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Superfrog logo

Amiga-Nachbauten von Segas Konsolen-Igel "Sonic" sind ja zur Zeit besonders schick - einen der schicksten haben so eben die Action-Profis von Team 17 abgeliefert.

Superfrog Zur Einführung gibt's ein mehrminutiges Intro, das unverkenbar die Handschrift von Eric Schwartz, dem ungekronten König der Digi-Cartoons trägt: Eine Hexe will ihre Finanzprobleme durch einen feigen Überfall auf ein Prinzen paar losen, bei dem sie gekidnappt und er in einen Frosch verwandelt wird. Es läuft auch alles nach Drehbuch, so dass sich der Jungadel die Welt erst mal durch Gitter bzw. aus der Krötenperspektive betrachten darf. Aber zum Glück existiert da ja noch die Getränkefirma Lucozade, die hier als Sponsor auftritt und dem frischgebackenen Frosch ein Fläschchen ihres Sprüdelwassers kredenzt - woraufhin dieser zum Superfrog mutiert!

Die Hochleistungs-Kröte kann nicht nur tierisch gut hüpfen, sondern auch wie der Teufel durch die Insgesamt sechs (nochmals in mehrere Unterabschnitte aufgeteilten) Welten rennen, um am Ende schliesslich der Hexe den Scheitel zu ziehen. Die einzelnen Stages bieten dabel sowohl grafisch als auch spielerisch jede Menge Abwechslung; so verbergen sich in den Wald-, Schloss-, Pyramiden, Zirkus-, Eis- und Abschluss-Regionen z.B. allerlei versteckte Bonusräume und kleine Zwischen-Spiele am Groschengrab, wo man noch mehr Punkte, aber auch die Levelcodes ergattern kann.

Superfrog & Blob Das erste Etappenziel lautet, unter Zeitdruck eine bestimmte Zahl von Goldmünzen aufsammeln, damit sich der jeweilige Levelausgang öffnet - so nebenbei greift man sich natürlich auch das ganze Obst, die Juwelen, Zusatzleben, Limoflaschen und was sonst noch rumliegt. Das meiste davon bringt einfach bloss Punkte, es gibt aber auch spezielle Extras wie Tarnkappen, Fröschbeschleuniger, Gummiball-Waffen oder Flügel fur besonders ehrgeizige Höhenfluge. Bei all dem sollte man energieverschlingende Hautkontakte mit den einheimischen Bienen, Schnecken, Igeln etc möglichst vermeiden; eine Ausnahme bildet nur der behertzte Sprung auf die Glätze der Gegner, mit dem diese geplattet werden.

Dass der blaublutige Landfrosch so ungemein rasant zur Sache geht, macht die Streuerungsaufgabe nicht gerade leichter; unfaire Stellen sind in dem Sinn zwar nicht vorhanden, aber haufenweise tückische Eisflachen, Feuerespucker, Fallturen und Stachel-Abgründe. Dafür ist das Optionsmenu entgegenkommend wie ein Geisterfahrer: Die Anzahl der Froschleben und der Schwierigkeitsgrad sind getrennt einstellbar, ausserdem lassen sich hier die Levelcodes eingeben. Dazu ist die Begleitmusik genauso nett und abwechlungsreich wie die gut animierte Grafik, kurzum, die Präsentation befindet sich auf ähnlich hohem Niveau wie das flotte Gameplay.

Trotz des werbewirksamen Hintergrunds schneidet der Igel im grunen Tarnanzug also gar nicht schlecht ab – Spass macht er jedenfalls um keinen Stachel weniger als sein Segavorbild. Sollte der dann endlich mal am Amiga abtauchen, wird er Mühe haben, der Konkurrenz davonzuwieseln…(rl)

Amiga Joker, May 1993, p.74

SUPERFROG
(TEAM 17)
PLATTFORM - GAUDI
75%
"SPRITZIG"
Amiga Joker
GRAFIK
ANIMATION
MUSIK
SOUND-FX
HANDHABUNG
DAUERSPAß
74%
78%
76%
78%
72%
76%
VARIABEL: 2 STUFEN
PREIS DM 79,-
SPEICHERBEDARF
DISKS/ZWEITFLOPPY
HD-INSTALLATION
SPEICHERBAR
DEUTSCH
1 MB
3/JA
JA
HIGHSC. AUF EXTRA DISK
ANLEITUNG


Superfrog logo CU Amiga Screen Star

Faster than a speeding hedgehog, stronger than umpteen ninjas, Jon Sloan sees if Team 17's amphibious antics are all they're croaked up to be.

Superfrog There have been many cutesy characters on the Amiga. The hero of Team 17's latest platform romp, though, has to rank up there as one of the strangest. And he's brought a small, green, elastic blob to keep him company.

Our hero was once a handsome young Prince and in love with a beautiful Princess (aren't they always?). Unfortunately, a wicked witch took exception to love's young dream and kidnapped the Princess after turning our hero into his current slimy self. So, off he leaped to the riverbank to drown his sorrows. Luckily for him a bottle of Lucozade happened to be floating by and our intrepid hero plucked it from the stream and took a swig. Now, I wasn't aware of this, but Lucozade apparently has a strange effect on frogs and turned this one into a super version of the mud dwelling leapers.
(Remember kids: don't try this at home or I'll have the RSPCA onto you sharpish). Endowed with super skills he jumps off to find the Princess for a quick snog and a bit of retrogression before kicking some witch butt. Yes, it is a crap plot but who cares so long as the game plays well?

FROG'S AWAY
The game is divided into six worlds each sub-divided into a number of levels. Collecting a set amount of coins, usually 99, explained as being a toll to access the next level, completes the levels. These lie scattered around the platforms and, in common with the rest of the genre, there are loads hidden in secret rooms. But if finding the things wasn't hard enough, you're against the clock. The time limit set are not too harsh, however, and can be increased by collecting the various Lucozade bottles that appear at certain points. These also act as energy boosts and come in very handy 'cos there's quite a few nasties that drain your energy. As well as the orange liquid there's fruit to collect which gives you a hefty bonus at the end of the section.

To add to your woes each level is replete with its own selection of energy draining creatures. These nasties come in various forms depending on the level you're on. For instance, in the Forest (World 1) they appear as wasps, hedgehogs and snails amongst others, whilst in the Ancient level (World 4) you'll meet mummies and snakes. Some can be killed in the time-honoured fashion of jumping on their heads. Others are completely invulnerable to your attacks. Unfortunately, the only way to found out which is which is to jump and see. The only other way to bump them off is to find Spud, Superfrog's elastic blob of a friend. Once he's been picked up he can be thrown, boomerang-like, at enemies and is especially useful for hitting the flying varieties.

Talking of power-ups, there are a few other useful ones. The wings enable froggy to stay suspended for longer or glide further. The drawback is that to make them work you have to pummel the fire button 'til you think your thumb's going to fall off. The pick-ups are speed pills (fast and slow), restart pills (return here if you die) and a nifty invisibility pill. This turns the frog invisible, except for his eyes, so that he can run past and through most nasties (including the swinging spiky balls!).

BONUS GAME
At the end of certain sections all the fruit coins and time you've got are totted up and credits awarded. These can be converted info points or gambled on a fruit machine for more points, extra lives or even level codes. It’s quite accurate, too, as it's got holds, nudges and even special features. (We liked it so much that we've struck an exclusive deal to put it on our cover disk in the next couple of months!) It's a pretty unusual way of increasing the score and I'm sure It must have been thought up after a long night in the pub. Still, it's good fun and makes a change from all that running and jumping.

Superfrog Fruitmachine The main gameplay itself is extremely tough, with a well thought out learning curve. The levels start pretty simply in the Forest, platforms are fairly wide and there aren't too many creatures to avoid. Later levels get a lot tougher with the introduction of springs to jump on, narrow landing spaces, switches to hit in sequence and loads of bloody spikes. These latter objects are extremely frustrating as even the slightest contact causes instant death. They're made even more hair shredding by the fact that they're often placed near to objects which stun froggy causing him to fall on them. Another monitor smashing trick is the use of drop away floors. These appear on later levels and cause the floor to disappear from under Superfrog's feet with no warning. This results in him being dumped back two or three screens just before some tricky obstacle course which you've just completed. This is an old programming trick and a rather dirty one at that. It simply is a means of artificially prolonging gameplay and is a technique not worthy of coders like Team 17.

SECRET WORLDS
Superfrog is a very polished product, possibly the best that Team 17 have ever produced. Their aim was to make a classic in its genre. This they have done, as it has all the elements worthy of such a title.

From the Eric Schwartz intro right through every level the graphics scream workmanship at you - just look at how Superfrog's expression changes to one of grim determination as he breaks into a run. The sound too is apt for the genre and the gameplay never less than gripping.
On a separate point, Team 17 claim the game is compatible with all Amigas but I found that there are occasional problems running it on higher Spec. machines, such as the A1500 and A4000. Problems vary, but they range from corrupt graphics on the fruit machine option to complete crashes. Nevertheless, this game gets my vote.

CU Amiga, May 1993, p.p.60-61

superfrog worlds
PLAY TO WIN

If you want to get a little further in Team 17's stunner of a platformer we've got the codes for you. If you don't want to cheat close your eyes now and don't open them 'till I tell you.

WORLD 1
No code

WORLD 2
392822

WORLD 3
34522

WORLD 4
467464

WORLD 5
452234

WORLD 6
??????

A DAY IN THE LIFE
Now that the Prince has turned a little green what lies in store for him? Here's a few facts that our once handsome hero should know.
  • Frogs belong to the order Anura which is the largest amphibian family, accounting for 90% of all living species. They are characterised by the complete absence of a tail, the only exception to this being the tailed frog which uses it for mating.
  • All frogs have extremely long and muscular hind legs with four articulating joints, instead of the normal three. This anatomical difference enables the web footed wonders to leap long distances in a single bound, the South American Flying Frogs can even leap from tree top to tree top.
  • Frogs are generally semi-water dwellers and are very sensitive to habitat changes. Some can burrow into the mud and go into suspended animation during the dry season. Others, however, are killed in great numbers by man's interference with their homes The balance is being redressed in the U.S. through by the introduction of frog routes which let migrating froggies the highways without being horribly squished by the passing vehicles.
  • When their thoughts turn to luurve frogs produce thousands of offspring, or tadpoles, in an effort to combat the natural depletion in numbers due to predators and habitat changes. Fortunately most frogs are long lived and thus have the opportunity to breed many times during their lives compensating for these losses. Let's hope that the hero here changes back before he gets too amorous, otherwise the Princess may be in for a bit of a shock!

Frog

 

TEAM 17 £29.99
A500
A1500
A500+
A2000
A600
A3000
A1200
A4000
TEAM 17, MARWOOD HOUSE, GARDEN STREET, WAKEFIELD, WEST YORKSHIRE WF1 1DX. Tel. 0924 291867
 
RELEASE DATE:
GENRE:
TEAM:
CONTROLS:
NUMBER OF DISKS:
NUMBER OF PLAYERS:
HARD DISK INSTALLABLE:
MEMORY:
 
OUT NOW
PLATFORM
IN HOUSE
JOYSTICK
3
1
NO
1Mb

 
GRAPHICS
SOUND
LASTABILITY
PLAYABILITY
 
88%
81%
87%
92%
A soon-to-be milestone in the history of Amiga platformers.
OVERALL: 89%



Superfrog CD32 logo  CD32  Amiga Computing Silver Award

Superfrog CD32 Yes, it is a platformer with a cute frog in the main role. Is there any species of animal they won’t get tarted up with cartoon graphics to make the next platformer look different? I just cannot wait for Arnie the Amoeba or Mickey Microbe to make their screen debut. Never mind, because at least Team 17’s effort is one of the best in the genre and it is now available for the CD32: It shamelessly follows the evil witch-dangerous quest-save the princess clichés, but when it comes to gameplay this one has got a lot to offer. All the usual features are there: creatures to squash, power-ups (this time its bottles of Lucozade), fruit bonuses and so on. The graphics are colourful and detailed, and the squelchy sounds as you flatten enemy creatures has a certain charm.

Whereas most platformers require the hero to travel mainly in one direction, the layout of levels in Superfrog are less predictable. Finding the exit often involves negotiating your way through underground caverns or leaping up precarious staircases towards the sky.
Another small but welcome difference is the option to gamble the credits earned during the game on a fruit machine at the end of each level. I was about as lucky on this as I am in real life, but if fortune smiles you can increase your score, win extra lives or get a level password by hitting the jackpot.

With four levels to clear on each of the five worlds, it is not a game that will be completed too quickly. In fact I had to give myself seven lives before I could get a look in at the later screens. The theme for each world varies, with our fearless frog progressing from woodland scenes through haunted houses and beyond.

For those who had more than enough of platformers for now, there is not enough new here to entice you back into the genre. But if you are looking for this type of thing, at this price Superfrog could well come to your rescue.

Amiga Computing, Issue 81, Christmas 1994, p.136 (System)
Publisher: Team 17
Developer: Team 17
Disks: 1 CD
Price: £14.99
Genre: Platform arcade
Hard disk install: N/A
Control: CD32 pad
Supports: CD32
Recommended: N/A
 

76%