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Futuristische Sportarten sind ja spätestens seit "Speedball" nichts Neues mehr auf dem Screen. Doch was sich Electronic Arts zu dem Thema ausgedacht hat, zählt nicht gerade zu den Meilensteinen der Softwaregeschichte...

Projectyle Vorbei sind die Zeiten, als man sich noch mit Tennis oder Fußball abgab, in der Zukunft ist "Tribal" angesagt. Hier besteht das Spielfeld aus fünf sternförmig angeordneten Einzelfeldern, die durch eine Art von Schleusen miteinander verbunden sind. Es treten drei Mannschaften gleichzeitig an, die jeweils als großer runder Punkt dargestellt werden (toooll). Der Ball, nein entschuldigt, natürlich das Projektil, muß durch die Schleusen geschubst werden, dafür gibt es dann Punkte. Hin und wieder tauchen Bonussymbole auf, die sich positiv (mehr Power oder Sprungkraft) oder negativ (weniger…) auswirken können. Optionen gibt es reichlich, so unter anderem Zeitlupenwiederholung, Computerdemo und Drei-Spieler-Modus (mit Joystick-Adapter, sonst Tastatur).

Die Grafik ist mäßig, höchstens vier bis acht verschiedene Farben gleichzeitig, Ruckelscrolling und NTSC-Streifen. Sound ist zwar reichlich vorhanden (Musik und Effekte einzeln abschaltbar), aber recht langweilig gemacht. Die Steuerung ist simpel, was bei dem schlichten Spielprinzip auch gar nicht anders geht. Das ganze wirkte auf mich wie ein müder "Speedball"-Abklatsch, der allenfalls zu dritt etwas Spaß macht: die wechselnden Hintergründe oder der Liga-Modus (acht Mannschaften) bleiben vergebliche Liebesmüh. (mm)

Amiga Joker, September 1990, p.?

Amiga Joker
Grafik: 50%
Sound: 59%
Handhabung: 68%
Spielidee: 56%
Dauerspass: 51%
Preis/Leistung: 50%

Red. Urteil: 53%
Preis: ca. 89,- DM
Hersteller: Electronic Arts
Bezug: Rushware

Spezialität: Die (deutsche) Anleitung befindet sich auf der Rückseite eines irre großen Posters.

projectyle logo

PRICE: £24.99

The Plague In the movies, futuristic sports are depicted as explosive, destructive, exhilarating, and very glamorous. Not so, says EA, as they check their astronomical starcharts and discover Projectyle, a cross between snooker and Subbuteo.

The game arena is split into five square 'zones', connected together by vacuum tunnels to create a cross. In each zone you, plus two other players (human or computer controlled), command one character each with the eventual aim of knocking a small ball into an opposing goal. In two of the zones are solitary goals owned by one of your opponents. Likewise, one of the zones contains one of yours. The fourth and final outer area, known as the 'Frantic Zone', has a goal from each, so things can get petty hectic in here, hence the name.

I'm not a bad games player, but I did have one hell of a time getting to grips with the game controls. The idea is a well worn one. Manoeuvre your player to the desired angle, and then 'flick' him at the ball to send the ball flying at a chosen trajectory. Just this much in itself was hard to get used to, with staggeringly short inertia stopping you from making any tight moves, and when you have two other players smashing the ball out of your way, it can get a little frustrating.
But I persevered, and with time you do find yourself getting used to the controls, and the game does become enjoyable, but does it last?

Though it may not have sounded like it so far, there is a fair bit of variety to be found. All I have described so far is the game 'core'. Around this EA have structured an entire game network, including an eight player league, a sudden death championship, as well as solo game against the computer, friends or both.

There are a myriad of different backdrops and game graphics, which is nice, but sadly none of them are that great. A simple, blocked pattern is used for each, and the twin level parallax is really old hat. The scrolling is smooth and the movement of the characters and the balls is realistic enough to make the game convincing.
The sound really lets the game down. Unimaginative tunes, played with the same old guitar and drum samples.

Projectyle is a very subjective game. A simple idea executed well enough to appeal greatly to some people, but not to others. I didn't enjoy it because I found the control system too frustrating to get to grips with, but the I know some people that swear it's one of the best games they've ever played. Try before you buy.

Tony Dillon

CU Amiga, July 1990, p.40


Projectyle logo

Electronic Arts, Amiga £24.99
Projectyle This futuristic SF game originated on Jupiter's second moon (no, I don't know what it's called either!), where a bunch of rejects from Earth's satellite cities were playing around inside a crashed shuttle. M Throid the Third observed this once, and promptly set about it into a multi-billion dollar sport which would make him a very rich man indeed.

The essence of the game is simple, involving three teams (all of which may be computer controlled) whose sole aim is knock the ball, or projectyle, into the other team's goals. The pitch is split into five multi-directionally scrolling zones. Think of a simple cross. At the centre is where kick-off happens, in the middle of each wall there's a passageway to another zone. Each team has its own Defend Zone containing a goal for the others to score in. The remaining zone is Frantic, which contains three goals (one for each team) allowing for some very frenzied action!

In each zone there's a member from each team: as soon as the zone appears you take control of that member. Joystick control is simply directional, while pressing fire automatically boosts your toward the ball. The Zones are biggish and you can sometimes go off screen, so there's also a radar scanner to help you. After you score a goal a Replay box appears which will show the goal again – but this is easily bypassed by pressing fire.

A game of Projectyle is split into three sets, each lasting a few minutes. At the end of a set the 'cross' is rotated, changing the position of all the Defend Zones around the central sector. To liven things up there are plenty of bonus objects which appear on screen for you to collect. 'Teleport' magics all the players to the Frantic Zone and 'Loony Ball' makes the ball act weird for the collector. There are also bonuses which affect how slippery the pitch is, and how bouncy the ball.

Each teams has eight players who each have six attributes; speed, weight, acceleration/deceleration, bounciness and intelligence (for your computer players). These attributes can be improved by spending money on them. Players can also be injured. The games comes with eight weird teams, including the Jovian Jello Juggernauts and the Devils (from film planning!). These all have their own graphics, with a portrait of each player in the training screens.

The teams can compete in a one-off solo match, for one to three players, a Sudden Death tournament with six preliminary games and a League of between six and 21 weeks of all eight teams.

Zzap! Issue 63, July 1990, p.78

Phil King This is simple but frantic fun and the three-player option adds an extra twist with players forming fleeting alliances. There's not much time to think, though as the action takes place at a frenetic pace. So it's more than made up for by the team selection and training screens which, like the rest of the game, are slickly presented. Overall, Projectyle is great fun with friends and well worth buying.

Scorelord The basic concept for Projectyle is very simple: a variation on Xeno and Ballistix which guarantees plenty of frantic action. It's certainly good fun to play, especially with three players. The graphics are very slick and fast, accompanied by some rich Amiga tunes. Overlaying all this is some superlative presentation, from the replays to the player portraits. This improves playability, of course, but also lastability with the great team training/formation options and the league to compete in. I don't know if it would be quite as fun in one-player mode, although the league and options are bound to keep anyone amused for quite some time.

Packed with nice stuff, including goal replays, pics of each player, a league and the option for third player to use a joystick through the Microdeal interface.
Simple game idea has been enhanced by a wide variety of slick looking pitches which can scroll very fast.
A selection of good tunes.
Simple to understand and play, if not master...
...with plenty of pitches, a league and training options.
A fun game superbly executed.