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Vital Light logo

Puzzle games might seem old hat to some people, but Tony Dillon sure was surprised when Millennium came out with the puzzler for the nineties.

Vital Light If you were to take the best bits from The Chaos Engine, Tetris and Space Invaders, and then mix them all together, what do you think you would end up with? Not what you would expect really, as Vital Light quite clearly demonstrates. On a very basic level, it's a simple puzzle game, but the presentation is so good that it rises far above the norm so far in fact that I am quite happy to state that it is more addictive than Tetris. A bold statement? Well that's just the kind of guy I am.

The game doesn't have a plot of sorts but don't let that get in your way. The end result is that you have to control a small paint gun that contains five different coloured paints, and destroy blocks that are falling toward you by making them all the same colour. Incredibly simple, but then the best games usually are.

PAINT THE TOWN
Your paint gun is on a roller at the bottom of the screen, and horizontal strips of coloured blocks fall from the top of the screen at varying speeds. Holding down the fire button and pushing left or right changes the currently selected colour, and sometimes you only just have enough time to get the right colour before the blocks smash into you. As the blocks fall at varying speeds, there are times when an avalanche is set off by a slow block being hit by a fast moving block above it. This is a game that gets very, very frantic.

Vital Light The secret to any good puzzle game is the tactical element, and this is one thing that has been thought out very, very cleverly in Vital Light. There is a definite learning curve, which means that beginners will have no problem at all getting through the first 10 of 80 levels in the game.
For the first couple of levels, the horizontal strips are never more than about six blocks long, and are mostly the same colour, so it's very easy to work out which is the best colour to use.
As the levels progress, the blocks become more and more mixed, until you have to almost completely paint a strip of a dozen or so blocks before they disappear.

LOOKS GREAT
As I've already said, the presentation is phenomenal. There is a real shine to the game that most just don't have these days, from the glorious metallic backdrops to the silky smooth animation in the game. For example, on either side of the roller that you paint guns is mounted on, there is a face, which blows or sucks depending on which direction you re moving. It's a small thing, and it doesn't add a lot to the game itself in fact, when playing the game you probably wouldn't notice it. After all, it's not as if you have time to admire the scenery!

Vital Light is a very unusual product, and although it seems to have borrowed bits and pieces from a lot of other games, it's a very original game. Whether you like puzzle games or not, Vital Light is one game that will grip you and keep you playing for weeks.

CU Amiga, September 1994, p.73

EASTENDERS?
One of the strangest aspects of the game has to be the mini soap opera that is played out between groups of levels. A small horizontal strip appears on screen, and four well animated faces appear and act out small scenes, which seem to have little or no relevance to the rest of the game. After level seven, for example, you get to see two of the characters have a bubble gum blowing competition while the other two place bets. OK, so it has nothing to do with the game, but it adds a lot of character to an already enticing product.
Vital Light  Vital Light
Vital Light

MILLENNIUM 25.99
A500
A1500
A500+
A2000
A600
A3000
A1200
A4000
MILLENNIUM INTERACTIVE, QUERN HOUSE, MILL COURT, GREAT SHELFORD, CAMBRIDGE CB2 5LD. TEL: 0223 844894
 
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OUT NOW
PUZZLE
EFFECTO CAOS
JOYSTICK
2
2
NO
1Mb

 
GRAPHICS
SOUND
LASTABILITY
PLAYABILITY

86%
85%
82%
88%
One of the best puzzle games to appear on the Amiga.
OVERALL: 84%