Nein, dies ist nicht die Versoftung von Mr. Allens Ehedrama! Es handelt sich vielmehr um das erste Vollpreisspiel des neuseelandischen Vision-Labels, das schon sehr gute Sharewaregames abgeliefert hat.
Nach ihren PD-Erfolgen legen die Jungs von der anderen Seite des Globus nun ein recht ansprechendes Debut im kommerziellen Bereich vor: Woody ist ein Elf, der sechs Platform-Schlösser von bösen Gegern entsorgen muss und dazu möglichst alle herumliegenden Goldmünzen aufklauben sollte.
Dabei sind die spielerischen Anleihen, die man bei allen möglichen Konsolen-Klassikern genommen hat, unübersehbar - die noch mal in Unterabschnitte eingeteilten Level sind z.B. über eine Landkarte a la "Super Mario World" zugänglich, die Plattformen mit ausfahrbaren Stächeln kennt man aus "B.C. Kid", un die Achterbahnfahrten in den Bonusrunden erinneren stark an "Sonic".
Gut geklaut ist in diesem Fall allerdings nur die halbe Miete, denn Woody's World erreicht trotz der spielerischen Zitate weder das Tempo von "Zool" oder "Superfrog" noch die ideenvielfalt von Onkel "Mario".
Ein Einstand von visionären Kraft ist den visionären Newcomern also nicht gerade geglückt, aber warten wir mal ab, was ihr nächstes Profi-Spiel bringt.(mm)
Amiga Joker, May 1993, P.80
Their Public Domain games are some of the best around, but are Vision Software capable of producing the same standard on commercial software? Tony Dillon investigates.
A couple of months ago CU AMIGA proved that shareware doesn't have to be poorware when we included a rather smashing little shoot 'em up on our coverdisk by the name of Cybernetix. Designed and coded by New Zealand-based team Vision Software, it served to show just how good they really were. Woody's World is their first full-price release, and I'm happy to say that it maintains the same levels of playability and professionalism. Could we have another contender for the Team 17-PD-Team-Turned-Professional crown?
Woody is an elf, and a worried one at that. The King has summoned him to give him the bad news of the day. The world is about to end. The magic crystal that holds time and space together has been stolen. Glancing over a map of the world, the King informs Woody that although only six castles were marked on the map, there were actually seven, the location of the last being a secret. Woody, convinced that he would find the crystal there, decides to do the decent thing and head off in search of the crystal. And that is the basis for a fairly excellent platform romp.
That's the opposition. Thankfully the home team are rooting for you, and have left all manner of goodies around The most basic, and the most useful is the magic star. When found, this gives you the ability to lob throwing stars at the enemy - a lot easier sometimes than trying to jump on them. Sadly this ability only lasts for the current life - lose it and you lose the star. The other real helping hand is the large amount of extra lives hidden in blocks all over each level. At first glance, they might look a little generous, but believe me when I say you'll need every one!
CAN YOU KEEP IT?
If you've seen either of Vision's big PD games, you'll know how much attention goes towards the presentation. Woody's World is one of the most original looking platform games seen for a while simply because it doesn't try to look like a console game and doesn't try to look cute. The sprites and backdrops have a certain cartoon feel, but that's as cute as they get.
Playing Woody's World isn't like playing most platform games around at the moment. For a start, it isn't as fast as Zool or Superfrog , nor is it as complex as Flashback This game doesn't aim to astound you, nor push back the barriers of Amiga games. All it does is promise to give you enough challenge to keep you playing, and enough fun to give you a good time while you are playing. Both of these promises it fulfils admirably.
CU Amiga, June 1993, pp.62-63