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Trivial Pursuit  A New Beginning logo

Domark, 19.95 disk
Trivial Pursuit  A New Beginning Well (sob, sob) the end of the world is nigh. So what are you going to do about it, huh? (Who me?). Yeah, you, the spotty one with the kipper tie who always gets all his homework right.

You're going to travel the galaxy collecting the six artifacts that will give you access to the only remaining planet able to support human life, that's what.

You (and a few mates) take it in turns to travel to planets and answer questions. Get one right and the next player gets a go.

Six artifacts in your pocket? Off you go to the planet Genus II and answer one final question. Get that right and you'll be scoffing lasagna when the big bang comes.
Smart guys have no heart...

Zzap, Issue 46, February 1989, p.71

Kati Hamza I really enjoyed playing the C64 A New Beginning but I'm disappointed that the Amiga version of one of my favorite games hardly makes any use of the Amiga's power. The graphics just don't amount to anything worthy of 16-bits and the sound, simply, is virtually non-existent. So what, you might say, it doesn't need them well, no, but 19.95 still seems a bit steep when you can get the superior graphics and gameplay of Powerplay for a few quid more.

Gordon Houghton Thing: A Alien Whee! If you just glanced at this in passing you'd have a hard job trying to decide whether it was an Amiga or a 64 game. Obviously, it's stupid to look for mega graphics and sound in the conversion of a board-game but I still think they could have jazzed up the presentation with more than a few spinning planets. The gameplay itself is as much fun as it ever was but if you're going cross-eyed wondering whether or not to add it to your collection, take a long look at Powerplay first. For a few quid more, you get a dead challenging trivia game which really exploits the potential of the Amiga.

PRESENTATION 76%
Up to six competing players and loads of options menus.
GRAPHICS 45%
Nice colours but sprites and backdrops lack detail.
SOUND 29%
Clip-clopping footsteps and a tinny end-of-game jingle.
HOOKABILITY 79%
Easy enough to get into and you've got to prove your brainpower.
LASTABILITY 56%
Only for hard-core trivia enthusiasts once the initial enthusiasm has worn off.
OVERALL 52%
An enjoyable game which just doesn't reflect the Amiga's power; slightly better with two or more players.