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Space Harrier 2 logo

Grandslam, C64 £9.99 cassette, £14.99 disk; Amiga £24.99
Space Harrier 2 Contrary to what the name suggests, Fantasy Land is not a happy place. Well, not since it was tyrannised by the Dark Harrier; sounds evil? Well, by golly he is!
Exactly what Mr Harrier has done wrong is not known but you can be sure that he's a pretty nasty guy; it says so in the extremely concise (i.e. virtually non-existent) scenario! But anyway, just imagine a cross between Dracula, Darth Vader, and Des O'Connor, and you should have some idea how awful he is.
To defeat this evil tyrant a really goody-goody hero is required. Unfortunately all the Fantasylanders have got is a dodgy geezer, going round on a hoverpad and with a gun so big he has to carry under his arm!

Our hero can start his mission on any of 12 levels, each of which has a huge mother alien at the end of it. If all 12 are completed, he gets a showdown with the Dark Harrier himself.
During the course of the game, bonus rounds may occur in which extra points and lives can be gained by blasting as many nasties as possible.

Zzap! Issue 62, June 1990, p.74

Phil King Zzz… Yawn… What? Oh yeah, the comment! Well, to be honest, I never found Space Harrier that electrifying, so the prospect of a sequel didn't exactly excite me. And the fact that it's so similar to the repetitive original makes Space Harrier II very forgettable. It's more of a remix with different graphics rather than a completely new game. And seeing as the C64 original wasn't all that hot, this isn't a compliment. The Amiga game's technically better with plenty of variety graphically, but apparently Elite are rereleasing the 16-bit original with extra levels - sounds better value to me.

Scorelord This is as subversive a piece of software as you're ever like to see. I mean, alien genocide seems a totally immoral concept for a game if you ask me! In fact, when I was playing, I made sure the aliens always won - who said I couldn't play games? But if, like most moronic humans, mindlessly destroying alien life forms (out of jealousy for their superior intellect, no doubt) is your cup of Vim, then this is an enjoyable but repetitive blast. The Amiga game benefits from fast moving graphics and mouse control. On the 64, however, it doesn't really show any improvement over the mediocre original which is better value at £2.99.


Good option to start on any of 12 levels, although with the multiload this isn't that desirable on tape.
Fast enough with some good sprites.
Okay tunes, minimal FX.
Not exactly compulsive, but fairly playable for a few goes.
Repetitive blasting becomes tedious.

Not much different from the mediocre original.


A few options including start on any level. Fast multiload.
Lots of variety, convincing 3-D effect. Adequate speed.
Mediocre continuous in-game music plus different tunes for end-of-level baddies.
Fast paced action is initially appealing.
Challenging but repetitive.

Okay if you're a fan of the Space Harrier coin-op.