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Thexder logo

SIERRA
Amiga - £19.99, joystick ST – no version planned.

B Thexder illed as the best selling action game from Japan with over half a million units sold, Thexder is a little like living in Tokyo – space is scarce, the food alive, and the action frantic. Add to that the fact that you pilot a ‘Hyper Dual-armor Robot Jet Transformer’, armed with heat seeking lasers, battling hundreds of bizarre creatures and you might get an idea of how the Japanese deal with claustrophobia.

There are 20 different nasties inhabiting the 16 levels of caverns, tunnels and cargo holds comprising yet another of those forbidden worlds run by an evil computer. You have to trace the various mazes, dodge the booby traps and maintain your energy by, yes, you guessed it, killing things.

The most difficult stages are to be found at the beginnings and ends of levels, and as the Robot Jet Transformer does not do its transforming all that easily, you can find yourself unable to flip just when you most need to. Whether this is a feature or a bug is unclear. Also, the heat seeking lasers have a habit of hitting the nearest creature or lava pool to hand – even if it is the other side of a wall. However, when combat gets tight they are wonderful things to have. No need to aim – just blast.

It is a shame though that Thexder, like other games ported over to the Amiga, has not been spruced up more to make fuller use of the machine’s facilities. The graphics on this one are adequate, with the sound made up of a simple melody with overlaid machine gun fire, and even Beethoven’s Moonlight Sonata kicking around in there somewhere. Maybe it should have been the Ninth Symphony; it would still barely be enough time for you to get through all 16 levels of Thexder!

Amiga/ST Format, Issue 1, April 1988, p.55

still graphics
3 out of 5
moving graphics
3 out of 5
soundtrack
3 out of 5
lasting interest
2 out of 5
overall 61%


Thexder logo

Amiga
Activision/Sierra On-line
Price: £19.95

I Thexder f you ever wanted to see a classic example of the term ‘hard sell’ you would be well advised to take a look at the blurb on the packaging of Thexder, the latest release from Sierra via Activision. So much space is used up to tell you how the game ‘offers more music, animation and gameplay than you ever thought possible from a computer game’ that there is very little room left to tell you what the game is all about! There is also the impressive claim that Thexder has sold half a million copies in Japan. However when you realise that many average a million the claim falls flat.

Thexder is a robot and one day, for some inexplicable reason it has decided to risk its cybernetic limbs and circuit board by venturing into a huge fortress inhabited by a variety of weird but not necessarily wonderful creatures. It is a case of Rolling Thunder meets Barbarian. Thexder runs from left to right through the futuristic complex, fighting off the hordes of nasties with his eyeball lasers (yes, they do fire out of his eyeballs!). The lasers lock onto their target automatically, so no targeting skill is needed. You do however need to be quick on the draw (blink?) to wipe them out as they are infuriatingly fast and deplete your energy level equally quickly should they touch you.

It won’t be long before you come across downward pathways which, if you wish to explore, require you to transmute into an airborne jet fighter (yes, it is Deceptions and Autobots time) by hitting the SHIFT key. It is then possible to fly deeper into the maze, and deeper into danger. The REALLY nasty nasties soon appear and range from mutant jellyfish to rotating hamburgers, all of which can sap your energy in a few seconds, should you stray into them. If you can survive the meanies long enough, you can progress to the next level. And that, apart for the ability to shoot certain aliens to retrieve energy, is all there is to it. There are no real game objectives, apart from trying to get as far as you can into the complex. There are not even any end-of-level guardians to fight. Coupled with the incredibly infuriating gameplay (watch in bewilderment as your energy drops from 100% to zero in less than three seconds) is what makes Thexder one of the least enjoyable and most tiresome Amiga games I have ever played.

Had the game possessed the amazing graphics and sound the packaging continually promised, it might have been more exciting to play, but it fails to deliver in these departments as well. The alien sprites are minute and poorly defined, with only a few frames of animation (even Thexder himself hobbles as if he is suffering from multiple verrukas) whilst the backdrops, if you can call them that are basic and badly coloured with little variation from level to level.

There is no improvement sonically either. An awful Spectrumesque ‘tune’ grates through the entire proceedings, with the only alternative being the weak and sparsely used sound effects. To make matters worse, there is an abomination of Beethoven’s Moonlight Sonata on the title screen. I can hear the great man himself turning in his grave as I write. If that was not enough to make you invest in a pair of earplugs, the speech will. It is in Japanese!

Synergistic Software (the people responsible for the excellent Sidewinder) have done their best to convert this mediocre program to the Amiga, but after 30 minutes of play you are left wondering why they even bothered (if you are still awake). I suspect they were offered loadsayen. A shame really, as games such as Wizball and the incredible Interceptor show what the Amiga is capable of, so why we are still receiving drivel such as this when it has been made quite clear that Amiga owners want and deserve much better is beyond me. This won’t sell half-a-dozen on the Amiga let along half a million.
Gary Whitta

CU Amiga, June 1988, p.p.60-61

THEXDER DIGITAL POINTS DISPLAY
 
VIDEO
AUDIO
TOUGHNESS
ENDURANCE
VFM
Scale 1 - 10
4 out of 10
3 out of 10
6 out of 10
3 out of 10
3 out of 10
CU Rating: 3