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Woody's World Logo

Nein, dies ist nicht die Versoftung von Mr. Allens Ehedrama! Es handelt sich vielmehr um das erste Vollpreisspiel des neuseelandischen Vision-Labels, das schon sehr gute Sharewaregames abgeliefert hat.

Woody's World Nach ihren PD-Erfolgen legen die Jungs von der anderen Seite des Globus nun ein recht ansprechendes Debut im kommerziellen Bereich vor: Woody ist ein Elf, der sechs Platform-Schlösser von bösen Gegern entsorgen muss und dazu möglichst alle herumliegenden Goldmünzen aufklauben sollte.

Dabei sind die spielerischen Anleihen, die man bei allen möglichen Konsolen-Klassikern genommen hat, unübersehbar - die noch mal in Unterabschnitte eingeteilten Level sind z.B. über eine Landkarte a la "Super Mario World" zugänglich, die Plattformen mit ausfahrbaren Stächeln kennt man aus "B.C. Kid", un die Achterbahnfahrten in den Bonusrunden erinneren stark an "Sonic".

Gut geklaut ist in diesem Fall allerdings nur die halbe Miete, denn Woody's World erreicht trotz der spielerischen Zitate weder das Tempo von "Zool" oder "Superfrog" noch die ideenvielfalt von Onkel "Mario".
Im Prinzip besteht das Gameplay aus dem ständigen Platthupfen der Feinde und Einsammeln von Gold in jeder Form und in jedem Geheimraum. Dafür herrscht hier währlich kein Mängel an abwechslungsreichen, sauber scrollenden Sammellandschaften, heimtückischen Fallen, mackellos animierten Gegern und praktischen Levelcodes. Musik und FX werden relativ schnell langweilig, dafür gibt's an der Steuerung nichts auszusetzen, die auch Zwei-Button-Sticks wie etwa das Sega-Pad unterstützt.

Ein Einstand von visionären Kraft ist den visionären Newcomern also nicht gerade geglückt, aber warten wir mal ab, was ihr nächstes Profi-Spiel bringt.(mm)

Amiga Joker, May 1993, P.80

WOODY'S WORLD
(VISION)
JUMP & RUN

70%

"NETTER HÜPFER"
Amiga Joker
GRAFIK
MUSIK
SOUND-FX
HANDHABUNG
DAUERSPASS
71%
73%
59%
61%
70%
66%
FÜR GEÜBTE
PREIS DM 69,-
SPEICHERBEDARF
DISKS/ZWEITFLOPPY
HD-INSTALLATION
SPEICHERBAR
DEUTSCH
1 MB
3/JA
JA
PASSWÖRTER
NEIN


Woody's World Logo  CU Amiga Screen Star

Their Public Domain games are some of the best around, but are Vision Software capable of producing the same standard on commercial software? Tony Dillon investigates.

Woody's World A couple of months ago CU AMIGA proved that shareware doesn't have to be poorware when we included a rather smashing little shoot 'em up on our coverdisk by the name of Cybernetix. Designed and coded by New Zealand-based team Vision Software, it served to show just how good they really were. Woody's World is their first full-price release, and I'm happy to say that it maintains the same levels of playability and professionalism. Could we have another contender for the Team 17-PD-Team-Turned-Professional crown?

Woody is an elf, and a worried one at that. The King has summoned him to give him the bad news of the day. The world is about to end. The magic crystal that holds time and space together has been stolen. Glancing over a map of the world, the King informs Woody that although only six castles were marked on the map, there were actually seven, the location of the last being a secret. Woody, convinced that he would find the crystal there, decides to do the decent thing and head off in search of the crystal. And that is the basis for a fairly excellent platform romp.

STEAMING AHEAD
You begin the game in the King's Steam Castle - three easy-ish levels that let you learn the way the game works. Doffed around each level are any number of chests, and you have to collect at least half of them (more on later levels) before the exit will open and let you out. To begin with, these chests are all in highly conspicuous locations, such as on the ground one screen from where you start, but as you move through the game, you'll need to explore the levels more and more.
The levels are generally made of mazes spread in all directions, with dozens of hidden bonuses placed in the unlikeliest of locations.
As the action takes place against the clock, just getting through the level collecting bare minimum can be a challenge, let alone seeking things like extra lives and Woody power-ups. But it's all part the fun.

Woody's World EVEN ODDS
A platform game wouldn't be a platform game if there weren't millions of traps and other nasties waiting to wipe you out and Woody's World is a platform game in every sense. Of course there are lots of things that walk, run, and fall all over the place - my particular hate is the small mushroom legs on the stepping stones levels that can tell when you're trying to jump on it, and runs out of the way before can squash it. 0n top of that, you've got location-specific hazards. In the Steam Castle, great jets skin-blistering steam at regular intervals which boil you to death. In the Lava Castle, gargoyles dribble fire. Islands are connected by stepping stone areas, which are wet and also slippery to walk on. For every three steps you take, you'll slide another one - many a life has been lost by slipping over the edge of a short platform!

That's the opposition. Thankfully the home team are rooting for you, and have left all manner of goodies around The most basic, and the most useful is the magic star. When found, this gives you the ability to lob throwing stars at the enemy - a lot easier sometimes than trying to jump on them. Sadly this ability only lasts for the current life - lose it and you lose the star. The other real helping hand is the large amount of extra lives hidden in blocks all over each level. At first glance, they might look a little generous, but believe me when I say you'll need every one!

CAN YOU KEEP IT?
Bonus points are awarded for the number of coins collected in the level, and the bulk of these are to be found the many secret rooms. Well, I call them secret rooms, but they aren't all secret. A large door with a question mark on it isn't the easiest thing to hide! In these rooms are tons of coins and a special bonus, such as extra life or a power up, even one of the chests you're searching for!

If you've seen either of Vision's big PD games, you'll know how much attention goes towards the presentation. Woody's World is one of the most original looking platform games seen for a while simply because it doesn't try to look like a console game and doesn't try to look cute. The sprites and backdrops have a certain cartoon feel, but that's as cute as they get.

Playing Woody's World isn't like playing most platform games around at the moment. For a start, it isn't as fast as Zool or Superfrog , nor is it as complex as Flashback This game doesn't aim to astound you, nor push back the barriers of Amiga games. All it does is promise to give you enough challenge to keep you playing, and enough fun to give you a good time while you are playing. Both of these promises it fulfils admirably.

CU Amiga, June 1993, pp.62-63

MAPPING IT OUT
This is the map of the game world. The question marks show the locations open to you but yet to be completed, the stars show the ones you have done. Every time you complete a level, the levels immediately surrounding it are displayed. This way, there are dozens of paths to follow, and the game needn't be played in any particular order. All you need to do is get to all the castles and find that gem!
Woody's World Map

THE THREE WOODYS
Woody is actually three elves in one - the other sides of his schizophrenic self released when he knocks the appropriate goodies from the blocks they're hidden in. The three Woodys and their respective abilities are as follows:

Woody
WOODY
This is your basic, run of the mill elf. He can run quite fast, has a sturdy pair of boots and can throw stars a short distance - further if he's moving when throwing. Bog standard really.

 

Prince Woody
PRINCE WOODY
His first step up the ladder to success. Prince Woody is invoked when a Sceptre is collected and not only can he run faster and throw stars further than the factory model, he's also a master of self defence, able to pull off a lethal sliding kick when necessary.

 

King Woody
KING WOODY
The true King Of The Castle. Picking up a crown gives Woody the fastest feet of all, as well as giving him super-human strength when it comes to throwing starts. Best of all, though, King Woody can enter Throne rooms - sort of royal secret rooms, only with more coins and even bigger surprises!

DOMARK £29.99
A500
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GLOBAL SOFTWARE, UNIT 3, POYLE 14, NEWLANDS DRIVE, COLNBROOK, BERKSHIRE SL3 0DX. TEL: 07543 686000
 
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MAY
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VISION
JOYSTICK
3
1
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1Mb

 
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82%
80%
86%
89%
Deritative yet fresh. A superb platform- based adventure.
OVERALL: 86%