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Ocean £24.99 * Joystick or Keyboard

C The Untouchables hicago during the roaring ‘20s was one hell of a city. Alcohol was banned, the Mob had their fingers in just about every illegal pie in town and the police department were finding it hard to cope. Action was called for and the FBI’s answer was to create a bunch of crime busters who had a free hand to use whatever methods they deemed fit to bring the situation under control. This bunch of characters was lead by Eliot Ness and were later to be known as The Untouchables.

As Eliot, it is down to you to lead the gang and go after the biggest fish of all: Al Capone. There are six stages to the game, the first of which is set in a ware house where Al’s hoods are busy bootlegging liquor. In this section of the game you control Ness in a sideways scrolling shoot-em-up in which you have to blast away at not only the gangsters, but also Capone’s bookkeepers. The aim of this section is to kill the bookkeepers and grab the pieces of evidence they drop.

You did not think it was going to be that easy, did you? Absolutely not, because the place is crawling with baddies all of whom are armed with machine guns and all of whom shoot to kill – every hit you take reduces your health meter displayed at the base of the screen. To slow down this process you can pick up the violin cases dropped by the baddies when they are shot. As well as extra energy, these cases can also contain extra ammunition and a time-based rapid fire benefit. Collect the 10 pieces of evidence and then you are into the next stage.

Here you are trying to prevent a liquor run that is taking place at the American/Canadian border. Again it is shooting action, but this time it is more like Operation Wolf as the baddies appear from behind cases and trucks in front of you. Shoot the baddies and the bottles of booze lying around and try not to take too many this, then when you have scored enough points you will go through the next stage.

In an alleyway you now have four Untouchables to switch between and a set number of men to kill in a very short space of time, using only a shotgun. Should you manage the required number, the next stage is just the same except from the other side of the alley (there are eight alleys in all, four from each side).

Next comes a viewed-from-above section of the game which is set in a train station where Ness not only has to shoot baddies, but also must guide a baby’s pram through the station by nudging it gently past obstacles.

The penultimate scene has you trying to kill the last henchman who has takes a hostage before the poor innocent gets his brains blown out. Then you are into the final scene as you chase a baddie across the rooftops of the court where Capone is standing trial.
Andy Smith

Amiga Format, Issue 8, March 1990, p.p. 32-33

Every stage and every section has been well designed and drawn and overall the game looks terrific. The different views for the different sections is a plus too and all the sprites are smoothly animated. The sound effects are also good, as is the in-game music, and you can toggle between the two at the press of a button.

This is a toughie – making it through each stage is a triumph in itself and it will take ages to complete the game. It is also very frustrating at times but that just makes it more addictive. The six sections work well together and although they would not stand up as games in their own right, they help to make the overall package very satisfying.

The only minor quibble is the fact that there is an awful lot of shooting to be done. None of the levels are brilliant games in themselves, but put together they do work well and the overall effect is a brilliant translation of the film. It is not quite worth the Format Gold award simply because of a lack of variety on some levels. Still a goodie, and even if you did not get to see the film, but you like a challenge, you will enjoy this.


The Untouchables logo

Selbst in meinen kühnsten Träumen hätte ich mir niemals vorzustellen gewagt, dass man in einzigen Computerspiel soviel Blei verpulvern kann - aber bei der neuen Filmumsetzung von Ocean ist das dringend nötig…

The Untouchables Der Film stellte tatsächliche Begebenheiten aus dem Chicago der Zwanziger Jahre nach; Elliot Ness (nicht zu verwechseln mit Elliott, dem Schmunzelmonster, oder gar Nessie vom gleichnamigen Loch) und seine unbestechliche Truppe haben damals mit spektakulären Aktionen Al Capone’s Gangstersyndikat aufgeräumt: Capone landete im Kittchen, die meisten seiner Männer unter der Erde.

Im Spiel muss sich unser Superbulle in Level I durch ein Lagerhaus voll mit geschmuggeltem Schnaps kämpfen. Im Gegensatz zum Film, wo diese Aktion ein Fehlschlag war, kann der Spieler hier Papiere von Al’s Buchhaltern einsammeln, die als Beweismittel dienen (Pfeile weisen den Weg dorthin). Die Gegner hinterlassen bei ihrem Hinscheiden reichlich Extras, wodurch man wieder mehr Munition (das Wichtigste im ganzen Spiel!), Energie und Zeit erhält. Das Rumgehüpfe auf den vielen Kisten macht durchaus Spaß – wenn man’s überlebt! Sind dann alle Papierenen beieinander, geht’s ab zum zweiten Szenario, dem Überfall auf der Brücke.

Hier besteht die Aufgabe darin, Alkoholschmuggler an der kanadischen Grenze zu schnappen, ach was sag ich, zu killen: Über den Boden rollend, ballert man mit voller Kraft und Zielfernrohr auf die bösen Wichte. Zur Abwechslung gibt’s diesmal Alkohol zum Einsammeln, leider nur in seiner digitalisierten Form. Aber wir wollten ja eh‘ in erster Linie die notleidenden Bleibergwerke unterstützen! Also kämpfen wir uns im dritten Level durch die Gassen von Windy City, retten im vierten einen Kinderwagen samt Baby und verpassen noch schnell einem Geiselnehmer den finalen Todesschuss. Durch Berge von Patronenhülsen watet man zum sechsten und letzten Level, um den Mörder des Kollegen Malone (im Film von Sean Connery verkörpert) zur Rechenschaft zu ziehen.

The Untouchables ist ein reinrassiges Action-Game, und zwar eins von der rauhen Sorte, das manchmal böse an gewisse indizierte Spiele erinnert. Nichtsdestotrotz ist es handwerklich gut gemacht, recht viel besser kann eine Filmumsetzung eigentlich gar nicht mehr sein. Einzig die story-Übergänge zwischen den einzelnen Handlungssequenzen sollte Ocean noch einbauen (wie beim nicht ganz so guten „Ghostbusters II“ von Activision). Top sind auf alle Fälle Grafik, Animation, Scrolling und Sound, ja überhaupt die ganze Machart. Es ist auch ständig Spannung da, durch das Zeitlimit wirkt die Handlung sehr realistisch (fast schon zu sehr). Dennoch kommt das Game nicht ganz an „Batman“ heran, dafür gleichen einige Level einander zu sehr, darüber hinaus sind die Level zwei, drei und fünf "Cabal"-Clones. (mm)

Amiga Joker, January 1990, p.?

Der Amiga Joker meint:
"The Untouchables bietet hochexplosive Spannung in bleigeschwängerter Atmosphäre!"

Amiga Joker
The Untouchables
Grafik: 84%
Sound: 83%
Handhabung: 85%
Motivation: 84%

Red. Urteil: 84%
Für Fortgeschrittene
Preis: ca 69,- DM
Hersteller: Ocean
Bezug: Bomico
Elbinger Str. 1
6000 Frankfurt 90
Tel.: 069/706050

Spezialität: Zwei Disketten, es werden sogar zwei Laufwerke unterstützt! Steuerung über Tastatur ist möglich, die Anleitung ist in deutsch.

The Untouchables logo  Zzap! Sizzler

Ocean, Amiga £24.95

The Untouchables Four months after C64 Untouchables won a Gold Medal for capturing Al Capone, the gangster has escaped onto the Amiga. Once again vast profits from illegally importing and selling alcohol, banned by the Prohibition laws, has allowed him to totally corrupt the police of Chicago. But the sheer flamboyance of his rule over the city has drawn the attention from national government, and FBI agent Eliot Ness is sent to put him away.

Mr. Clean's first raid is on a warehouse crammed with crooks armed with Thompson machine guns. Ness's police escort soon take fright and leave him alone to face overwhelming odds. But also in the warehouse are ten of Capone's accountants. An arrow points to the nearest of these, and if he's shot a ledger is dropped – collect it for vital evidence. Getting all the evidence won't be easy, however, energy and bullets are both limited. Fortunately, many of the crooks drop violin cases containing extra ammo, life force, and a gadget which gives you rapid fire for a while.

After his betrayal in the warehouse raid, Ness forms a team of incorruptible cops: Stone, Malone, and Wallace (an accountant!). Their first mission is to catch gangsters smuggling alcohol over a bridge from Canada. Unlike the C64 game you can only control Ness who, armed with a sniper rifle, rolls from left to right across a horizontally scrolling screen packed with gangsters. 50 Bottles of liquor must be shot. First aid kits restore energy when shot. Fortunately if you die on any of the levels (except five), you can restart the current level.

After winning the bridge battle, Ness learns Capone's top accountant is trying to leave Chicago. The Untouchables race toward the railway station, but are ambushed in the alleys. There are eight alleys: in each you must shoot a certain number of gangsters inside a very tight time limit. You can hide behind a wall to reload your shotgun and switch between Malone and Wallace.

Survive this extremely tough ambush, and Ness arrives in the railway station to see an abandoned pram rolling down a very long staircase. Ness must ensure it doesn't hit any obstacles – spilling the baby out to its death – while simultaneously shooting an endless stream of gangsters. Make it to the bottom of the staircase and you find one of the gangsters has taken the accountant hostage. This is level five, and you have just a couple of seconds to shoot the gangster in this first-person perspective, RoboCop-style screen. Fail and the accountant is killed, sending you back to the start of level four.

Once the accountant is caught his evidence puts Capone away. But one of his accomplices has got away: Ness chases him onto the roof of a building. This level is similar to the alley scene, with Ness armed with a six-shooter. As the crook pops out of his hiding place shoot him and, after a bit, he'll make a dash across the roof. Shoot him repeatedly and he's thrown nearer the building's edge. Eventually he's thrown over the side – and that should be the end for Capone for good!

Zzap, Issue 59, March 1990, p.p.76-77

Stuart Wynne Special FX have done a lot more than simply producing 16-bit graphics for the Amiga version of the Gold Medal-winning C64 game. The whole game structure has been subtly changed and speeded up. Level one, for instance, has a considerably smaller map so you hardly need to do any climbing. This removes the tactical element, but to compensate the men are about three times as big and fire a lot faster. Ammunition is no longer unlimited as well, making the level a lot faster to play, easier to get into, and not as tough to beat. Level two is also faster: you never need to use the telescopic sight so it's more of an Op Thunderbolt game. As a consequence the game has a more intense arcade feel. The brightly coloured graphics reflect this. So while it lacks the C64's atmosphere – and isn't as technically stunning – it's still an excellent game.

Robin Hogg This is one tough game, that's for sure! Special FX have made the Amiga version a lot faster paced with a true arcade action feel to it. Tactical elements present in the 64 game have been take out to enhance the overall playability, although the game complexity takes a knock in the process (witness the omission of the ability to swap between men on the bridge scene). The first level is disappointing, although the graphics are detailed. Keep with it, though, and you're rewarded with a superb variety of gameplay, even better graphics and some great samples (although the ragtime tunes aren't so hot).
Probably my favorite level is the alley scene - it's unbelievably tough. The first alley's time limit seems to pass in an eye-blink! And when you get the hood armed with a machine gun blasting away... I also love the railway station levels with their superb graphics.
The 64 game was a real value-for-money fun package of different game styles and there's no reason to say otherwise with the Amiga game.

Phil King Okay, so everyone else has gone on about the C64-comparison, but how is it as a straight Amiga game? The first level is a little disappointing, a bit too simple, but still very playable with good graphics (an improvement on the STs!). Level two is also well presented but thankfully tougher, as are the two excellent shootout scenes. My favourite level, though, is the morbidly funny 'save the baby' scene – but how come a bullet injures the poor mite, while overturning the pram kills him instantly?
As you can see there's a lot to the game. Uniquely each level is a game in its own right. The fact that once you get on a level, you stay there until you complete it has allowed the programmer to make some of them very tough, although wimps may be assured there is a great cheat allowing you to play whatever level you want – the Hogg will reveal it as soon as possible. Considering the fact that there's so much variety – and not a single weak subgame – I'd say this gives Op Thunderbolt a good run for its money, in the single-player shoot-'em-up stakes at least!

Choice of FX or music, good loading screen, sensible disk access but no interlevel pictures; only newspaper screens.
Lots of big, superbly detailed and well animated sprites on good backgrounds. Bright arcade colours rather than C64 realism.
Some very good FX and above-average tunes - pity you have to choose between them.
First level is not as complex as the C64's, but it's faster and helps you get into the game quicker.
Six levels, many substantially tougher than the C64, add up to a big challenge.
A first class conversion of an excellent game.