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Puggsy logo  CU Amiga Super Star

With more useful objects than a Swiss army knife, is Puggsy really a tip-top puzzler of a game? Lisa Collins hurls herself into the fray to find out just how playable it is.

Puggsy Puggsy was a hit on the Mega Drive and SNES, but is it going to belt off the Richter scale on the Amiga also? In short, yes. Puggsy, complete with dely-bopper hairdo, kept me completely captivated as he bounced, jumped and ran his way through 51 levels, battling against evil adversaries, including five end of world guardians and, finally, the requisite end of game big baddie. As you puzzle your way through the sections with names like The Star Fall Lake, The Cove, The Beach and The Red Woods, you can't help being blasted by the superb sprite graphics, which include underwater raccoons in diving suits, cute-but-dangerous knights, evil starfish and deadly birds.

PUGGSY GO HOME
The story so far... Puggsy's spaceship has been nicked, leaving him stranded on an island on an alien planet. Your job is to help him get off the island and back home to his mummy and daddy.
Don't be fooled by the simple storyline though, Puggsy races through each superbly-animated level using a TOI (Total Object Interaction) system, which means every object you come across can be used to help you out of your predicament. If you have to cross a deep, murky lake then clinging to a light object will help you keep you afloat, conversely or if you are being blow about by one of the huge propeller fans, holding a heavy object will keep your feet on the ground.

BRAIN POWER
Puggsy One of the fab things about Puggsy is that it makes you use your noodle, and lord knows, with all the mindless violence around these days it's a welcome change (Oh shut up Lisa - Ed). For example, on one of the levels in the Star Fall Lake section the only way to continue is to put out the flames that block your path, so you have to find something to put them out. But it's not that simple. I quickly found a water pistol, but before the fire had been completely quenched the pistol ran out of water. So I had to troop off and look around for another way to fill the pistol up.

There isn't always one answer to any problem and this adds to the fun. While you are busy working out your next move, you have to watch out for nasty raccoons and all manner of evil aliens which pop up out of the ground unexpectedly.

SURPRISE CITY
There are a couple of hidden extras which help Puggsy out. If you find a box with a pair of sneakers in it, put them on and Puggsy will speed faster than the CU AMIGA team on a Friday night at 6.01pm. My favorite item is the small treasure chest which once opened, will spew out all of the items that you need to pick up in order to find the exit.

SURROUND SOUND
The game's soundtrack changes and bounces along as Puggsy runs through the levels and worlds. My favorite track is when he has to battle against some cute-but-deadly mini knights in the Keep section and he is accompanied by music which sounds like the soundtrack from a movie set in the Tudor times.

One tiny quibble I did have with the way the game looks was that Puggsy's hand didn't seem to grip objects it hovered above them rather than grasping them. Also the loading sequence seemd to take forever.
However, these admittedly rather minor quibbles aside, Puggsy is a fab game, which should keep you entertained for days. Buy it.

CU Amiga, April 1994, p.80

OBJECT HEAVEN
In Puggsy there are loads of objects to use, stand on, throw and fire with. Here is a small selection of some of the extra handy objects you can find on the alien island.

Treasure chest: This is extremely important as finding and using one will tell you what other object you need to use next in order to proceed.

Book: When you pick this book up and use it, you will not only get a fab part of glasses but also some extra hitting power.

Hearts: These give you an extra life if you remember to pick them up and carry them through the exit gate.

PSYGNOSIS 29.99
A500
A1500
A500+
A2000
A600
A3000
A1200
A4000
SOUTH HARRINGTON BUILDING, 182 SEFFTON STREET, LIVERPOOL L3 4BQ. TEL: 051 709 5755.
 
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OUT NOW
PUZZLE/PLATFORM
THE DOME
JOYSTICK
4
1
NO
1Mb

 
GRAPHICS
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80%
80%
88%
90%
What a brilliant game.
OVERALL: 90%