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PP Hammer and his Pneumatic Weapon logo

Wer von den ewigen Barbaren und Raumfahren die Nase voll hat, sollte mal bei Demonwares neuem Geschicklichkeitstest reinschauen. Hier treibt sich ein besonders exotischer Computerheld herum - Pepe, der netter Bauarbeiter von nebenan!

PP Hammer and his Pneumatic Weapon Pepe ist ein Handwerker von echtem Schrot und Korn: wenn es nichts zu tun gibt, steht er der Gegend rum und rauscht erst mal eine Kippe, ansonsten terrorisiert er seine Umwelt mit dem Presslufthammer. Hier wird aber nicht gepafft, hier soll Pepe unter Zeitdruck diverse Platform-Labyrinthe nach Schätzen, Schlüsselen, Zaubertränken, usw. Abgrasen. Vorzustellen hat man sich das als eine Misschung aus „Loderunner", „Rick Dangerous" und ein paar eigenständigen Elementen.

Pepe läuft durch komplizierte Gangsysteme, klettert Leitern rauf und runter, flüchtet vor Gegnern (z.B. Gespenster), und sammelt dabei alles auf, was er findet. Mit seiner „pneumatischen Waffe" kann er auch Steine weghämmern, die aber bei kurzer Zeit wieder nachwachsen. Die andere Möglichkeit, um an abgelegene Stellen zu gelangen (Pepe muss sämtliche Schätze eines Levels aufklauben, um in den nächsten zu kommen!), ist eine Art „Schildkröten-Modus": Drückt man den Joystick nach, kriecht Pepe unten seinen Schutzhelm und krabbelt so selbst durch engste Röhren. Ausserdem lassen sich per Funktionstasten die einzeln Gegenstände aktivieren, die unser Held der Arbeit schon eingesammelt hat - Schlüssel, Sprungverstärker, Öl für schnelleres Hämmern, etc.

Die Level sind sind sehr abwechslungsreich gestältet (Ägypten, mittelalterliche Burg, Legoland…) und strotzen nur so vor kleinen Gags. Es gibt zahlreiche Bonusabschnitte, versteckte Überraschungen und sehr intelligente Gegner, die keinen Moment Langeweile aufkommen lassen. Die Grafik ist liebevoll animiert und wird so perfekt gescrollt, wie man das gerne öfter sehen würde. Auch die Steuerung ist nach kurzer Eingewöhnung kein Problem mehr. Über den Sound können und wollen wir nicht allzuviel sagen, unsere Test-version war in dieser Hinsicht noch nicht so ganz hundertprozentig. Was wir gehört haben, ist aber auf dem gleichen Niveau wie der Rest vom Fest - keine Frage, die Programmierer haben hier wirklich gute Arbeit geleistet! (MM)

Amiga Joker, May 1991, p.?

Der Amiga Joker meint:
"Einfalsreich und hübsch gemacht - ein Geschicklichkeitstest nach Mass!"

Amiga Joker
Pepe Hammer
Grafik: 76%
Handhabung: 71%
Spielidee: 62%
Dauerspass: 74%
Preis/Leistung: 76%

Red. Urteil:
Für Fortgeschrittene
Preis: ca 69,- DM
Hersteller: Demonware
Genre: Geschicklichkeit

Spezialität: Deutsche Anleitung, Pause- und Escape-Funktion.

PP Hammer and his Pneumatic Weapon logo  CU Amiga Screen Star

PP Hammer and his Pneumatic Weapon Demonware have a dig at the opposition with this brilliant Rick Dangerous style platform romp which recounts the everyday story of a young man and his road loot as they go excavating for treasure.
The star of this jump 'n' run puzzler is a short-arsed little git who happens to carry a pneumatic drill with him wherever he travels. He must use his trusty tool (innuendoes aplenty here, methinks) to burrow his way through countless stone slabs in search of the priceless treasures that have been hidden in various castles, caverns and icy caves. It's not quite that easy, though, as each block that's cut away magically reappears a few seconds later and can ether trap our luckless hero in a concrete prison or crush him to death if he gets in its way - or any ghosts silly enough to fall into them. In other words, you have to be damned quick or else you'll end up flatter than a pancake. Also, you can only drill away at a stone slab that's immediately adjacent to the one you're standing on, so if an object is buried several blocks downwards, you're going to have to dig up an awful lot a stone slabs to get at it. If you're not very dextrous with a joystick, steer well clear of this one!

Starting out with six lives, you have to complete each level within a set time-limit or you'll lose a life and be sent back to the start of the section. Extra lives can be found along the way, as can a number of magic potions which can ether turn you invisible, replenish depleted energy levels, boost your jumping powers or enable you to dig at a manically fast rate. Be on the look out, also, for coloured keys which open or close similar coloured doors, an hour glass which adds valuable time units, scrolls which give handy hints on how to complete each level and blue crystals which mark the entrance to Lego-style bonus rooms stuffed full of high-scoring fruits.

In all, there are over 2500 screens to travel through making up 70 brain-straining levels. Although most of the treasure is easily accessible. some is hidden under stone blocks or even in pools of energy-sapping water. It can be mind-numbingly frustrating to have completely explored a level, collected all the treasure and still find yourself one piece short and unable to exit to the next challenge. There are also invisible platforms and hidden transporters dotted about which makes moving around some levels nigh-on impossible at times - and PP's troubles are added to even further by energy zapping flying bats, scampering rats, fearsome gladiators, ghosts and the rather less-than-chilling snowmen all of whom are after your butt. You have to be quick to avoid their deathly clutches or you can dig holes for them to fall in (ala the classic arcade game, Space Panic).

Graphically, PP Hammer is reminiscent of MicroProse's Rick Dangerous. Both use a tiny sprite for the main character and are platform-based puzzle-and-trap affairs. Many of the levels are based on Grecian or Egyptian themes although some involve icy temples with huge crushing snowballs and ice-demons on the loose. The animation isn't spectacular, but it doesn't need to be - you'll be too busy darting about the levels scooping up the treasure to worry about that. Sonicwise, there are a number of in-game tunes, although the MC Hammer piss-take we were promised is not included (possibly for legal reasons?). Each time you lose a life, you ascend heavenward with a tiny pair of wings attached to your back and a jolly jingle ringing in your ears. Demonware have even sampled an actual pneumatic drill for added authenticity and a ghastly shriek arises each time our titular hero is robbed of energy. There's even what sounds like the Lambada blaring out of the speakers when Hammer walks through the exit to the next level.

Overall, Demonware have hit the nail firmly on the head with this brilliant platform romp, and you'll be extremely PP-ed off if you miss it.
Dan Slingsby

CU Amiga, July 1991, pp.71-72

Thankfully, PP's drill is used for the purposes of good, but in the past pneumatic drills have had a hit of a rough time of it - rivalling the chainsaw for on-screen infamy. obviously the now-banned Driller Killer started the trend with its cautionary tale of a madman and his Black And Decker, but the first use of a road tool was in a little-seen horror film called The Destroyer. Starring Norman Bates himself, Anthony Perkins, The Destroyer centres around the making of a low-budget horror flick set within a disused prison. As can be expected, a muscle-bound psycho who was killed for a crime he didn't commit (yawn!) decides to take his revenge on the film-makers, using whatever comes to hand - including the aforementioned drill. More recently, big Arnie himself added to the poor drill's reputation by drilling Benny the traitorous Taxi driver in Total RecalI as he tried to run our hero down. As for the future, apparently a sequel to Driller Killer is on the cards, but, more excitingly, stones abound that Evil Dead III will also star one of our pneumatic chums...

An unusual drilling game that never gets boring