The Flintstones were never like this
Distributor: Titus Price: £25.99
Do you ever dream living like our Stone Age ancestors did, free from the hassles of modern life - no Darling Buds of May, and even better, no Neighbours?
Well, now you can trade the hassle of the motorway for the menace of prehistoric jungle in Titus' latest creation.
You play the caveman Prehistorik and your main object is to gather enough food to take you to the next level in this horizontally scrolling platform game.
Armed with the lethal combination of a club and a bit of intelligence, the idea is to whack animals on the head, walk on them and then add them to your larder.
However, of course it's not as simple as this. Touching the animals means the loss of precious energy and the more lethal of them can throw things at you or even breathe fireballs.
The other place to get food is in the caves or under ponds. Here the food is well defended but help is at hand because the caves contain things that are useful to you. There are clocks that add to your time, shields, axes to knock out the baddies quickly, bombs, crosses that add an extra life, and a spring to make you jump higher. These little devices can be picked up by cracking your medidating guru friend on the head and taking what's left behind. He comes and goes at will so catch him if you can.
Unusual touches are the trampolines that help you to jump higher, and best of all, the balloons which let you control the main character as he floats through the air.
Amiga Computing Issue 40, September 1991, p.58
Gubba-Glub: Indescribably stupid and begs to be hit, but he could ambush you by surprise. Two knocks are needed to put him out of action.
Balor and Bobor: Not as friendly as they sound - they're man-eating bears. Two strikes and they're bear steak.
Pyro-Tax: An ancestor of one of the Pacman villains, this mean mother can spit fire from that gob of his, so avoid him if you can. If you can't, then one hit on the head should see him out of it.
Piranie: One of the invincibles. Her teeth are sharp enough to bite through steel, so be on your guard.
Turtosaurus: The giant green turtle and what's more she's lost her home and is hungry, so either keep away or whack her five times if you want turtle soup for dinner.
Arakana: The defender of the caves. Any touch is fatal. Don't get trapped in her web.
Bad Bat: The other cave-dweller in the game. One crack with the club is all that's needed.
Chimp-agogo: This cheeky monkey lives in the trees where he lobs coconuts at you - but you can teach him a lesson with the club.
Casting a covetous eye at the worldwide success of Nintendo's Mario series of games, Gallic softcos, Titus, have invented their own cartoon character to star in a platform-packed romp. For their inspiration, Titus have travelled back to the Dinosaur Age. Prehistorik is both the name of this flick-screen platform extravaganza and that of the game's star, a sort of Primordial Danny De Vito if you like!
The game begins with the Prehistorik asleep in his tree-top hideout, dreaming of a huge plateful of Bronto-burgers and chips.
Awoken by his grumbling tum, the titular tribesman decides to head off into the Prehistoric jungle for a bite to eat.
Wearing a yellow-and-black polkadot lioncloth, our carnivorous caveman has to travel through four platform-packed levels in his search for a meaty meal.
Prehistorik has to bash his way past an army of dinosaurs, grizzly bears, sickeningly-cute penguins, flying bats and Pterodactyls (which look more like parrots, to be honest). Each opponent is taken out by clubbing them their bonces to help till your tum with grub.
Prehistorik's journey takes him through a rain forest, the icy waters and slippery mountain slopes of an arctic waste and an underground complex of lava pools and volcanic eruptions. Coincedently, each of thes scenarios also make an appearance in Core's recent Prehistoric bashabout, Chuck Rock. There's even a certain amount of graphic similarity between the two ranging from the cute 'n' cuddly dinosaurs and coconut throwing monkeys through to the use of bold primary colours.
Where Prehistorik scores over its rival is the many bonus caves scattered throughout each level where hordes of extra food, extra lives and various helpful loot can be plundered. There are also three extra levels which involve a knockabout with a charging rhino, a big mama of a dino and her army of young siblings, and a gigiantic caveman. Set in a hige boxing ring, Prehistorik has to repeatedly club his opponents until they submit. Unfortunately, the difficulty level has been set way too high making them almost impossible to complete.
Although each stage has a number of new creatures to thump, many reappear from previous levels which smacks of creative redundancy.
The gameplay is thus somewhat repetitive, with no real challenges or puzzles to solve, and it's also incredibly slow.
This can be frustrating, and lacks the on-screen action that graced Chuck Rock. Despite picking up a clutch of awards on the Continent, it fails to impress.
CU Amiga, July 1991, p.85
Tennis macht hungrig, begeben wir uns daher mit dem kleinen Hohlenmenschen Prehistorik auf Futtersuche. Am Amiga hüpft der Kerl bereits seit über einem Jahr uber die Platformen, um a la Brork (also mit der Keule in der Hand) Bronto-Burger oder Turtle- Mc-Nuggets zu jagen. Das tut er nun auch am CDTV in gewöhnt witziger und charmanter Weise, handelt es sich im grossen und ganzen doch um eine 1:1- Umsetzung.
Leider ist die gerade für ein Jump & Run so wichtige Steuerung nicht immer ganz genial gerate, weshalb CDler mit Trackball hier eindeutig im Vorteil sind
- via Tracki lasst sich ja bekanntlich ein stinknormaler Stick anschliessen!
Zwar kann man nix absaven, aber das war schliesslich beim Original nicht anders, deshalb heimst der flotte Neandertaler ein ebenso flottes in Ordnung ein.
(Titus, ca 119,- DM)
Amiga Joker, October 1992, p.77