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Gauntlet for the 21st Century

Xybots logo

W Xybots HAT really matters when you slip the latest arcade conversion into DF0? Is it how good the original was, how good the Amiga version is or how faithful the conversion is to the money munching machine?
One theory states that any game which makes it to the arcade is going to be pretty hot. If it cuts the ice there, it should make a very playable game at home.
There is another theory that a game you want to spend 20 minutes playing in an arcade is not the same kind of things you want to take home with you.
And there is a third theory. This theory, which is mine, claims that a good game for a home computer would be one which was perhaps a little too complex for the arcades.
Xybots is that game. There is a lot of depth to the plot built on the age-old 3D maze. You run around a complex of corridors picking up coins, extra weapons and energy. A friend can join you wandering around the same maze with a separate 3D view.

While teamwork is the best way to take out the robotic monsters, especially if one of you uses a stun weapon, there is a race to the finish which will yield a bonus coin.
Money makes the game go round. At the end of each level you visit a shop. Here teamwork is really important. There are loads of accessories for sale. Some – like a higher level of energy, stronger shields and better weapons – only help one play. Others – like keys, and sensors which add detail to a plan-view map of the maze – help both sides. You can share and enjoy by giving coins to your comrade in arms.

Xybots was great in the arcades but there are things which thousands of pounds worth of dedicated hardware can do which an Amiga cannot. So something has to be sacrificed to effect the conversion. In the case of Xybots this is not very much. The game retains a high degree of accuracy, paying the price with speed. A lot of action on the screen slows things down, particularly when both players can see each other.
The attract screen animation has been retained but the scenes in the shop where one player waits for the other to finish have been cut. It is cute but no real loss.
More of a problem is the inability to turn and fire, imposed by having to use a standard joystick instead of the wacko arcade controls.
In the balancing act between playability and authenticity Tengen has scored a perfect 10.

Simon Rockman

Amiga Computing, Volume 2, number 4, September 1989, p.p.16-17

Xybots
£19.99
Tengen
Sound 9 out of 15
 
Graphics 11 out of 15
 
Gameplay 13 out of 15
 
Value 12 out of 15
 
Overall - 78%


Xybots logo

Domark
Price: £24.95

Xybots A s a coin-op, ‘bots was an unusual game. Unusual both in the way that the game combined strategy to a maze shoot ‘em up. Set in a space station of some description, you, and a friend if you so wish, play Major Rock hardy (!?!) and Captain Ace Gunn (!?!?!). These two dashing heroes have to move around the space station, killing all the evil robots that patrol the levels, collecting coins and extra weapons.
The coins allow you to improve the stakes at shops between levels. Here you can buy things like more powerful shots, slower loss of energy and a higher overall energy limit.

The game is viewed from second person perspective, from a point just behind your man and looking in the direction he is facing. The ground is set out as a grid, and the view only changes when your man moves into another square in the grid. Left and right make the man move to the left or right, side-stepping as it were. Forward and back make you run forward and backwards. To change direction, hold down the fire button and then move the joystick left or right. This rotates you through 90 degrees and comes in handy when faced with multiple direction attacks.

The 3D is very convincing. The sprite update is clean and some very clever maths have been sued to ensure that the positioning of the objects is 100% accurate. That way you and your partner can view different situations from entirely different locations.

Xybots is a maze game that on the later levels, will require a great deal of exploration. That is why two-player teamwork is vital, and indeed the game works best in two-player mode. Rarely has a two-player split screen game worked so well, and if you have any friend and a spare hour of five, I recommend getting them over to your house to play this.

The graphics are as close to the coin-op as you could wish. As I have said, the sprite update is perfect, as is the actual sprite positioning. The darkening of the corridors as they disappear into the distance gives a pretty good feeling of distance.
The sound, finally, matches up to the graphics perfectly. Bullet and explosion effects are great, and the radar works a treat. A droning sound gets louder as you approach something of value and quieter as you walk away.

I never thought much of Xybots as an arcade game. There was just too much thinking to do, and it did not really serve its purpose at all. After all, coin-ops are supposed to be a form of instant escapism, and Xybots just was not instant enough. As a computer game, however, it finds it mark. Involving and challenging, Xybots is a game very Amiga owner should consider having.
Tony Dillon

CU Amiga, July 1989, p.p.16-17

GRAPHICS
SOUND
PLAYABILITY
LASTABILITY
83%
81%
84%
83%
84%


Xybots logo

Tengen, Amiga £19.99
Xybots T he Xybots are the latest villains in an ever violent future. A near- perfect race of robots they have an unhealthy thirst for power and it doesn't take the invaders long to set up their massive underground fortress and enslave all around.
To remedy the situation two galactic heroes, Major Rock Hardy and Captain Ace Gunn, are sent down to break into the city and decimate any Xybots within.

The fortress is made up of many labyrinthine levels infested with robotic Xybots and fellow guardians. Using a split screen the two laser gun-carrying fighters run through three-dimensional corridors. Rock and Ace can swivel around through 90 degrees by holding down fire with left/right. Enemy robots continually try to sneak up on them – 'danger arrows' indicate which direction they're in. As well as standard laser some of their ever-decreasing energy. Take a hit and the energy goes down even faster, once out of energy a life is lost – a new one can be obtained by using one of nine communal keys. The robots consist of shielded droids with limited protection from attack, leaping fly guardians and unarmed but fast-moving droids.
As a last resort, a Zapper can be used to stun nearby robots, although this costs the heroes credits. Also, extra energy can be picked up along the way as well as coins which can be used in the end-of-level shop to buy energy pods, higher energy levels and the ability to lessen the ever-present energy loss. Weapon add-ons can also be bought to boost the gun speed and strength of fire and increase the strength of the Zapper.
Every few levels (starting from level ten) the master Xybot must be defeated to progress – if the heroes fail they're taken back quite a few levels.

Zzap! Issue 52, August 1989, p.77

Robin Hogg I really enjoyed the Xybots coin-op when it came out in '87, the revamping of the ancient Berzerk concept proving refreshingly different and making it a very playable game. It's great to see that Tengen have produced yet another very, very close conversion indeed, even the robotic speech from the coin-op is in there. My main gripe is that the action can get repetitive in one player mode, and the Master Xybot is just far too vicious (failing for the 20th time and being taken back to level 8 is not my idea of fun). Despite all this Xybots is a hell of a lot more action-packed than Vindicators. Spot on Tengen, now when's my favourite coin-op Toobin' going to be converted?

Phil King I'm a big fan of simultaneous two-player games and Xybots, with its neat split-screen display, is one of the best. Okay, so the sprites aren't all that well animated and the 3-D scenery doesn't scroll, but these flaws don't spoil the engaging gameplay which is simple enough to get into straight away. As usual the two-player mode is more enjoyable than playing solo. Rather like Blood Money there's usually a mad dash by both players for all the energy and coins although progress is easier if they co-operate, especially on later levels where you can hurt your colleague by shooting him! Xybots is a very good conversion of the classic coin-op and definitely one of the most playable two-player games around at the moment.

6 4
See the previews in this very issue for news on the £9.99 tape, £12.99 disk version.
U P D A T E

PRESENTATION 82%
A striking box and good intro sequence.
GRAPHICS 78%
Character animation isn't so hot but the 3-D mazes are atmospheric.
SOUND 70%
Authentic samples from the coin-op but the other effects aren't much better than average.
HOOKABILITY 84%
Easy-to-understand gameplay with a fun two-player mode.
LASTABILITY 83%
With over 60 levels there's plenty to keep you coming back.
OVERALL
83%
A first class conversion of a very playable coin-op.