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Space crusade – The voyage beyond logo

Gremlin * New missions £14.99 * New missions + original game £29.99

Space crusade – The voyage beyond Space crusade – The voyage beyond needs 1 Meg to run Several aeons ago (AF34 – 82 per cent) we reviewed Space Crusade by Gremlin, The Voyage Beyond data disk gives you 10 new missions, but you will need the original game to use it. You will also need to be reasonably experienced with the original game or you won’t stand a chance when you embark on these missions.

The enhanced features include three new ranks and a variety of interesting scenarios. The Voyage Beyond expands upon a good strategy game, but maybe you should ask yourself if you would be better off buying Shadoworlds and having it all in real time.
Paul Tyrell

Verdict: 72%

Amiga Format, Issue 45, April 1993, p.83


Space crusade – The voyage beyond logo  A1200 untauglich

So ändern sich die Zeiten:Vor genau elf Monaten konnte Gremlin mit einer ganz ordentlichen Brettspielumsetzung aufwarten – dieser Tage erreichte uns dazu eine Datadisk, bei der der Ärger vorprogrammiert ist!

Space crusade – The voyage beyond Der Streß fängt schon mal damit an, daß die Packung offenbar ganz bewußt den Eindruck erweckt, man habe es hier mit 22 brandneuen Missionen zu tun. Tatsächlich beinhaltet die Box aber erstens das alte Originalprogramm, zweitens die zwölf alten Abenteuer und erst drittens magere zehn neue Szenarien! Okay, eine billigere Nur-Data-Version soll in einigen Wochen folgen, aber bis dahin sind bestimmt schon viele auf Gremlins Taschenspielertrick hereingefallen und haben sich für teures Geld dieselbe Soft ein zweites Mal gekauft. Pfui!!!

Nahtlos geht es weiter: Da hat das Game nun schon einen Keydisk-Schutz und muß trotzdem unbedingt noch mit Codeabfragen nerven. Besonders ärgerlich, da es theoretisch deutsche Screentexte bietet, die aber niemand nutzen kann, weil für die Paßwörter ein deutsches Manual vonnöten wäre! Das ist natürlich weit und breit nicht in Sicht – stattdessen liegt die englisch/franzözische Version bei, und erst wer notgedrungen auch solche Bildschirmtexte wählt, kann das Programm starten. Buuuh!!!

Weiterhin könnten wir uns noch daher mokieren, daß man zwar laut Anleitung alte Commander aus dem ersten Mission-Set laden darf, jedoch nirgendwo eine Beschreibung dieses Vorgangs zu finden ist. Tun wir aber nicht, schließlich wollen wir trotz all der faulen Tricks und Schlampereien das Gameplay nicht vergessen. Immerhin gilt es nämlich, sich übler Aliens aus der 5. Dimension zu erwehren, die mal wieder in unsere friedliche Galaxis brechen. Für solche Aufgaben waren die drei Divisionen der Space Marines schon vor einem jahr wie geschaffen, und so können also erneut bis zu drei menschliche Weltenretter ihre je fünf Ledernacken rein strategisch und rundenmäßig über graue Schau-von-oben-Decks feindlicher Kreuzer steuern, in Iso-3D mit bösen Kosmikern kämpfen (wie in „Hero Quest“ würfelgesteuert) und insgesamt pro Mission eine Hauptaufgabe erledigen; etwa Items klauen oder Obermotze um die Ecke bringen. Erfolgreiche Militärs werden nach wie vor befördert, und zwischen den Einsätzen darf man die Waffenkammer plündern sowie die Save-Option benützen.

Auch technisch hat sich rein gar nix geändert: dieselbe ausgereifte Maus/Icon-Steuerung, dieselben erträglichen Sounds (Musik oder FX nach Wahl) und dieselbe besonders in den dreidimensionalen Szenen recht nette Grafik. Inzwischen ist die Zeit am Amiga freilich nicht stehengeblieben, weshalb die alten Note heute nicht mehr haltbar sind. Ganz zu schweigen von den böse auf die Motivationen drückenden Unzulänglichkeiten dieses Re-Releases und seiner A1200-Untauglichkeit. Eine Überlegung ist das Teil daher maximal für Nervenstärke wert, die insbesondere die Erstveröffentlichung noch nicht besitzen. (jn)

Amiga Joker, April 1993, p.20

SPACE CRUSADE
THE VOYAGE BEYOND
(GREMLIN)
DIGI - BRETTSPIEL
51%
"DREIST!"
Amiga Joker
GRAFIK
ANIMATION
MUSIK
SOUND-FX
HANDHABUNG
DAUERSPAß
62%
64%
53%
42%
58%
46%
FÜR FORTGESCHRITTENE
PREIS DM 69,-
SPEICHERBEDARF
DISKS/ZWEITFLOPPY
HD-INSTALLATION
SPEICHERBAR
DEUTSCH
1 MB
3/NEIN
NEIN
SPIELSTÄNDE
ANL. TEILW./SCREENTEXT


Space crusade – The voyage beyond logo

Beyond what? That’s the thing.

Publisher: Gremlin
Authors: In house
Price: £24.99 (For the new missions plus the original game) £14.99 (New missions only)
Release: Out now
Other information: Not A1200 compatible

H Space crusade – The voyage beyond ut, hut, hut, hut, hut, hut, hut, splat. Yep, the lowest form of marine life is back. They do not know what they have been told, ‘cos they fell asleep during the briefing, but they remember the motto – ifito movus, blastito peesus. So it is up to you to take command and try to make sure that your team of spaced-out crusaders to shoot the enemy and not each other through 10 new missions.

Space Crusade is not everybody’s plastic cup of freeze-dried, machine-vended beverage, it has to be admitted. A blast ‘em up where you have to wait 10 minutes between each blast and where life and death decisions are reached with dice (ones with zeros on them, for heaven’s sake!) does not have universal appeal. But the strategy and planning elements of the game have some people hooked, and the dice add a sense of, well, hope, when everything looks hopeless. Luck? Nah, it was a calculated risk.

So, if you did blast, grapple and slash your way through the original there is more of the same in the Voyage Beyond. Only it is not quite the same. There are some new weapons to let rip with, some new ranks to aspire to and some new monsters to reduce to green splodgy messes (or to reduce your men to red splodgy messes). You wait till you see the new Mark VII Dreadnought – you might have thought the old ones were mean mothers, but they are just slightly stingy maiden aunts compared to this. But that is not all. The missions in Voyage are more than just extra levels with monsters and rooms in different places. They are a logical progression from the ones in the original. A lot of them look deceptively simple, but require a great deal of thought (and pointless deaths) before you work out the best way to achieve your objectives. Some levels even have teleport pads just to complicate matters. Even more so than before you cannot just blast your way through and hope the right numbers come up on the dice.

Some of the new levels also look great, especially in the 3D mode. Mission Three (Locate and Launch) has some effectively gooey walls which complement the introduction of one of the new nasties, the Vilous parasites. These live down holes and pop out to trap marines in adjacent squares and suck the life out of them.

Okay, so the new missions are not drastically different, but if you like the original, they offer a worthwhile new set of challenges. But I reckon they just about stretch the concept to its limits. Any more expansions, unless Gremlin come up with something radically different, would be downright yawnsome.
DAVE GOLDER

Amiga Power, Issue 23, March 1993, p.64



"You cannot just blast your way through and hope"


Upper UPPERS Ten new levels that are a logical development from the ones in the original. They are more difficult, more perplexing but just as much fun. The new monsters and touches like the teleport pads also stop the levels from becoming too samey.
Downer DOWNERS I think Gremlin have had just about all the mileage they can get out of this formula. There is nothing really startling or surprising in any of the levels.

THE BOTTOM LINE
It is definitely quality stuff and well up to the original’s standards. It is not really going to be everyone’s tastes but for anyone who likes to dip their toes into the strategy pool every now and then, this should do your bunions some good.
80

P E R C E N T



Space crusade – The voyage beyond logo

When it comes to deep space, trust Tony Dillon to go too far.

Space crusade – The voyage beyond IF YOU’RE FEELING BOARD
Just in case you cannot remember, we here at CU Towers thought that Gremlin’s Space Crusade was a very nifty little game. Modelled around the Hasbro board game of the same name, Space Crusade is a story of life, eath and war aboard gigantic alien battle-cruisers. You, and up to two other friends have to board and then destroy as many aliens as possible, while trying to complete a preset mission at the same time.

However, like Gremlin’s other Hasbro licence, Heroquest, most people found the missions a little too easy. I know I did, the entire game taking less than a week to complete. It is hard to say exactly where the problem was. Were the enemy units too easy to destroy? Were the missions too simple to complete, most of them revolving around finding an object and then either destroying it or taking it off the ship? Whatever the case, Gremlin have released a sequel, and it is a damn sight more challenging.

What you have here are 10 new missions for the original game, ranging from quite hard (collect a Soul Sucker egg from a ship populated almost entirely by Soul Suckers, one of the original game’s nastiest creatures) to insanely hard (defeat the Soul Sucker Queen, a huge creature with about 37 different weapons all firing at once). Believe me, these are hard. It took me five attempts to complete the easiest one, and that is saying something.

SUICIDE SCAN
The game is played out primarily on a map view, with only line of sight aliens shown on screen. However, some space marines are equipped with a life form scanner, which will show the number and location of nasties in the immediate vicinity. Unfortunately, it does not tell you what they are – they are identified simply as white stars. In the first game, it was sensible not to use the scanner, as the computer rarely activated aliens that had not been located. Using the scanner on this upgrade is suicide. I did once, and soon found myself surrounded by no less than 15 Soul Suckers inside of two turns. I told you this was hard.

That is not all, either. The Soul Suckers are now small fry compared to what else you can find on these ships. Bacteria roams free over some walls, and if you stand next to them, you will find your armour and eventually your energy dripping away. Space Ogres are quite capable of tearing you limb from limb, and enjoy displaying their skills too. On top of that you have all the aliens from the original and a new kind of Dreadnought (ED-209 in appearance, King Kong in performance).

Things are not all bad, though. You have a few new weapons and equipment/order cards to play with. You can have a force field for your Commander, if your rank is high enough, as well as numerous other toys to pad out your offensive. However, to qualify for them, you need to have a high rank, and you are not going to get a high rank with these missions. The best way to play this game is to work your way through the original first, and used your saved game disk on this.

Surprisingly enough, the graphics and sound have been given a bit of an overhaul. Not much, just a little bit. The players and aliens are slightly better defined, as are the backdrops, although the two-frame animation during combat still needs some looking at. Interestingly, the background effects, such as the distant alien groans and the occasional beep of machinery have been replaced with some pieces of music. It is not bad, but I prefer the atmospheric silence, to be honest.

Other than that, there is little I can say. If you enjoyed the original then get hold of this. If you have not got the original, where have you been? Get it now.

CU Amiga, February 1993, p.68

ANY OLD DISKS? If you’ve looked at the price in the verdict box and are confused by the two prices, I will explain. Gremlin are releasing Space Crusade – The Voyage Beyond in two boxes. The first will contain the original Space Crusade game plus the expansion for a mere £25.99. The second package, aimed at owners of the game will contain only the expansion. Unusually, the expansion does not require the original disk to play, and only calls for it for the sake of verification.

buyers guide
release date:
genre:
controls:
number of disks:
number of players:
hard disk:
memory:
 
January 1993
Strategy
Mouse
1
3
No
1 Mb
 

GREMLIN £25.99/£9.99
Involving strategic title, with superb graphics.
GRAPHICS
SOUND
LASTABILITY
PLAYABILITY
83%
81%
84%
78%
OVERALL 81%