to one and somersaults the correct number of times it will come crashing to the ground, hopefully wasting the nastie that is lurking beneath.
Ground-based nasties roll about in a set pattern, so sharpen the skills you learnt for Manic Miner all those years ago.
Spinning is mostly used to despatch the weeny flying monsters which buzz about like wasps on an August afternoon. They're fairly harmless, but you do get points for them, so waste 'em all the same. Spinning can be combined with jumping, and this can be used to bump off platforms sideways, wasting more crawlies on the ground or one of the rather nasty bouncing snakes which lurk on the platforms.
Some nasties leave behind a spinning cauldron which can be cracked open for bonuses. One gives you a kind of smart bomb, another allows you to hurl the little flying things about in the vain hope that they might splatter a robot or two.
Once you have all your bits and bobs, rush back to your sphere and onwards to deal with the guardian. This one is more famed for its general unpleasantness rather than its typos. You have very little ammo to spare. Once destroyed, on to the next, much harder, level.
Each screen seems to have rather more colours than is usual, even in EHB mode - about 180 according to Palace boss Pete Stone, who isn't sure - a tribute to the skills of the folks of Delphine Software.
Delphine also has strong links with the music business and has got someone who knows a quaver from a semibreve to do the equally clever sound. So Bio Challenge is definitely special in the technical department. The gameplay is, erm, different, and takes hours of practice just to get used to the controls.
If you enjoy really mastering a game, Bio Challenge is probably for you. But for the occasional time and robot wasting session, there are alternatives that won't cause so much angst and cursing. Very good, but very hard.