Why! Why do they do it? Why does everybody who creates fantasy art, especially material for Dungeons and Dragons, always draw half-
In the early 70s, when people's clothes started to get really silly and the drugs started to get more ridiculous, two hippies came up with the concept of Dungeons and Dragons. Thus the board game equivalent of the Anorak was born.
Basically D+D comes down to rolling lots of funny shaped dice and having a really stupid name like Aaron the Warlock, so you haven't missed anything if you haven't played it.
Now D+D come to the Amiga - wahey kids - and it's breeding and multiplying, but don't worry - it isn't that bad. The game has been planned quite well, but nothing new has been explored.
Graphically it's now't to shout about - it's all very functional until you interact with other characters. The other characters you talk to in the game are well detailed but sadly inanimate. The way you control your characters is very similar to most of the adventure games of this ilk. Basically you move them with the mouse, clicking the character first then the area you want to move to. Boring, but it works.
When you first begin adventuring, the method in which you explore things is a bit confusing - you have to click on the various icons to search, look and so on but again it's completely unanimated. There is quite a subtle twist to this game. You don't play a complete dribbling idiot who takes on hordes of bloody thirsty psychos, you play several dribbling idiots - what fun.
To determine your characters' various faculties you have to do all the rolling of the dice that you would normally do before a game of D+D.
You need to roll for Dexterity, Skill and all that sort of cobblers, but the programmers have kindly made it a quick roll option which re-rolls all of the values for your various skills at the same time so you don't have to do them individually. When choosing your character you have to create the disposition of the character as well as the physical statistics.
So if you're a Black Sabbath fan, you can create a character who is an evil goddess, lawless goblin with a large baseball bat to whop unsuspecting grannies over the head with. The whole point of this exercise is to save the Savage Frontier from Cataclysmic war (ho hum), free Liorkh from its evil captors (snore) and regain a powerful magical item that has been lost for thousands of years - and still be home for tea.
The whole series is set of a large area and this one is also set in its own world, a pretty immense creation that makes Elite's six galaxies with 1,000 planets in each look a bit small.
Well, it's a definite must if you play dungeon and dragons but haven't got a load of other people to play with, but you average adventure game buff could do a lot better.