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Wings of Fury logo

Braucht irgend jemand noch ein 08/15-Ballerspiel mit Kriegshintergrund? Bitteschön, Der Mann kann geholfen werden, Wings of Fury are ready to attack!

Wings of Fury Die nicht gerade originelle Handlung ist schnell erklärt: Als heldenmütiger amerikanischer Pilot muss man mal wieder schlitzäugige Japaner niedermachen – manchmal wundere ich mich, dass überhaupt noch welche übrig sind, wenn ich an all die Games dieser Machart denke! Entsprechend dem gewählten Dienstgrad werden die gestellten Aufgaben zunehmend schwerer, allerdings steigt lediglich die Zahl der Feinde entsprechend dem eigenen Rang (fast wie im wirklichen Leben?!). Je nach Einsatzziel gibt es verschiedene Waffen zur Auswahl: MG, Bomben, Raketen und ein Torpedo stehen bereit. Mit dem Joystick in der Hand macht man sich dann auf die Suche nach japanischen Inseln, Schiffen und Flugzeugen.

Die Steuerung der alten Mühle ist etwas gewöhnungsbedürftig, auch die Bombenluken scheinen gelegentlich zu klemmen, aber das Bord-MG funktioniert immerhin einwandfrei. Lässt der Öldruck nach (Trefferanzeige), oder geht der Sprit aus, heißt es schleunigst wieder zum heimischen Flugzeugträger zurückzukehren. Das recht eintönige Spiel wird durch den betont sparsamen Einsatz von Grafik und Sound auch nicht gerade aufgebessert, der einzige Lichtblick ist die elegante Schleife, die der Flieger beim Umdrehen aufs himmlische Parkett zaubert.

Fazit: Man fühlt sich hierhin eher strafversetzt und versieht entsprechend lustlos seinen Dienst. (wh)

Amiga Joker, December 1989, p.?

Amiga Joker
Wings of Fury
Grafik: 48%
Sound: 54%
Handhabung: 49%
Motivation: 86%

Gesamt: 82%
Für Fortgeschrittene
Preis: ca 65,- DM
Hersteller: U.S. Gold/Epyx
Bezug: Gamesworld
Landsberger Str. 135
8000 München 2
Tel.: 0 89/5 02 24 63

Spezialität: Wie immer werden die Rekorde gespeichert, ebenfalls wie immer müssen zwei Disks von Hand gewechselt werden – das Zweitlaufwerk hat Pause.

Wings of Fury logo

Domark/Broderbund, C64 £14.99 disk only; Amiga £24.99
Wings of Fury The Japanese sneak attack on Pearl Harbour not only dragged the US into WWII, but also revolutionized sea power. Until then battleships were critical to any navy, but almost all America's were sunk at Pearl by carrier-launched aircraft. The American response was based around its own aircraft carriers and no-one has bothered to build battleships since.

Nowadays Gruman F-14 are the best navy planes, but back in 1944 it was the squat, robust Gruman Hellcat. Six Browning machine guns and a hefty bomb load give it a punch to rival a destroyer's broadside, and you're in the cockpit.
Your carrier is heavily damaged with no Anti-Aircraft (AA) guns or spare pilots.

Nevertheless steaming home will take it through lots of action. The game is divided into missions, where the objective is always the destruction of all nearby enemy forces. The first mission features an island base. You can use rockets or bombs to destroy the barracks and AA guns, forcing Japanese soldiers to come out in the open. If you don't kill them all, they'll take cover in the AA bunkers and start firing at you again. Everyone must be killed to complete the mission. To go onto the next stage, or simply to rearm, refuel and get repairs you need to land on your carrier.

Later missions can have three islands and several ships, including aircraft carriers. After every third mission you're promoted. To sink a ship you must first knock out its AA guns, then make a torpedo run. Of course, the enemy can make torpedo runs against your ship as well. A red arrow warns when an aircraft is attacking: you must either shoot the plane down or destroy the dropped torpedo. Five or six hits sink your carrier, along with any spare planes. There are also enemy fighters, which try to shoot you down.

The game view is the familiar side-on, horizontally scrolling one. However if you climb above a certain height, the scale drops dramatically, showing your plane as a handful of pixels soaring above an entire island. There's also a small 3-D view window in the control panel, especially useful when trying to land on the carrier.

Zzap, Issue 67, November 1990, pp.18-19

Robin Hogg A great one this, well I would say that being a tad biased towards all things aerial but Fury really is fun. It all smacks of Choplifter with little men running around, except this time you're allowed to blast them! The torpedo runs are good and dogfighting with Zeros is enjoyable (pity I've never shot one down) but it's nothing compared with the thrills of bombing and strafing the Japs. Everyone who played it enjoyed the island attacks most, it's a shame Broderbund didn't make more of them. The plane itself is extremely good with a nice smoke effect when hit. Fury has the playability to make for a great full-price game but lacks variety on the Amiga. At a full ten pounds less, the C64 game is much better value with not too much disk accessing – although to be honest I'm not as keen on this version as everyone else here. The bombs are a little slow and the men are a bit poor – still the explosions are great and it's worth a look.

Stuart Wynne While the gameplay recalls an early Speccy game, the attention to detail and immense playability suggest a coin-op. The Hellcat is beautifully animated, there's an incredible amount of animation frames making for stunning aerial turns. Then there's the way the bombs tumble and how the rockets fall and then ignite their motors. Playability matches visual detail: the control system is a little odd – pressing up causes a stall – but once mastered provides much more control and realism than you'd expect of an arcade game. Dogfighting is frustratingly hard, but ground combat is great, requiring practice to master the different weapons. Strafing is best with sand kicking up, enemy screams and a lethal tree always catching your wingtip. The only drawback is that as the game progresses there's more islands, AA guns and ships but nothing dramatically new. But despite being overpriced, there's a magical playability which makes it worth buying.
C64 disk drive owners, in particular, should take a look at this nicely presented game. Although sound is limited compared to the Amiga's smart samples the plane actually moves faster and the slightly jerky scroll is more acceptable.


Save function, save-to-disk high score table and seven skill levels.
A few islands, ships and planes don't add up to a lot of variety. But there's some great detail, plus night flying.
Realistic engine noise, changing with speed, plus impressive weapons FX. Dull militaristic title tune.
It's not as easy as it looks, but the controls are soon mastered and addiction becomes complete.
More variety would've been appreciated, but numerous skill levels, high difficulty and save option provide compensation.

An extremely playable shoot-'em up.


Seven skill levels, some nice loading screens and save-to-disk high scores.
The plane itself matches the Amiga's for animation, while explosions and weapons are good too. Men are disappointing, but otherwise good and faster than the Amiga.
There's an okay intro tune, but in-game FX are very basic.
As with the Amiga, the controls are soon mastered and blasting the baddies is very addictive.
As with the Amiga more variety would've been appreciated, but it's cheaper and while there's no night flying nothing else seems to be missing.

A great conversion with a superb main sprite.