PUGGSY GO HOME
With more useful objects than a Swiss army knife, is Puggsy really a tip-top puzzler of a game? Lisa Collins hurls herself into the fray to find out just how playable it is.
The story so far... Puggsy's spaceship has been nicked, leaving him stranded on an island on an alien planet. Your job is to help him get off the island and back home to his mummy and daddy.
Don't be fooled by the simple storyline though, Puggsy races through each superbly-animated level using a TOI (Total Object Interaction) system, which means every object you come across can be used to help you out of your predicament. If you have to cross a deep, murky lake then clinging to a light object will help you keep you afloat, conversely or if you are being blow about by one of the huge propeller fans, holding a heavy object will keep your feet on the ground.
PUGGSY GO HOME
One of the fab things about Puggsy is that it makes you use your noodle, and lord knows, with all the mindless violence around these days it's a welcome change (Oh shut up Lisa - Ed). For example, on one of the levels in the Star Fall Lake section the only way to continue is to put out the flames that block your path, so you have to find something to put them out. But it's not that simple. I quickly found a water pistol, but before the fire had been completely quenched the pistol ran out of water. So I had to troop off and look around for another way to fill the pistol up.
There isn't always one answer to any problem and this adds to the fun. While you are busy working out your next move, you have to watch out for nasty raccoons and all manner of evil aliens which pop up out of the ground unexpectedly.
One tiny quibble I did have with the way the game looks was that Puggsy's hand didn't seem to grip objects – it hovered above them rather than grasping them. Also the loading sequence seemd to take forever.
CU Amiga, April 1994, p.80