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Sliders Taking a leaf out of William Gibson's Cyberpunk books, Palace have come up with what they call a cybersports ball-game of the near-future.

Despite the hackneyed scenario, the game itself is really rather good with a host of options to allow you to customize the game to your own tastes. Designed by Microids, whose only previous games have been the aforementioned Swap and Grand Prix 500, the action takes place on one of twelve available 3-D pitches, each with a series of gulleys, valleys, hills and one-way tracks to negotiate. Play is either two-player or against the computer, with each player taking control of a special metallic ball which has to be raced across the pitch in an attempt to scoop up a small electromagnetic puck and blast it into your opponent's goal. The game can be played using a joystick, mouse or the keyboard with a choice of up-down or diagonally scrolling. If you challenge the computer you can select a full overscan screen or a split-screen, the latter showing the position of both yourself and your opponent. Two-player games are automatically split-screen affairs.

Before play commences, a further option screen allows you to select the length of each game, scroll-orientation, strength of fire, strength of attraction between puck and ball, maximum speed of ball, and the maximum time you can hold the puck. These options can be made to apply to both players or just your own effectively giving you a chance to nobble your opponent before play has even begun!

Once you've ploughed through the myriad game options, it's time for the match proper to begin. A graphic representation of each pitch gives an idea of the layout of the playfield where the goals are and the position of the puck, and then a special walk-through demo takes you on a close-up guide around the pitch. Each pitch is graded according to difficulty so that, by the time you've reached pit twelve, you'll have encountered anti-gravity zones, brake zones, trampolines, ice, one-way lanes, speed lanes and speed humps amongst many others.

Set at the wrong level, Sliders could prove too fast for even the most experienced arcade fanatic. However, after a bit of fine tuning, it's possible to master the controls and start to pull off some amazing plays. The graphics are functional, giving a sense of depth and proportion to the 3D layout and the sound is sufficient to create an electric atmosphere with metal-bashing noises in abundance. Although fairly varied, the number of pitches is a bit disappointing, but apart from that one complaint this is a fun and very fast ball-game.
Dan Slingsby

CU Amiga, August 1991, pp.72-73

PALACE 25.99
A fast, frantic and fun arcade ball-game.