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Wild Streets Logo

Titus, C64 9.99 cassette, 14.99 disk; Amiga 24.99

Wild Streets Due to some unnamed catastrophe, New York City has been left in ruins, terrorized by 'marginals and rodents' (ie street gangs) and ruled by drug barons who live in luxurious mansions. Needless to say this is a tad embarrassing for the US government, so they ask the CIA to clean things up. While there's a law to stop the CIA operating in the US -look what they did to Nicaragua- director John Stevens isn't one to be troubled about such things.
CIA checkpoints soon have the street gangs on the run. Within a month of the operation starting John Stevens has been so succesful that drug barons decide to kidnap him. And this is where you come in. Armed only with a .357 Magnum and Black Virgin (a black panther, one hastens to explain), you must free John Stevens.

There are six levels, with the screens moving by flickscreen fashion on both C64 and Amiga. On the latter, levels are multiloaded, on the former it's a single load. There's a fair variety of villains, with the Amiga manual having pictures of them all, but apart form changing hairstyles and clothing there isn't that much variety. At the end of each level on the Amiga there's a super baddie who's a big taller than the normal thugs, and requires more hits to kill. Intelligent agenst will save some of their bullets just for him.

Zzap! Issue 59 March 1990, p.18

Stuart Wynne At last Virgin have some competition in the beat-'em-up biz, but truth to tell Titus haven't produced that much of a threat. On the C64 you can get through to Mr. Stevens by simply jumping over the thugs, and using the gun since there's so much spare ammo lying around. The trip back is harder, but combat is so limited that you soon give up. Graphics are poor, with the main character having a pathetic mincing walk. On the Amiga the graphics make better use of the machine, and are quite impressive. Gameplay is much better as well, although a lack of variety makes it poor value for 25.

Phil King Wild Streets isn't impressive on either machine, but in terms of gameplay, at least the Amiga game has some! Considering this is meant to be a beat-'em-up it's a little surprising that on the 64 you can easily get through the levels by either shooting everyone or just running and jumping past them! The graphics are equally poor with blocky, jerkily animated characters, some of which move slower than a dead snail.
The Amiga version is considerably better with some attractive backgrounds and a beautifully animated panther. Thankfully the game's also a lot tougher. Here, the beat-'em-up action, although repetitive, at least provides a decent challenge.

64

PRESENTATION 71%
A single load and nice intro picture.
GRAPHICS 40%
Mediocre backgrounds and flickscreen scrolling are disappointing, but the appallingly animated stickmen are worse.
SOUND 46%
Fairly nice in-game tune which gets confused if you use the gun.
HOOKABILITY 45%
Much too easy to get to Mr Stevens..
LASTABILITY 26%
..and after that it gets worse.

OVERALL
34%
An extremely disappointing conversion of a mediocre game

AMIGA

PRESENTATION 70%
Average title screen and high score table. Fast multiload.
GRAPHICS 72%
Very nicely detailed backdrops and characters, but why the flickscreen? Animation is only average and variety is limited.
SOUND 78%
Inoffensive in-game soundtrack with some convincing thumps and growls.
HOOKABILITY 73%
Simple beat-'em-up format is easy to get into and immediately compelling, but..
LASTABILITY 60%
..apart from the panther there is nothing new, and the villains are dull.

OVERALL
67%
Fun for a while, but overpriced and unoriginal.