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LORICIELS £24.99 * Joystick

T Tennis Cup 1 ennis has come a long way from two oblong bats and a small white square blipping around a rectangle. Loriciel’s latest simulation brings a new sense of realism to the game with simultaneous two-player viewpoints, and a high level of aesthetic authenticity.
As expected, the game supports a whole range of gameplay options, such as the type of court (clay, hard, grass and indoor), length of game (1, 3 or 5 sets) and speed of play (high, medium and low). You may also select to practive against a ball-hurling device before deciding to play a match proper.

Having opted to complete against a human or computer-controlled opponent, you can then choose the venue: whether it is to be a friendly one-on-one, or as part of a grander competition, such as the Davis Cup.

Your player’s nationality can be appointed via a host of national flags (could it be a subtle French at the Brits that the Union Jack is oddly absent?) and your playing characteristics can be customised to suit. A range of playing abilities – such as service, volleying, etc – are allotted a percentage rating from a set credit allowance. Your player’s characteristics can then be saved to disk, allowing a player’s prowess to be gradually improved with time.
Steve Jarratt

Amiga Format, Issue 11, June 1990, p.59

GRAPHICS AND SOUND
The players are beautifully animated, and the split-screen views are extremely realistic and detailed. The single fly in the visual ointment is that the screen jerks to one sirde or the other instead of scrolling smoothly, which can be slightly off-putting.
Sampled sound is used to great effect throughoutm, with amazingly clear speech for the score, game status and line calls. Digitised spot effects like the thwack of ball on racket and turf similarly help to boost the believable atmosphere.

LASTING INTEREST
Sports simulations have terrific longevity due to the nature of the beast. With loads of options, a good two-layer game and a decent computer opponent, Tennis Cup should be a reasonably long term investment.

JUDGEMENT
The split-screen viewpoint is a distinct improvement over previous attempts, since there is invariably some discomfort when one player is forced to play from the opposite ‘end’. However, the narrow screen means that the ball often flies out of view – especially during the all-important service – resulting in several moments of complete confusion.
There is also a terrible buffer between pressing the fire button to initiate a stroke, and your player actually doing it. This proves to be a serious hurdle for the first few games until you get into the swing of things.
Tennis is tennis, take it or leave it. This offering from Loriciels is nicely executed, but not so amazingly ground-breaking that it could replace any other half-decent tennis game in your collection.

GRAPHICS 8
SOUND 9
INTELLECT 4
ADDICTION 7
OVERALL 83%



Tennis cup 1 logo

US GOLD
PRICE: £24.99

A Tennis Cup 1 ny tennis game I come across has to be pretty impressive if it is to retain my attention, simply because I have played World Tennis on the PC Engine. Whilst a console game might not seem relevant, once you have played the definitive version fo something everything else, rightly or wrongly, subsequently gets judged by its standards. It is a bit like having to drink cheap plonk after you have had a good bottle of wine.
Loriciels’ output has been improving of late. Before last month’s Sherman M4 their release record had been patchy in the extrame with the label being suttled around various UK companies for publishing purposes. Tennis Cup establishes them as a force to be reckoned with – for once it actually captures the style and feel of the game.

First impressions garnered from actually trying to hit a ball on court are mixed. Graphically it is quite well constructed with plenty of nicely saturated blues and greens for the backgrounds, and well proportioned characters. Trying to hit a ball is another matter entirely. Playing the computer I managed - service aside – to lay racket on ball once, only to have that swatted back disdainfully. But persevere, becausen the reward of finding a good game lies in wait.

Before you start a match you are given the opportunity to select a player. The possible options hint at real players offering you first names anf flags for nationality (e.g. Henri – France). Naturally there’s British players. More importantly you can alter your own playing strengths and those of your partner by balancing power percentages on forehand, backhand ground strokes, volleys and service.

Whatever you do, do not go straight into a match. Take the offer to practice – realistically set up with a ball chucking machine. This is where you should get used to hitting the ball and direting it with spin and power. It can be done, and when you do it, it is very satisfying. The spirit and athleticism of tennis is well conveyed by the ncie animation on the players.
They move smoothly and they shape up to strike the ball realistically. The point to remember when you put that into practice is that hitting the fire button makes your player shape up for a shot, not strike the ball – releasing the fire button does that.

You can play in tournaments, doubles and exhibitions whilst there is the option to play on different surfaces too. Go for clay for starters as it is the slowest. Otherwise make a point of creating a weak opponent to begin with, otherwise you will get hammered.

Tennis Cup is the best representation of the sport I have seen on the Amiga, but it has a couple of flaws. Firstly you cannot palce the character with enough precision – he moes too far, and more importantly when the screen scrolls left and right it is unpleasantly jerky. That said, it is worth making allowances for, particularly when you get some generous sampled speech thrown in.

Mike Pattenden
CU Amiga, May 1990, p.49
SOUND
GRAPHICS
PLAYABILITY
PUZZLEABILITY
OVERALL
86%
87%
85%
80%
84%


Tennis cup 1 logo

Loriciel, Amiga £24.99
Tennis Cup 1 Tennis had more than its fair share of simulations, from Commodore's International Tennis to Ubi Soft's Pro Tennis Tour just last issue. The most common view is from one end of the court, a perspective which inevitably reduces the far court, making it harder to play from there in two-player games. Now Loriciel has come up with the answer – splitting the screen in two so each player has his own view of the action!

But there's plenty of other innovations as well. Each player – either human or one of 32 computer players – has six basic shots (from forehand to smash) of varying effectiveness. You start off with a skill rating of 50% for each shot, with 30 credit percentage points to distribute as you see fit. You can also reduce one shot's efficiency to get points for a more important shot. These characteristics can be saved, and vary according to match performance. For forehand and backhand shots higher percentages mean the ball will be better placed. For harder shots such as smash, volley etc the percentage reflects your chances of success.

32 computer players, including Ivan from Czechoslovakia, Boris from West Germany and Stefan from Sweden, all have set characteristics. However, you can create your own opponent if you should want and save him to disk.
After a short practice with a machine server, you might choose either a singles or doubles match on clay, grass, indoor, or hard court surfaces. Once familiar with the game, you can enter a tournament. All four Grand Slam events are here – Wimbledon, Flushing Meadow, Melbourne and Roland Garros – and you start off in the last sixteen. The graphics change according to the event and surface, with a nice scene showing the players shake hands before the match. Even more impressive is the Davis Cup event, the international team game where you must compete in both singles and doubles. Before each match national anthems are played, and if you're doing badly you can 'Esc'ape onto the next match. Finally you can enter the Championship, which has all the tournaments and the Davis Cup.

Zzap! Issue 62, June 1990, p.82

Scorelord This is without doubt the most comprehensive tennis game we've seen, including all the big tournaments, 32 opponents and good skill factors. The split-screen effect is such an obvious idea you wonder why no-one's done it before. But once you begin to play, hitting the ball is surprisingly tough – splitting the screen means court is shown from a shallower angle. This makes it harder initially, although practice can cure that.
As with Pro Tennis Tour there isn't a great difference between the various surfaces, and while Cup has a huge range of options the tennis itself doesn't quite beat the fun of Pro.

Phil King Loriciel have served up probably their best game to date. The contest for the top tennis sim is really close between this and Ubi Soft's Pro Tennis Tour, but for its innovative split-screen display Tennis Cup gets my vote. The shallower viewpoint does make things a bit more tricky, but then it's also more realistic – does Boris Becker view his matches from overhead?! At first, as in Pro, hitting the ball is difficult but once mastered you can get into some really long rallies. I also appreciated the doubles option although this can be frustrating when your colleague (did I mention the Scorelord?) thinks he can score a goal by hitting the ball into the net! What definitely gives it the edge over Pro, is the way you can improve chosen abilities to suit your playing style. In tennis terms, Cup is an ace.

6 4
The only 8-bit version is for the Amstrad CPC – weird French people!
u p d a t e

PRESENTATION 87%
Lots of options, including a great variety of contests, simultaneous two-player mode, and 32 computer opponents.
GRAPHICS 87%
Impressive split-screen effect, with good animation and detail such as net judge holding up hand.
SOUND 80%
Authentic FX, with umpire calling out score on one megabyte machines, albeit mispronouncing 'love'.
HOOKABILITY 77%
Simple basic game, but opponents are tough and hitting the ball takes practice.
LASTABILITY 85%
Davis Cup, Tournaments and Championships provide a massive challenge.
OVERALL
83%
A fun and comprehensive tennis sim.