It's doomsday plus! The world has gone up in a cloud of nuclear smoke, which few have managed to survive. You are one of the lucky folks who found some shelter when 'it' hit the fan. However, as part of the military, you share partial responsibility for starting the whole shooting game in the first place. The bulk of the populace perished, but some survived, and have they got an axe to grind.
Now the survivors are planning their revenge. Using a star-wars satellite beam they aim to wipe your base off the face of the planet. Your only hope is to find the five component parts of a neutron bomb and total the survivor's control centre, before they total you.
Six of the best
Your team, employing six different vehicles, must sally forth from the safety of the bunker base and fight their way to the bomb components. In their way stand the survivors, who possess the same kit as them. Using fire-
At your beck and call are a heavy tank, hovercraft, helicopter, stealth fighter and bomber. The full range isn't available to begin with, scientists and engineers have to be set to work researching and building the vehicles you need. Each craft has strengths which must be used to support the others in the recovery race. Bombers and fighters, for example, can prepare targets, leaving the field clear for the tanks.
Every vehicle can be controlled individually, but more effective commanders will use the way-
Operating from the bunker you are quite safe because a vehicle is only vulnerable to attack when it is topside. To help crews survive each vehicle has a deflective shield, and cloaking devices can be built to provide ultimate protection.
These babies rapidly drink fuel and must be used sparingly if your boys want to make it back home. Tanks are the heaviest gas guzzlers but prove to be the hardest vehicle available, while hovercraft are economic but easily killed.
Nightdrivin'
To cut down on fuel consumption the bomber can drop teleopds which can transport your vehicles around the 80km square battle zone. Nightsights can be developed to allow 214-hour battling, this is an essential aid, because you must finish the bomb before the satellite turns Psygnosis' polygon playground into plasma.
The craft, and the world in which they explore, is composed of high-
Battlezone
The six vehicles share similar control layouts which makes swapping craft easy, but controlling them is a different bag altogether. The tanks don't like stopping quickly and the hovercraft slides crazily.
The helicopter is simple to get airborne but a swine to land, while the bomber barely manages to take off. The fighter is the only problem craft, exhibiting strange quirks, particularly when pulling high G moves. As a bundle though, they provide the necessary tools, once you've learnt to control them!
Fusion
Armour-Geddon manages to fuse a range of game styles. It has a management side where you have to ensure the scientists develop the correct weapons and that the engineers have enough supplies (which are liberated from destroyed enemy bases) to build them. It employs a low-level strategy hook, forcing you to judge the best balance of craft and payloads to knock out certain installations. On top of this it offers six different vehicle sims.
The vast array of keyboard controls do make Armour-Geddon a bit of a slow starter. However, these are quickly mastered and their scope does allow for maximum gaming flexibility. There are still problems though, which really frustrate you the first time around. The intelligence screen for example, which is sued to select way-
N-Bomb
Armour-Geddon is a well-structured six-
Armour-Geddon, though, lacks the initial focus needed to pull players through this very necessary learning curve naturally. These skills alone however, once mastered, allow you to discover a tough, mixed genre, game.