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Turbo Out Run logo

US GOLD £19.99 joystick

Turbo Out Run One of the best car driving coin-ops a couple of years ago had to be Sega’s Out Run, a game that boasted superb graphics and terrific playability. US Gold grabbed the rights and put out a not-too-hot conversion of the game which sold surprisingly well considering the poor quality of the translation.
Sega’s attempt to cash in on the original appeared last year in the shape of Turbo Out Run and once again US Gold have acquired the rights. Two years ago the car of the moment was the Ferrari Testarossa, which was featured in the coin-op: last year it was still a Ferrari, but one of the limited edition F40s (with a price tag of over £600,000 it is no wonder they did not make too many of them!).

Drive your F40, viewed from behind and slightly above, through 16 stages of American cities and countryside which continually scroll towards you. The idea is to make it to the end of the stage before the time limit runs out and you lose one of your four credits. This is not particularly easy when you consider just how convoluted some of the stages are and the number of other road users there are to avoid. Colliding with them causes your car to lose speed and, consequently, time as you build it back up again.

The road users may be annoying but at least they do not cause you to go flying through the air and lose vast amounts of time, which is exactly what happens when you collide too heavily with the roadside obstacles such as trees and bill boards. Just clip one, however, and you might only go into a spin which is recoverable from without too much trouble.

To help you through the stages your car is fitted with a turbo button which can be hit to get that extra bit of boost. Unfortunately it cannot be activated any old time, because when it is on your engine heats up and as soon as the gauge displayed on the top right of the screen reaches the top it cuts out and cannot be turned on again until the engine has cooled sufficiently. You will find you really need the turbo boost just when you cannot have it; for example when you are being chased down the road by the police.

Lots of the original game features are also included in the sequel, like the occasional route choice. There are some extra features too like tumbleweed and wooden road barriers to drive through and humps in the road that bounce your car around. The biggest difference, though, is the ability to upgrade your car ever four stages: you can have a more powerful engine, super turbo boost and better tyres, but note, you can only have them fitted once. Make it right across the states from New York to Los Angeles and you can go back and do it all over again.

Typical coin-op tunes and occasional spot effects, both of which are fine. The graphics are fine too although a little jerky, but there is plenty of detail. There are some nice graphical touches like the blizzards and sand storms that blow across the road in some stages. Looks good.

A vast improvement on the original conversions. Still not a brilliant game because although there is a better impression of speed it is still lacking. You do seem to be flung around the corners rather erratically, too, and the collision detection is a bit iffy at times. All in all it is not a bad racing game but it is not outstanding either.
Andy Smith

Amiga Format, Issue 6, January 1990, p.68


Turbo Out Run logo

US Gold
Price: £19.99

I Turbo Out Run t is daggers out time I am afraid to say. The Amiga version of Turbo Out Run, potentially conversion of the year, has turned out to be nothing more than an over-hyped piece of average software.

The graphics are all very nice, nice that is until they start moving; but the speed that the graphics update barely rivals the 64 version.
The gameplay also falls pretty much flat on its face. If you are on a level with an icy road you do not expect good road handling; but I think this has been taken just a little too far when you can predict which corners you are going to career off.

On the positive side, all sixteen levels have been included, each with its on sound track. The open top Ferrari, our hero and heroine terrorising the highways have been faithfully recreated, right down to the sparking turbo. You still have the choice between manual gear change (fire to change gear up or down, and space for turbo), or auto gear change and the fire button for the turbo.

Despite all this (which adds up to a pretty incomplete package) Turbo Out Run will undoubtedly end up a Christmas number 1, or close to it, just on the strength of name and licence. Sad when you look at other more deserving products.
Mark Patterson

CU Amiga, December 1989, p.p.30-31


CU Screen Star This is what the game should be like – high quality graphics, fast scrolling, excellent sounds and a multitude of features.

Journey from New York to Los Angeles in sixteen stages. En route you face storms, wet roads, snow flurries and innumerable other cars, including the white Porsche, whose driver steals your girlfriend should he beat you in a stage.

Visually, Turbo Out Run 64 is extremely impressive. The graphics are well drawn, update fast and manage to retain the feel of the arcade version. Accompanying the graphics are several tunes, each with its own style and very rarely repetitive.

Every now and then you get the option to change or improve your tyres or improve your engine or turbo, with little mechanics obligingly shown attaching the parts to your car. At the end of the game you are shown a map charting your progress across America, again featuring excellent graphics.

In complete contrast to Turbo on the Amiga, the 64 version provides a fast fun game and conversion that will even please the sceptics. Price £9.99 cassette and £14.99 disk.


Turbo Out Run logo

US Gold, Amiga £19.99
Turbo Out Run Last month the Commodore 64 saw a Ferrari F-40 burn its way across the States to reach the Gold Medal finishing post. Now, with a roar, the F-40 burns out of the garage with a 16-bit engine under the bonnet. Destination: the open road!

It's the Cannonball Run revisited as Turbo Out Run sees you participate in one loooonnnng race across the States from New York to Los Angeles. You're in your flashy open top F-40 with a beautiful blonde for company when some upstart dude in a pathetic Porsche 959 (spit!) challenges you to a race just for the hell of it. It's time to show these inferior car owners what real horsepower is – after all that's what the F-40 is here for, isn't it?

Turbo comprises 16 stages, taking you and your lady through nearly every type of terrain you could imagine: snowy roads, sand blasted tracks, car congested city freeways – in fact anything which is officially classed as tarmac!

There are barrels in the road, barricades to break through, sandstorms, snowstorms, Sunday drivers to bump up, and cops to outrun with the Turbo temporarily accelerating you to rocket speeds.

Every fourth stage you get to improve the car's internals with a better engine, up-rated Turbo, or hi-grip tyres ('tires' for this game). Beat the timer for each stage and you may well win the day, but more importantly beat that poncy Porsche and you may get to keep your fickle girlfriend (until Richard Noble roars past in Thrust II!).

Zzap, Issue 57, January 1990, p.77

Robin Hogg Turbo Out Run on the Amiga is as fast as anyone could want, with some excellent and highly atmospheric graphics throughout. Cars mill around and bump you with a bit more leniency than the C64 game, but the police cars are much tougher, really ganging up on you. This, combined with stricter time limits makes for a much tougher game than the 8-bit version. To compensate there's some lovely sound FX, such as the wail of police sirens and the Porsche beeping its horn as it overtakes. While Amiga Out Run lacks the awesome 'my computer can't do that' technical achievement of the C64 one, it's still a top-notch conversion and very close to the coin-op. Great to look and play, Amiga Turbo is a first class racer.

Phil King This is nowhere near as technically impressive as the 64 version. The graphics aren't as appealing and the 3-D scrolling is a bit jerky. Sound is good, with a nice tune and some nice effects, though not really amazing for the Amiga. Still, it is playability that counts, and this is where Turbo scores highest. The game is a lot tougher than on the 64, sometimes frustratingly so, but all the compulsive racing action from the coin-op is well implemented and certainly fast enough. In short, Turbo is a neat conversion, but not quite a brilliant one.

Attractive and humorous inter-level screens where you customise your car.
A very close conversion of the arcade.
Some great FX, but the main tune is a bit muffled.
Immediately and compulsively playable.
A tough game, which will take time to master.
Another extremely playable US Gold coin-op conversion.