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Lemmings 1.5
Das mußte ja some kommen: Seit Psygnosis knuddelige "Lemmings" mit affenartiger Geschwindigkeit an die Spitze sämtlicher Verkaufs-Charts wüglten, sieht man immer häufiger Spiele mit indirekter Steuerung...

Troddlers Man denke nur an "Brat" oder "Builderland", dem Loriciel mit "The Cartoons" gerade einen inoffiziellen Nachfolger spendiert hat. Nun hat auch Storm des Themas angenommen und ganze Horden von Troddlers auf 100 Level verteilt, die von den ein bzw. zwei Spielern (die wahlweise mit- oder gegeneinander arbeiten) sicher zum Ausgang geleitet werden müssen.

Wie ihre Vorbilder haben die Brüder das geistige Potential einer Walnuß und stolpern immer schnurgerade dahin – allerdings können sie das auch an der Decke und den Wänden. Um die Sippe in die richtigen Bahnen zu lenken, verfügt der Spieler über den Steuer-Mann Hokus, der im Zwei-Spieler-Modus von Pokus unterstützt bzw. bekämpft wird. Dazu kann Hokus (begrenzt vorrätige) Steinklötze in die Landschaft zaubern und auf ebenso magische Weise wieder verschwinden lassen. Neben der eigentlichen Rettungsaktion steht in einigen Abschnitten auch das Einsammeln von Diamanten oder das Plätten böser Gegner auf dem Programm. Außerdem wimmelt es überall nur so von gefährlichen Feuerbällen, Minen und Eisklötzen, aber auch leckeren Südfrüchten. Für jeden geschafften Level gibt es ein Paßwort, und dank unendlicher Continues dürfte das Schaffen eigentlich auch keine Große Schaffe sein.

Grafik und Sound sind standesgemäß "nett", die Steuerung per Stick oder Keyboard bietet ebenfalls keinen Anlaß zur Kritik. Und vom Gameplay her sind die Troddlers natürlich ideal dazu geeignet, um sich das warten auf "Lemmings II" zu versüßen...

Amiga Joker, December 1992, p.97

TRODDLERS
(STORM)
LEMMINGS - NACHZÜGLER

70%

"GUT GEKUPFERT"
Amiga Joker
GRAFIK
ANIMATION
MUSIK
SOUND-FX
HANDHABUNG
DAUERSPASS
82%
84%
70%
73%
77%
80%
FÜR ANFÄNGER
PREIS DM 89,-
SPEICHERBEDARF
DISKS/ZWEITFLOPPY
HD-INSTALLATION
SPEICHERBAR
DEUTSCH
512 KB
1/NEIN
NEIN
NEIN
ANLEITUNG


Troddlers logo

They may look like Lemmings, but the game certainly isn't. Jessica Gedge is puzzled.

Troddlers MESSING ABOUT
Hokus and Pokus are a couple of mischievous fellows. Working for a very lazy, but highly intolerant wizard. They do nothing but skive and get up to all kinds of mischief. One day, the wizard decides he has had enough and sends them down to the cellar to tidy up – a job that should take them a couple of days. While down there, they come across a box marked 'dangerous'. It transpires that the box contains Troddlers, small creatures dedicated to helping people do their job.

HAPPY SLAVES
Mind-numbingly stupid, with no sense of self-worth or preservation, they are completely harmless unless they should happen to be teleported. If that happens, there is a strong chance that they could become Zombies – nasty Troddlers hell bent on destroying nice Troddlers and humans alike. I wonder if you can work out what happens now? Yes, they all get out of the box and teleport, and so it is up to you to get as many of them back as possible. Who said computer game storylines had predictable endings?
Hang on, you might be saying at this point. That description of the twee little creatures makes them sound just like Lemmings! You are not wrong. These little beings are small, cute and trundle around, forever just walking forward regardless of anything that might be in their way. Thankfully, though, they cannot fall from heights. Troddlers have little suckers on their feet. Which means that they have no problem at all walking up walls or along ceilings.

There are three different ways to play Troddlers. Firstly, there is the solo mode, where you go one-on-twelve and face the game on your own. Then, there is team mode where you and a friend guide the little fellows home. Finally, and definitely the most fun, is war mode, where you and a pal fight it out as one of you guides the Zombies and one the Troddlers.

MAGICAL LEGO
Unlike Lemmings, and the number of clones that are posed to appear over the coming months, the Troddlers themselves have no powers whatsoever. Indeed, the only trick you can perform over the entire 175 levels as you guide your mites from entrance to exit, is that of creating small blocks of granite. Provided you have the magic for it, you can create blocks at will, and place them in any clear space immediately around you. By carefully placing the blocks in the right places, the Troddlers will walk around any hazards and (hopefully) off to the next screen.

Having just one weapon in your arsenal doesn't sound much cop, especially when you consider what is being thrown against you. Mincers tear Troddlers limb from limb with a little scream and a splash of blood, cannons blow them away and, of course, Zombies do their best to decapitate the little mites whenever possible. On top of that, you are against the clock all the way, and if you should fail to meet the pass requirements for the next level, you have to try all over again.

Troddlers is a lot of fun to play. It is a very unusual game, and it will take a while to suss out some of the strategies needed. To my mind, the ultimate test of a game is to start playing it late at night and not be able to let go. I have been up for 24 hours playing this one, so I guess it has passed the test.

CU Amiga, October 1992, p.60

buyers guide
release date:
genre:
team:
controls:
number of disks:
number of players:
hard disk:
memory:
 
October '92
Platform Puzzle
In-house
Joystick
1
1/2
No
All machines

 

STORM £25.99
A very addictive and enjoyable puzzler.
GRAPHICS
SOUND
LASTABILITY
PLAYABILITY
81%
75%
82%
84%
OVERALL 83%