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Zoom! logo  CU Screen Star

Discovery Software
Amiga
Price: £19.99

L Zoom! ong ago are the days of the Amidar-type game, when life’s beauty was its simplicity. When all a wandering gamer had to do was roam around a maze filling in boxes, by collecting dots or some other similar method. But then a voice came out of nowhere, a beam of light half-blinded me, and… in the oldest traditions of the immaculate conception it appeared on my desk, bearing only one word… Zoom.

Sorry about the rather OTT intro, but I just love anything that smacks of nostalgia. The aim of Zoom is to fill in the grid of boxes by going over the lines that make up the grid. When you go over each line it changes colour, and when a box is completed it does the same. As any player who was around during the era of these games will inform you is not to go about the grid doing it box by box, but instead to try and do it by swooping along all the long lines, thus giving you less ground to cover, also increasing your chances of earning a nice fat time bonus.

Of course my precious little chums, no-one is going to bring out a game without the grim subject of death in it. In this game it is available in many forms. Currently the most popular is death by the little nasties that roam around the maze intent on robbing you of one of your three lives. There is, however, a way for you to stand up for your rights as a yellowish spherical object! And that is best done dropping one of the three bombs you are given per life, in order to stop in its tracks whichever particular evil is after you.
Other forms of death include holes that appear in the grid, and surprise ‘bonuses’ which are more like forfeits really.

The beauty of this game are all the little kinks it has that all the previous games in this style did not have. It has lots of little bonuses such as extra points, invincibility, and level jumping. But be careful – as I have already mentioned many of these so-called bonuses can backfire in your face!

It is hard to say what type of dude would really enjoy Zoom; personally I think it is absolutely brilliant. Not too complex but still enjoyable, no really stunning graphics or sound but still very good ones that are clear and attractive. The whole game has a really concentrated feeling of slickness about it. But although I may rave you may wish to think carefully before buying, as this type of very basic gameplay may only appeal to the very basic minded – like myself, for instance.
Ferdy Hamilton

CU Amiga, August 1988, p.53

ZOOM DIGITAL POINTS DISPLAY
 
VIDEO
AUDIO
TOUGHNESS
ENDURANCE
VFM
Scale 1 - 10
9 out of 10
8 out of 10
8 out of 10
8 out of 10
6 out of 10
CU Rating: 8


Zoom! logo


Discovery Software International, £19.95 disk
Zoom! H ere we are again with another game about round people (wot?). Well, Pacman was round, Harvey Headbanger was round and now Zoomer is round (thus ends our entry for Most Tenuous Start To An Intro Of The Year).

In this release from Discovery Software, the converters of Arkanoid onto the Amiga, you take the part of a rather athletic round person, running about on a grid trying to change the tile colours. This is done by surrounding the square with your trail, which you automatically leave behind. If you manage to change all the squares, you can move on to the next plane.

Zoom! As always, however, there are the nasty monsters of Zoomland trying to kill you, each with their own movement characteristics (see MONSTERS box).

Thing Also littered around the maze are objects to help you in your contest, either giving you an advantage or giving the monsters a disadvantage (see PICK UP box). If you lose all three lives before completing 50 levels then the monsters win and you lose (boo-hoo!).

Zzap Issue 43, November 1988, p.89

Paul Glancy It's interesting watching the games industry going back to its roots, and turning up games like Blasteroids, PacMania, Better Dead Than Alien and now Zoom!, which is a 3D version of Amidar. Like the other games I've mentioned, Zoom! proves that the old format isn't at all tired out, and the addition of excellent graphics and good sounds help it stand out in today's market full of innovations. Gameplay is simplistic, but the frenetic chaseabout action provides loads of fun. The dual player mode and collectable icons boost the enjoyment as ever, but I can see the action becoming a teensy bit repetitive over 50 levels that just provide differing screen layouts. Even so, twenty quid is a reasonable price to pay for such classy entertainment, and I'd say Zoom! is definitely a game you should look up.

Maff Evans I like games like this, because they're really silly, appealing to my childish sense of humour. I could tell just from the loading screen that the game was going to be a bit loony, but when I saw the stage-show introduction I just burst out laughing! Little round people dancing about all over the place; brilliant! Some of the music is very well done... no, I tell a lie, all of the music is very well done! The intro piece is particularly good (I'm sure I've heard it somewhere before...), suiting the show wonderfully. The game itself is very addictive, not to say nerve-wrecking at times, bringing cries of 'Ooh!', 'Agh!' and 'Yolks!' after turning along a line straight across the path of a monster. If you like a bit of silliness as well as a playable game, then buy Zoom!

PICK-UPS
Ice cubes ICE CUBES: Stop the enemy cold (groan)
Sweets SWEETS: Bonus score or more speed
Money bags MONEY BAGS: Bonus score
Apple APPLE: Fills all squares it touches
Potion POTION: Temporary immunity
Glue GLUE: Slows down the monsters
Rocket ROCKET: Finishes the grid
Mystery MYSTERY: Who knows...?

MONSTERS
Jaggernaut JAGGERNAUT: Follows Zoomer around the grid. One touch is fatal
Wormletts WORMLETTS: Wander around rubbing out Zoomer's trail
Angleheads ANGLEHEADS: Randomly wander the grid. Slow Zoomer down when touched.
Spheroids SPHEROIDS: Walk up and down one line. One touch is fatal
Black Holes BLACK HOLES: Swallow Zoomer up

PRESENTATION 92%
Fantastic introduction piece, ability to start on any of the first ten levels and numerous humorous in-game touches.
GRAPHICS 90%
Brilliant sprites, funny animation and all-round good use of colour.
SOUND 94%
A load of great samples and tunes.
HOOKABILITY 90%
The simple gameplay is an absolute doddle to get into...
LASTABILITY 91%
... and it's as easy to get completely hooked.
OVERALL 89%
Another old game given a new lease of life and it's well funny to boot!