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Super Monaco GP logo

In der Spielhalle sorgte Segas Rennspektakel für erhebliches Aufsehen: Supergrafik gepaart mit enormen Tempo war angesagt. Keine einfache Aufgabe, das Teil ordentlich für den Amiga umzusetzen – U.S. Gold hat es trotzdem geschafft!

Super Monaco GP Wie nichts anders zu vermuten, dreht sich hier alles um das berühmte Formel I Rennen im ebenso berühmten Fürstentum. Daher gibt es bei der "Handlung" auch kaum Überraschungen; Zunächst darf man sich zwischen Joystick und Maus entscheiden (plus deren jeweilige Sensitivität), dann macht man sich über das Getriebe her (Automatik, Viergang, Siebengang), wodurch gleichzeitig die PS-Stärke des Motors festgelegt wird – wer viel schaltet, kriegt auch mehr Pferdchen. Anschließend dreht man einsam seine Qualifikationsrunde, und schon steht man vor der Startampel. Natürlich genau auf dem Platz, den man in der Quali herausfahren konnte...

Auf den diversen Strecken geht es dann recht realistisch zu: Ein einziger Crash genügt, um aus Bahn, Spiel und Rennen zu fliegen! Weniger wirklichkeitsnah ist, daß der Computer eine (wechselnde) "Mindestposition" vorgibt, die es wenigstens zu halten gilt – wer das nicht schafft, darf sich ebenfalls vom aktuellen Geschehen verabschieden. Realismus hin oder her, für Spannung sorgt das Feature allemal! Ansonsten herrschen richtig professionelle Verhältnisse; alle wichtigen Zeiten und die momentane Position werden eingeblendet, dazu stehen Tacho, Drehzahlmesser und ein überreiter Rückspiegel zur Verfügung. Irgendwelche netten Extras wie Zeitlupenwiederholungen oder verschiedene (Kamera-) Ansichten sucht man zwar vergeblich, aber das, worauf es letztlich ankommt, wird in vorbildlicher Weise geboten: Die Computergegner schenken einem nichts, das Lenken und Schalten klappt vorzüglich, und vor allem ist das Game schnell, ja sogar wahnsinnig schnell! Tja, es zahlt sich eben aus, mit Konvertierungen erfahrene Leute zu beauftragen, und mit dem ZZKJ-Team hat U.S. Gold einen echten Glücksgriff getan – schließlich haben die Jungs schon bei "Super Hang On" und "Power Drift" gezeigt, was sie können.

Aber zurück zum eigentlichen Thema: Die Grafik ist nicht nur flott, sondern auch hübsch anzusehen, vom Tunnel bis zum Meeresausblick ist alles vorhanden; unterschiedliche Witterungsverhältnisse inklusive. Die Detailfreude ist beeindruckend, der Zoomeffekt geradezu fantastisch, und auch die diversen Zwischen-, Karten- und Game Over-Screens sind recht ansprechend ausgefallen. Der Sound kommt dagegen etwas hausbacken daher; die üblichen Effekte halt und ein paar unaufdringlich dahindüdelnde Musikstücke. Super Monaco Grand Prix bietet also gehobenen Standard – aber letztlich eben doch nur Standard. Es gibt keinen Zwei-Spieler-Modus, man darf sein Auto nicht aufrüsten, ja, noch nicht einmal Boxenstops oder Reifenwechsel sind möglich. Schade, denn mit ein paar Optionen mehr wäre die Motivation auf lange Zeit gesichert gewesen. Was bleibt, ist ein überdurchschnittliches Rennspielchen, an dem zumindest Leute mit Benzin im Blut viel Freude haben dürften. (mm)

Amiga Joker, April 1991, p.?

Der Amiga Joker meint:
"Schnell – schneller – Super Monaco Grand Prix!"

Amiga Joker
Super Monaco Grand Prix
Grafik: 86%
Sound: 61%
Handhabung: 79%
Spielidee: 34%
Dauerspaß: 75%
Preis/Leistung: 71%

Red. Urteil: 75%
Für Fortgeschrittene
Preis: ca. 79,- DM
Hersteller: U.S. Gold
Bezug: Korona Soft

Spezialität: Deutsche Anleitung, Highscoreliste mit Fahrtzeiten.



Super Monaco GP logo  Zzap! Sizzler

US Gold, C64 £10.99 cassette, £15.99 disk; Amiga £19.99
Super Monaco GP Monaco has to be the most glamorous and exciting Grand Prix race, dropping a gaggle of 200mph speed machines on the streets of Monte Carlo. It's incredibly dangerous, noisy and absolutely exhausting for the world's best drivers but who could resist taking part? While waiting to be turned into sliced beef on a nasty hairpin turn you could take a stroll along those famous golden beaches, lose a year's wages in the exclusive casinos and maybe even chat up a princess. And what better incentive to risk your life could you want than the chance to meet Princess Stephanie, with her hip-cut designer swimsuits, sultry eyes, dangerous attitude and big, uhm, shoulders? It sure beats Brands Hatch with the rain, hot dogs and Fergie falling off her limo!

In the original coin-op you were plucked off the streets to swap your jeans for an asbestos suit and a ticket to Monaco. But for the home computer market this is all too easy – before getting your chance to become an international playboy you must prove yourself on three other tracks: France, Brazil and Spain. On all the tracks you must do a qualification lap to determine which position you start at.

The computer will decide at random whether conditions are wet or dry. Once in the three-lap race you have to beat some peculiar qualification rules. With each lap you make, you have to be in goes up one: if you're not in that position as you cross the finish line you're removed from the race – game over.

Before you can accelerate yourself into oblivion you must decide how quickly you're going to do it. There are three car transmissions to choose from: Beginner's Automatic (Low skill level with a low top speed to match), Intermediate 4-Gear System (Medium skill level with faster acceleration and slightly higher top speed) and the awesome Professional 7-Gear System (High skill level with a monster engine and a hair-raising top speed of 200+ mph). Needless to say, if you hit any roadside object at speed you disappear in a ball of flame! It's death or glory on the asphalt with just a single life, but you can't play cautious when you're aiming to impress a Princess!

Zzap, Issue 71, March 1991, pp.08-09

Robin Hogg Like all Sega racer coin-ops, Monaco was a tour de force of layered graphics but this one was different in that it relied on timing and precise car handling if you were to get round the Monaco course in one piece, something which makes the playability of both home versions a cut above most simplistic racers. Grant (SCI) Harrison's C64 programming makes for a decent speed effect, not quite as fast as in SCI but still pretty good together with some good Nick Cooke graphics. ZZKJ's experience with Super Hang On pays off with the Amiga version going flat out and capturing the need for speed in fine style, although the one-side buildings look a little odd rushing past. The fun of the 16-bits game comes from just rocketing along, tackling bends at daringly high speeds. Great fun.
Top marks too for structuring the C64 game so that you don't have to rewind tape every five minutes. You can put in a good number of beginner's runs before you decide to upgrade the gear system and attempt a Cup-winning session. The Amiga doesn't suffer even with multiload per track, and there's a nice rendition of the coin-op's attract mode. Pity the congratulatory screen is a little indistinct and those women are outrageously proportioned – by the way, which one's Steph?

Phil King Sheer speed makes Monaco stand out from the crowd of racers currently available. On the C64, this is provided by Grant Harrison's version of the Visual FX Turbo graphics system – the speed's even more amazing considering the extra processing time needed for the added rear-view mirror and cars getting larger as you approach them. On both versions the graphical speed is exhilarating as you edge perilously closer to the edge of the track to get round the bends as fast as possible especially as the brakes are very sensitive, so you must only tap them lightly if you don't want to slow to a snail's pace. An ever-decreasing position limit forces you to really put your foot down, weaving between intelligent computer cars at top speed. In short, Monaco perfectly captures the intense Grand Prix atmosphere with a thrilling combination of skill, speed and daring.

Stuart Wynne Monaco doesn't offer anything particularly new or original to the race game genre, but there are surprisingly few good racers around and this is the first C64 game to use the superlative Turbo graphics system. The mirror works particularly well on the C64 where the number of cars on screen is inevitably limited – the mirror allows three cars on screen and gives a good sense of being in the thick of a Formula One pack. Unlike Turbo where it was mainly a case of beating the clock, Monaco forces you into some really tight overtaking situations and the one life system makes for a much more realistic feel. This game makes you sweat!
On both C64 and Amiga success seems impossible initially, but if you persist the game begins to open up into a compulsive challenge. Of the two versions, I prefer the C64 one as the Amiga has a little bit of pale palette ST-itis, but the sheer number of cars on the road help compensate. Without doubt both conversions offer pole position racing action and US Gold's decision to quadruple the number of tracks means there's plenty of lastability.

C64

PRESENTATION 90%
Curvaceous loading screen and good 'gear select' screens, cleanly laid-out in-game display and above-average congratulatory screens. Smart multiload: once you choose your transmission all four tracks are loaded in one.
GRAPHICS 84%
Good road perspective, mirror works well and the speedy cars look surprisingly good close-up.
SOUND 85%
Well-suited, pacy loading tune by ex-Maniac of Noise, Jeroen Tel. Standard in-game FX include engine tone, screeching tires and car bumps.
HOOKABILITY 91%
The 'gear select' system introduces the player to the game very easily, but you've got to learn the track layouts to succeed.
LASTABILITY 89%
Eleven other determined racers weaving around with tight position limits offers a good challenge, beating Turbo Out Run.

OVERALL
90%
A great race game with pace.

AMIGA

PRESENTATION 86%
Multi-screen attract mode matching the coin-op for style. Not-so-hot circuit completion screen. Joystick/mouse control with 3 levels of sensitivity. Acceptable multiload.
GRAPHICS 86%
Very fast update although the layered graphics do repeat from time to time.
SOUND 78%
Middling title tune, other above-average tunes and generally good effects.
HOOKABILITY 92%
Excellent race sensation with intelligent computer cars. The automatic gear shift introduces the player gently while keeping the challenge high.
LASTABILITY 88%
Four race circuits plus slippery wet condition races makes life tricky – and that's before you get round to tackling the 4/7-gear systems.

OVERALL
91%
Great coin-op racing comes to the Amiga in fine style.