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Technocop Ugh! Splatter! Boom! You are the cop of the future. Step aside Robocop, let the real men through. Techy, as he is know to his friends, has to try and get promoted by completing all the missions sent to him whilst he is out driving his spanking red Ferrari around the quaint country roads. Also on the roads are loads of other cars who, Mad Max style, try to run you off the road.

Accept the mission and drive straight to the scene of the crime. The view changes to a side-on one. Your man runs around the nicely detailed buildings. Shoot at people with your fun to turn them into a quivering mess. Shoot them with your net to leave them wriggling on the floor in a white sticky mess.

Graphics are nice and gory, sound is alright and it plays well. A nice bit of fun.

CU Amiga, September 1988, p.60

Technocop logo

Gremlin, Amiga £19.99 disk
Technocop He's all human, just plain gristle, flesh an' blood like you and me, but he acts like a machine. He spends most of his time gunning down people with a machine rifle, turning them into puddles of slimy gunge right in the middle of the floor so you can't get them off with Flash. He's big, he's got lots of guns and scientists have discovered that he has absolutely NO BRAIN. Well, whaddya expect?

So what does this robo-cop… whoops (we never said that, no we didn't, nope, never, no sireee)… I mean, Technocop geezer do with his life then?
He goes after known criminals and brings 'em back dead or alive, that's what. Each mission has two parts. First off, you drive to a villain's hideout, picking off enemy vehicles with your side-mounted cannon and generally hogging (oink, oink) the road.
Made it? Right then, off you go along corridors, up and down lifts, looking for the very nasty bloke in question. Shoot or net everybody that gets in your way and when you find the baddy, GET HIM.
And then you do it all again. Woohoo!

Zzap! Issue 47, March 1989, p.31

Kati Well, the story's all about mindless violence and when you get right down to it, that's exactly what this is - mindless. I mean, even an evening with Jim Bowen would be a lot more fun than driving your car down a bit of road, blasting a few people in the head and then… you get the picture? Sounds riveting, dunnit? Oh yeah, and top marks for ingenuity to the clever individual who devised that long-winded multiload in-between every section on the 64. It's just slightly more boring hanging around for the Amiga to access disk. Ignore the gratuitous picture of the female on the packaging and don't buy this.


Gordo It really is coming to something when you use the graphic capabilities of the Amiga to produce something as mindlessly sick as this. It's all good fun, is it? Well, it looks a bit too close to reality to seem like good fun to me - blowing someone into a pile of offal isn't my idea of enjoyment. OK, so you'll probably all go out and have a look at it because it's 'controversial' - well, by all means have a look at both versions, but for god-sake don't buy them, because there's a repetitive, dull and unoriginal game cowering underneath all that sensationalist gore.

64   AMIGA
Nice on-screen presentation can't make up for the incredibly frustrating, long-winded multiload on the 64 or the tedious disk access on the Amiga.
60% GRAPHICS 51%
Fairly smooth 3D and average indoor graphics in both versions, though the Amiga has some really unnecessary violent effects.
47% SOUND 39%
Title music and very basic in-game effects on the 64. Unremarkable racing and shooting noises but no title music on the Amiga.
Very poor presentation inhibits much of the enthusiasm you may have at first.
Loading system (especially on the 64) and gameplay are so tedious you'll soon be sitting with your back to the screen.
17% OVERALL 34%
If this really is the future, be glad you're alive today.