Never mess about with nature, that's what I say. It just isn't safe to fiddle about with atoms and stuff like that. I mean, all manner of horrendous things could be created. Big Macs for instance. Or it could be even worse.
You might create a cross-
Yeh, yeh OK so he's got a really crap name, but he does happen to be one of the bestest quantum physicists in the whole wide world. So nobody laughs at his name. At least, not to his face. Anyway, one night our Les is working late in his lab, fiddling with neutrons and things. The nature of his experiment is never revealed, but it seems to revolve around making a crackly lightning thing zoom around a tunnel over and over again.
Quite what Les hopes to prove with this I'm not sure, but I bet it's dead clever, whatever it is.
As you probably guess, things don't go as planned tonight. Pretty obvious that. Wouldn't be much of a game if all you had to do was watch a lightning thing zoom around a tunnel, have a cuppa and then sod off home to watch Prisoner Cell Block H.
So, things go bonkers. A storm cocks up the experiment and the lightning thing bursts out of the tunnel into the lab, zapping a large portion of it into nothingness. And guess which bit of the lab Les was sat in? Yup, he gets zapped as well. Zapped into, amazingly enough, Another World.
Quite handy actually, 'cos if he'd been zapped into a supermarket then the game would be called Tesco or Morrisons. Not got quite the same ring has it? So 'Another World' it is.
After watching the aforementioned events in the opening animation, you now take control of Les's destiny. He finds himself still sat at his desk, but it's now sinking to the bottom of a deep and very spooky alien lake. Sensibly enough, you swim to the top and start to explore your new habitat.
The first thing you encounter in this barren desert world are some worm things that look extremely like, ahem, number twos. But these are number twos with attitude, 'cos if you run into them they'll stab you with their poisonous sting. So you've got to squash them.
Once you've got rid of them, you job along a bit and are suddenly pounced on by this great big black monster. The smart money says that it's not friendly, so legging it is the answer.
A bit of exciting chase-type action later, and you're rescued by some tall spooky alien blokes. And they promptly shoot you and send you to their slave mines. To tell you any more than that would spoil the story for you, so I'll stop right there.
Escape is the aim of the game, and to help you on your way you've got the eternal gratitude of one of the slaves who you rescue, and a stolen blaster. And on the downside, you've got a whole race of alien hunters at your heels and a multitude of tricky puzzles to get past. Still, you've got to laugh.
Another World comes from Delphine Software, who also brought us the exceptionally scrumptious Cruise for a Corpse, so you can guess what it looks like. Except you don't have to because we've generously supplied you with screenshots.
And yes, it does look good doesn't it? Not much detail, granted, but the animation's a treat. It's to the game's credit that it's hard to tell where the intro stops and the game starts. It really is that impressive.
However, unlike Delphine's last offering, this is a much more arcade-
But whereas Prince of Persia features level after level of essentially the same thing, Another World has a plot that develops as you get further in, and loads more variety. There are also shades of Space Ace, with its consecutive scenes to be solved, but luckily none of the associated playability problems, 'cos Space Ace was really crap.
There's no tune unfortunately, but the FX are excellent, and coupled with the smooth animation create a very cinematic feel to the game. The laser blats are especially good, as are the crunchy noises as things get disintegrated. My favourite, though, just has to be when the slave you rescue thanks you with a hearty "Mantoombah", whatever that means. I suppose it's the thought that counts though.
It is fairly difficult, but thankfully there's a sensible password system. Each separate scene in the game has a four letter password, so you don't have to play the whole thing each time you load it up. And although you only have one life, if you lose it you only go back to the start of the current scene.
This means that simple trial and error will get you a good way into the game, without it being too easy.
Great presentation, complementary sound effects and captivating cinema-