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Treasure Trap logo

ELECTRONIC ZOO £24.99 * Keyboard

Treasure Trap Isometric 3D, popular in the mid-Eighties, is now making a comeback. The advantage of this technique is that each location in a game can contain a great deal of graphic detail. The setting here is a sunken ship containing gold which you are trying to recover. The ship is composed of 100 rooms, most containing gold bars, aquatic lifeforms intent on destruction and man-made hazards. As in all games of this type you can jump and pick things up – the two essential abilities for solving the problems in each room.

The gold bars are sometimes in each but more often are hidden away or perched in awkward places. Getting them involves pushing objects around, using lifts, making smaller creatures go where you cannot and generally outwitting the beasties. Many things can whisk away one of your lives – and your air supply must constantly be replenished by collecting oxygen tanks.

Helpful objects include keys and ‘smart’ fish which act like a smart bomb, swimming round and killing off all dangers in a room.
There is plenty of ship to explore and it looks good too. Excellent title music rounds off the feel nicely. However, the puzzles in each room are fairly simple and that means the lasting interest dips once you have explored the ship, which should only take a few days. It is fun, but although the map is complicated enough, the rooms are not.
Bob Wade

Amiga Format, Issue 12, July 1990, p.52

GRAPHICS 7   / SOUND 6   / INTELLECT 5 /   ADDICTION 7   / OVERALL 68%


Treasure Trap logo

Die meisten von uns verband vor der Verlobung, mit der "Freundin" eine gestandene Männerfreundschaft mit dem C 64. Daher dürfte vielen ein Genre in bleibender Erinnerung sein, das am Amiga von jeher sträflich vernachlässigt wurde: Das 3D Action-Adventure. Electronic Zoo, die Macher von "Battle Squadron" haben die fast ausgestorbene Spielgattung neu entdeckt!

Treasure Trap Anno 1856 beendet die S.S. Esmeralda eine Routinefahrt vom warmen Afrika ins regnerische England in den stillen Tiefen des pazifischen Ozeans. 71 Jahre lang konnten sich lediglich die Fischlein an der prachtvollen Ladung erfreuen: Unzählige Goldbarren im Wert von 20 Millionen Dollar, die eigentlich dazu bestimmt waren, die anzukurbeln, ruhen 300 Fuß tief unter der Meeresoberfläche. Aber nicht mehr lange! In der Rolle des Unterwasserexperten Howard Kelp stülpt sich der Spieler einen altmodischen Taucheranzug über und versucht den sagenhaften Schatz zu bergen.

Die Suche nach Ruhm und Reichtum führt durch über 100 Räume voller Gefahren und kniffliger Puzzles. Wie es sich für solch ein Spiel gehört, sieht man das geschehen leicht schräg von oben, was in diesem Fall nicht nur einen sehr plastischen Eindruck vermittelt, sondern ausnahmsweise auch einigermaßen übersichtlich ist. Und Übersicht ist hier schon wichtig, denn die Goldbarren befinden sich oft an den unmöglichsten Stellen!

Um an die Klunker heran zu kommen, muß der Held häufig das Mobilair verschieben und dann auf Kisten, Tische oder Stühle klettern. An sich kein Problem, wären in dem Wrack nicht auch massenhaft gefräßige Haie, bösartige Quallen, elektrische Ale, Seeschlangen, Piranhas und manch anderes unangenehmes Meeresgetier unterwegs. Desweiteren haben es "intelligente" Minen (verfolgen einen unaufhörlich) auf die fünf Bildschirmleben abgesehen, wieder andere Objekte beamen unseren Taucher in noch unbekannte Räume. Obwohl sich die meisten Gegner nach einem festen Schema bewegen, ist verschärfte Kopfarbeit angesagt, um die jeweils richtige Strategie für jeden Raum zu finden! Zu allem Überfluß muß auch der Sauerstoffvorrat immer wieder an speziellen "Tankstellen" aufgefrischt werden.

Nun, das Spielprinzip ist wie gesagt nicht das Neueste, war aber in solcher Perfektion bisher noch nicht am Amiga zu sehen. Und das in jeder Hinsicht: Die Grafiken sind sehr liebevoll gezeichnet, die Animationen herrlich geschmeidig, die Titelmusik ist eine Wucht, und während des Spiels gibt es reichlich Sound-FX. Daneben runden kleine Gags wie eine zuschaltbare Karte der bereits durchsuchten Räume, oder die Tiefseeversion der Smartbomb (ein Smart-Fish, der alles zerletzt, was sich bewegt!) das atmosphärisch dichte Unterwesser-Abenteuer ab. Wer auf eine gelungene Mischung aus Action und Knobeln steht und auch vor schwierigen Denksportaufgaben unter Zeitdruck nicht zurückschreckt, sollte sich Treasure Trap unbedingt einmal ansehen - es lohnt sich! (M. Semino)

Amiga Joker, July 1990, p.81

Der Amiga Joker meint:
Tiefsee-Knobelei vom Feinsten - bei Treasure Trap sprudelt förmlich Salzwasser aus dem Monitor!

Amiga Joker
Treasure Trap
Grafik: 84%
Sound: 83%
Handhabung: 86%
Spielidee: 74%
Dauerspaß: 86%
Preis/Leistung: 76%

Red. Urteil: 83%
Für Fortgeschrittene
Preis: ca. 89,- DM
Hersteller: Electronic Zoo
Bezug: CSJ Computersoft

Spezialität: Sehenswertes Zeichentrick-Intro; sowohl Highscores als auch Spielstände können abgesaved werden. Steuerung wahlweise per Stick oder Tastatur.



Treasure Trap logo

Electronic Zoo
Price: £24.95

I Treasure Trap f you look back through the dark and murky history of the software industry, you will find that one of the biggest gaming breakthroughs ever happened roundabout 1986 when 8-bit programming team Ultimate invented Filmation, a forced perspective 3D generating system that added a whole new realm of realism. In these days of filled polygons the programming world seems to have forgotten about it. Until now that is...

You have one option – go down deep beneath the sea and rape the sanctity of a sunken ship in search for gold. Below the sea at least, you do not have to wear a cap...
Every room holds a challenge like going into the corner of a room, leaping onto a table, taking the gold and then rushing out avoiding the killer fish and floating mines which infest the wreck...
Then the things start getting tough. Push boxes and tables around to give you access to other parts of the screen, or just use them to stop fish from getting at you. There is a lot of thought involved, so do not expect to wiz through the game. This one will keep you going for weeks.

If you find yourself in a position where you cannot move without being killed, then it is time to bring in the smart fish. One tap on the S key and a crazy heavy metal fish will swim on screen towards the nearest enemy, and then go into a headbanging frenzy, killing everything on impact.

To a large degree this game is both challenging and entertaining. The only problem I have with it is that the controls are just a little too clumsy and unresponsive. Maybe if it did not take so long to move in a given direction, half the puzzles would not be so tough. Still, it is a game that is definitely worth submerging yourself in.
Tony Dillon
CU Amiga, May 1990, p.47
SOUND
GRAPHICS
PLAYABILITY
LASTABILITY
OVERALL
80%
82%
76%
84%
81%


Treasure Trap logo

Electronic Zoo, Amiga £24.99
Treasure Trap The sunken treasure ship Esmeralda has been found, and its scattered cargo of gold could make you very rich indeed. So it’s on with the rubberware and brass helmet for some deep sea diving. The ship has over 100 rooms, all presented in isometric 3-D. Needless to say, the Esmeralda is packed with marine life, from friendly Stingrays (which allow you to ride on top of them) to lethal octopuses, starfish and even homing mines! In an emergency you can release a smart fish, a nasty piranha which chomps up the baddies!

You begin with six lives and a full tank of oxygen - which can topped up by picking up air cylinders. Differently shaped keys can be collected to locked doors. Whenever you collect a multiple of 50 bars of gold there’s an opportunity to save the game.

Zzap, Issue 65, September 1990, p.74

Robin Hogg I love the intro, the concept of underwater exploration and the idea of paying homage to a classic genre. I’m not too sure about setting the game within the confines of a ship and staying there: why couldn’t our diving friend explore outside the ship and provide a bit more graphic variety? It’s a fine game as it is but prolonged play reveals little new in the way of graphic style. The game’s certainly fun, though, and there’s a lot of enjoyment in getting through individual screens.

Scorelord The bizarre intro, complete with a paddle ship and magnificent soundtrack, really sets the scene. Speaking as a fan of the superlative Knight Lore and Alien 8 I have to say the puzzles aren’t spectacularly new, but the familiar gameplay has been given a great new undersea twist. Racing to get the fastest 50 bars etc is a good scoring system, the different scoring systems maintain interest. With amusing graphics and FX, this is well worth buying.

64
No plans for a C64 version.
u p d a t e

PRESENTATION 88%
Great intro, demo, map, save/load option, less delay between rooms on 1mb machines. Good manual.
GRAPHICS 71%
Imaginative and entertaining, including a podgy main sprite and vicious smart fish!
SOUND 90%
Magnificent, varied intro which goes on for ages. In-game FX are okay.
HOOKABILITY 74%
Control system and 3-D takes a little getting used to, but soon becomes addictive...
LASTABILITY 77%
...while various high scores (times and bars) keep you playing this tough challenge.
OVERALL
76%
A superbly presented and very playable arcade adventure.