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Strider 2

Vor gut einem jahr beorderte U.S. Gold den Säbelschwinger zum Kreml, jetzt hat der Osten als Feindbild endgültig ausgedient. Also wurde die Action kurzerhand auf einen fernen Planeten verlegt.

Strider 2 Womit auch schon geklärt wäre, warum der neue Strider-Schriftzug (wenigstens auf der Packung) ohne das umgedrehte R auskommt. Weil aber nur ein richtig geschriebenes R als Neuerung ein bißchen arg kümmerlich ist, hat unser Striderle jetzt eine Laserwumme dabei und kann sich sogar kurzfristig in einen schier unbesiegbaren Roboter verwandeln! Klar, wer fliegt schon auf einen fremde Planeten und nimmt nur sein Küchenmesser mit? Noch dazu, wenn es dort von Terroristen, Killerrobotern und bösartigen Mutanten nur so wimmelt...

So kämpft sich der Held also fünf Level weit durch routiniert gestylte SF-Landschaften voller Plattformen und Lifte, tankt durch’s Aufsammeln entsprechender Symbole Energie nach und killt alles, was sich bewegt. Immer noch kann der Junge recht gut klettern und hübsche Salti springen. Leider gibt es aber noch viel mehr Gemeinsamkeiten mit Teil I, sogar eindeutig zu viele: Der Rahmen mit den Energiebalken ist praktisch der selbe, die (an sich recht gelungenen) Animationen der Spielfigur haben sich kaum geändert, das Scrolling ruckelt immer noch leicht, und den Sound (Musik und spärliche FX) hat man gar 1:1 übernommen!

Die Stickabfrage geht soweit in Ordnung, auch ist es kein Leichtes, die fünf Bildschirmleben beisammenzuhalten. Somit ist Strider II zwar ein recht ansprechendes Actiongame, aber ein bißchen mehr „Modellpflege“ hätte sicher nicht geschadet... (ml)

Amiga Joker, January 1991, p.?

Amiga Joker
Strider 2
Grafik: 74%
Sound: 64%
Handhabung: 72%
Spielidee: 33%
Dauerspaß: 63%
Preis/Leistung: 62%

Red. Urteil: 65%
Für Fortgeschrittene
Preis: ca. 79,- DM
Hersteller: U.S. Gold
Bezug: Korona Soft

Spezialität: Viersprachige, teilweise völlig falsche Kurzanleitung, keine speicherbaren Highscores.


Strider 2

US Gold, C64 £10.99 cassette, £15.99 disk; Amiga £24.99
Strider 2 Fresh from defeating the evil Red Lord, the athletic Strider now faces an even tougher mission. Horror of horrors, aliens have kidnapped a world leader. 'So what?' asks Strider. 'Why should I bother rescuing some grey-haired politician?' Perhaps because this world leader just happens to have a 36-24-36 figure? 'Ah, well, now you mention it, I'd be failing in my duty if I didn't!'

So off the cartwheeling hero goes, to battle through five multi-directionally scrolling levels on the planet Magenta. Of course, the place is crawling with energy-draining nasties - including missile-firing robots and deadly flying birds - so Strider takes along a laser gun plus his huge sword (which also comes in useful for slicing bacon - yes, we can exclusively reveal that Strider owns a butcher's shop, currently running a special offer on alien mince!). The hero's incredible gymnastic abilities come in useful for leaping over baddies (doing the obligatory cartwheel - flippin' show-off!) and climbing up ropes, chains or even walls.

At the end of each level, there's a huge mega-baddie, for which Strider can magically change into an armoured robot - its strength determined by how many special icons Strider has picked up during the level.

The five levels are: a large spaceship, two huge towers, underground caverns, a generating station and finally, the alien complex climaxing in a glorious reunion with that world leader - by the way, we were lying about her vital statistics; it is, in fact, Mrs T! 'Aaaarrrrghhh!'

Zzap! Issue 69 January 1991, p.87

stuart wynne I love the whole look of the Strider coin-op, the imaginative mix of Japanese, Islamic and European architectural styles creates a memorable game. A year on, Tiertex come up with an original sequel: Unfortunately the game has a boxy feel and a lack of which some nice touches, such as the missiles and birds, can't really compensate for. On the Amiga, the amount of detail has been increased, But the graphics are designed for the ST and compare badly with Turrican or RoboCop II. Combine this with a high difficulty level, which sends you back to the start of the level each time, and you soon lose interest.
The C64 game is a bit better - the big, somewhat blocky graphics look unimpressive initially, but they move quickly and there's a zestful feel about it all. Unfortunately on both versions, end- level confrontations are made dull with Strider turning into a sluggish tank-like robot. High difficulty also makes the maze side of things irksome.

Phil King Sequels are often disappointing but Amiga Strider II is a real downer after the impressive original (96%, lssue 54). The glorious range of graphics has been much reduced, Strider himself seems a bit smaller with less animation. The laser pistol is also a bit awkward to use and makes the sword virtually redundant. Where there should have been a change is the music! It's identical to the original!
Even though the C64 game looks like the disappointing Black Tiger with no overlays, it all moves well - especially important for those athletic somersaults which Strider specialises in. Unfortunately both versions' gameplay is dated and unoriginal: it's all up and down and across, exploring unexciting mazes for the route through. The laser sword is still pretty, but overall Strider II is a step back, not forward.

C64

PRESENTATION 50%
Interlevel bimbo screen, okay title screen and reasonable multiload.
GRAPHICS 68%
Fast and nicely animated sprites, backgrounds are bland though.
SOUND 42%
The tune was great in the original but couldn't they do a new one for the sequel?
HOOKABILITY 67%
Reasonable fun, it's always enjoyable doing cartwheels...
LASTABILITY 65%
Five levels provide a substantial challenge, although gameplay variety is limited.

overall
66%
Better than its predecessor, but still not that good.

AMIGA

PRESENTATION 74%
Lengthy text/icon intro, but no interlevel screens.
GRAPHICS 73%
Detailed backgrounds, some nice imaginative touches but lacking the big ideas of the original.
SOUND 78%
As rousing as before, but why not a new tune?
HOOKABILITY 67%
Level one is a bit dull...
LASTABILITY 64%
...but five levels provide a big, and very tough challenge.

OVERALL
65%
A disappointing sequel.