Bring me to the Main Page   Bring me to the Reviews Index

Der Ball, aus dem Träume sind?

Pinball fantasies logo

Gerade mal acht Monate liegen zwischen 21st Centurys phantastischem Debut-Flipper "Pinball Dreams" und seinem Nachfolger – können die Spielhallenbesitzer jetzt endgültig ihre Läden dichtmachen?

Pinball fantasies Nein, soweit ist es noch nicht, denn statt Revolution bietet Pinball Fantasies "nur" Evolution; sprich vier neue Unterlagen für die schnelle Silberkugel. Die narrensichere Tastatur-Steuerung (die Maus dient nach wie vor nur zum Starten des Balls) wurde also praktisch 1:1 vom Vorflipper übernommen, aber abgesehen von der obligaten Rempel-Taste, gab und gibt es daran schließlich auch nichts zu rütteln...

Was nun den Spielspaß betrifft, steht das zweite Digi-Pinball dem ersten nicht nach, erneut sind Design und Optik über alle Zweifel erhaben: "Partyland" startet mit einem kunterbunten Jahrmarkts-Hintergrund, "Speed-Devils" präsentiert verschiedene Motive rund ums Auto, die "Billion Dollar Gameshow" zeigt sich im Glücksrad-Gewand, und "Stones 'n' Bones" kommt im Fantasy-Look samt Totenköpfen daher. Die Anordnung der Bumer, Rampen, Boni etc. ist raffiniert und ausgefuchst wie eh und je; vermißt haben wir lediglich Freispiele und die Möglichkeit, mehrere Bälle auf einmal durch die Gegend bugsieren zu können. Naja, zum Ausgleich verlost die Rechner nach dem Game Over via Zufallsgenerator einen Extraball.

Pinball fantasies Besonderes Augenmerk richtete das schwedische Programmierteam von Digital Illusions diesmal auf vertrackt angeordnete Transportkanäle, die immer eine höllische Konzentration darauf verlangen, wo die Kugel im nächsten Moment wieder auftaucht. Überhaupt ist Geschwindigkeit hier Trumpf! Jede der farbenfrohen Stages ist über zwei Screens groß und wird blitz-schnell und butterweich nach oben bzw. unten gescrollt; die Kugel flitzt nicht nur rasant über die Plattform, auch das Rollverhalten (Bahn, Beschleunigung, Aufpralldämpfung) steht dem ihrer "echten" Kneipen-Kollegen nicht nach. In punkto Sound hat Pinball Fantasies gegenüber dem Vorgänger noch einmal leicht zugelegt: Die Begleitmusiken passen stets prima zum Thema des jeweiligen Levels und klingen nun noch einen Deut rhythmischer und origineller; auch die Sound-FX rumpeln nun etwas kraftvoller aus dem Lautsprecher.

Darüberhinaus sind noch Detailverbesserungen zu vermelden, etwa daß die Highscores hier nicht mehr "komplett", sondern für jeden Flipper einzeln gespeichert werden. Auch das Anzeigeboard hat erkennbar an Lesbarkeit gewonnen, und statt sieben Spielern, dürfen nun derer acht (hintereinander) die Kugel scheuchen. Die Frage ist bloß, ob derlei Fortschritte nicht auch in Form einer preisgünstigen Datadisk machbar gewesen wären? Naja, grau ist bekanntlich alle Theorie, und in der Praxis werden zumindest all jene von Pinball Fantasies begeistert sein, die den Vorgänger noch nicht besitzen. Und eingefleischte Pinball-Träumer können sich ja (hoffentlich) bei einem kleinen Probespielchen ihr eigenes Bild machen... (pb)

Amiga Joker, November 1992, p.74

PINBALL FANTASIES
(21ST CENTURY ENTERTAINMENT)
FLIPPER - SIMULATION
83%
"AUSGEFEILT"
Amiga Joker
GRAFIK
ANIMATION
MUSIK
SOUND-FX
HANDHABUNG
DAUERSPAß
79%
84%
82%
84%
89%
84%
FÜR ANFÄNGER
PREIS DM 89,-
SPEICHERBEDARF
DISKS/ZWEITFLOPPY
HD-INSTALLATION
SPEICHERBAR
DEUTSCH
1 MB
3/JA
NEIN
HIGHSCORES
NEIN


Pinball fantasies logo

Dan Slingsby goes flippin' crazy over 21st Century's follow up to Pinball Dreams.

Pinball fantasies REPLAY
21st Century had a bit of a surprise hit on their hands when they released Pinball Dreams earlier this year. The pinball simulator really took off and stayed in the charts for ages. Now the Swedish programming team behind the game, Digital Illusions, are back with another four computer pinball tables for your delectation and delight.

Each one revolves around a particular theme. Partyland uses a theme park as the basis for its design while Billion Dollar Game Show has a cheesy smiling host adorning the table with the chance to win TVs, holidays and cars by hitting the right lights. Speed Devils is based on motor cars, and Stones & Bones is a spooky table with all manner of ghosts and skulls adorning the backdrop.

Everything is controlled via the keyboard, with the shift keys activating the flippers and the down arrow shooting the ball onto the table. Unfortunately, the game suffers from exactly the same problem as its forebearer, namely that four tables aren’t enough for your money. Of the four tables on offer with Pinball Fantasies, only Partyland lived up to its potential, the other three being incredibly boring and unrewarding to play. And that's not exactly good value for money when you consider 21st Century are putting it on sale for £29.99.

Pinball fantasies PAAAAARTY
Things began well enough. Partyland is a garish table crammed with bumpers, lights, bonus combinations and ball-carriers. The fun park theme is effective with fruit machines, a duck shoot, skyride and demon's mouth making up part of the display, reinforced by the fairground sounds and jolly music. Unfortunately, none of the other tables are as good. Speed Devils showed an utter lack of imagination in table layout and design. Too few rewards and a huge empty table soon made me tire of this one. Moving on, Billion Dollar Game Show had an incredibly grating audience sample, but was sadly lacking in imagination. Why not samples of Leslie Crowther shouting 'Come on down' or even the simpering Bob Monkhouse? Just a little more thought could have saved this one from disaster. The last table, Stones and Bones did have some brilliant graphics depicting all manner of ghouls and ghosts and there were excellent samples of creaking doors, church bells and manic laughter, but again, the layout was crap and there was just too little to do.

SUPER FAST
What bugged me even more, though, was the scrolling. Each table takes up roughly two-and-a-half screens and the action automatically centres on the ball as it whizzes about the screen. At times, things are reduced to a blur and its very hard on the eye. Surely it would have been a better idea to restrict each table to only one screen so that all the action could be viewed at once? Also, although eight players can take part, only the current player's score is displayed, so it's difficult to keep track of who's winning.

I don't mean to rubbish the game entirely, as it has been slickly put together and some of the samples are very good, but a little more variety and thought could have made this a much better game than it actually is. If you liked the first game, you'll like this, but make sure you play before you buy.

CU Amiga, November 1992, p.75

WHATS NEW
The new tables include multi-flippers (well, three!), a dot matrix score panel which continually flashes messages and come-ons, and a JACKPOT accumulator which is built up by all participating players during a game. At the end of each game, one digit of your score is shown. Random numbers are then flashed across the panel and one will be selected. If your number matches the random number, you're awarded an extra ball and play continues from where you left off. It's also possible to save the high-scores for each table to disk, so that when you next load up, your previous high-score will be there for all to see.

buyers guide
release date:
genre:
team:
controls:
number of disks:
number of players:
hard disk:
memory:

 
October
Pinball sim
Digital Illusions
Keyboard
3
1-8
No
512k
 

21ST CENTURY ENTERTAINMENT £29.99
Pinball simulator that's lacking in excitement.
GRAPHICS
SOUND
LASTABILITY
PLAYABILITY
88%
70%
64%
58%
OVERALL 65%



Pinball fantasies AGA logo  AGA

21st Century Entertainment * £29.99 CD version reviewed AF52 85%

More colours, faster and smother scrolling... Ooh lovely, missus. So is the consensus that it is worth buying then? Well considering that Pinball Special Edition with Dreams and Fantasies has just been released for only five quid more, then the answer is no. Probably.

And why, oh why, does the CD version cost an extra three sovs? Anyway, Pinball Fantasies is one of the best games ever in the history of the whole wide world and the AGA version improves on the original. But you would have to be a real hardcore devoteer to splash out again. Mind you, if you have not got a copy yet, what are you waiting for? Go and buy it!
Stephen Bradley

8/10

Amiga Format, Issue 57, March 1994, p.81


Pinball fantasies AGA logo  AGA

Für den einmaligen Einwurf von 79 Märkern rückt 21st Century hier vier Flipper heraus, von denen jeder sein Geld wert ist. Bloß eine ruhige Kugel kann man dabei nicht schieben, denn das äußerst realistische Rollverhalten des Balles und die ausgetüftelte Anordnung der Bumper, Schikanen etc. Verlangen volle Konzentration und schnelle Reaktionen.

Insofern hat sich gegenüber den Standardphantasien also nichts geändert, dafür wartet die AGA-Version mit 256 Farben und optionaler HD-Installation auf. Der Zuwachs an Farbe und Komfort machte nun vier statt drei Disks erforderlich und wird mit 84 Prozent belohnt. (ms)

Amiga Joker, January 1994, p.40


Pinball fantasies AGA logo  AGA

The best pinball game just got a little bit better.

Game: Pinball Fantasies A1200 version
Publisher: 21st Century
Authors: Gary Antcliffe
Price: £29.99
Release: Out now

O Pinball fantasies AGA nce upon a time, in the depths of the magic forest, where jolly goblins passed the day discussing insider trading and fleecing holidaying elves with slick tourist traps, there lived a game called Pinball Dreams. It was a happy game, and would spend its time spinning electronic simulations of metal balls across electronic simulations of pinball tables. One day a merry pixie happened across it and fell instantly in love with its fabulous playability and tore it bodily from the magic forest and showed it to the world and proclaimed it to be of fabulous playability. This merry pixie’s name was Stuart. "Roll up, roll up," Stuart would command sternly in his nevertheless twinkling pixie voice. "Come and see Pinball Dreams, the wonder of the age. Fabulous playability, it is pinball on the Amiga, guaranteed to retard the ageing process or something." And many people came to listen, and bought surprisingly-reasonably-priced copies of the game from authorised dealers, and found that they were indeed of fabulous playability. And Stuart saw it was good.

A little later upon the same time, Stuart was again skipping through the magic forest on his way to cut himself in on the goblin tourist grade or something. Anyway, as he was passing a road accident involving a lot of socially backward people from St Ives, he heard the unmistakable sound of someone scoring a five million point bonus by traversing a loop anti-clockwise with a small steel ball. Pushing aside some leaves he carried for just such an occasion, Stuart was amazed to see Pinball Fantasies, an incredibly fabulous pinball game with four magnificent tables and more playability than a goblin shell-and-pea game, and nowhere near as deadly to your health should you actually win.

Capturing the frisky game in a quickly fashioned mantrap, he rushed to town to tell the people and further the cause of really very good games indeed.
On the way he bumped into Jonathan. "Hello Jonathan," said Stuart, breathlessly. "Look at this incredibly fabulous pinball game." "Pinball?" asked Jonathan, his brow wrinkling in an endearing fashion. "I have never played a pinball game. Is it any good?" "Don’t be stupid," admonished Stuart, lightly punching him in the face. "It is stupendous. You just cannot get better than this. The tables are classics, the action never lets up, the satisfyingly huge bonuses are tricky but attainable, you can play for fun or strategically, you can have eight players taking part, and it is staggeringly addictive. And it looks good. And sounds better."
Jonathan put his arm around Stuart’s shoulders in a friendly and yet somehow sinisterly conspiratorial manner. "Concisely put," he nodded, "and a fine summary considering the enormous amount previously written about the game which means that repeating it would be pointless and irrelevant," he grinned. "I happen to have the A1200 version here, and it is exactly as you described, except it obviously looks better than the standard versions. And you can install it on a hard drive, although, inexplicably, this means you lose the groovy table-selection screen and music. Do you think we could come to some arrangement by which I can use your well-crafted paragraph and thus avoid writing a regurgative review myself? Oh, hang on, I’ve already done it. Thanks anyway. Bye."

And, clapping the bewildered Stuart on the shoulder and adroitly stealing his watch, Jonathan went on his way, whistling in a particularly smug and irritating style.
JONATHAN NASH

Amiga Power, Issue 32, December 1993, p.96



"I have never played a pinball game. Is it any good?"


Upper UPPERS A1200 Look, it is Pinball Fantasies, right? But with better graphics. What is the matter with you anyway? And it is hard-drive installable.
Downer DOWNERS Er, Er, there is no table-selection screen. Why, I have no idea, but at least it means I can put something in this box.

THE BOTTOM LINE
Apart from the improved graphics, exactly the same as the original. Although the standard version was more-or-less gameplay perfect, the smarter presentation adds quite a bit to the game. Fab.
91

P E R C E N T



Pinball fantasies logo  CD32  Gamer Gold

Pinball Fantasies * 21st Century * £32.99

Pinball fantasies CD32 There won’t be many Amiga gamers out there who won’t have been stunned by the majesty of Pinball Fantasies on their A500s. Well, now it is time to greet with open flippers the CD32 version. The original got rave reviews with most people ending up totally gobsmacked that a computer had managed to replicate what previously had been restricted to the confines of smoky bars. To all intents and purposes the content of Pinball Fantasies on the CD32 is the same as its older brother. The four tables featured are the same: Stones and Bones, Billion Dollar Gameshow, Speed Devils and the unforgettable Partyland.

Most people were very impressed by the graphical quality of the four original tables featured. Now, on the CD32 version those same four tables are resplendent in 256 colours. Each table is highly playable and gravely addictive, although I reckon the best two are Partyland and Stones and Bones (probably because I get my best scores on them!). One thing that immediately grabs you about the CD version is the quality of the music and samples that accompany the tables. The tunes have again been totally rerecorded and really give a feel of the genuine article.

In fact, Pinball Fantasies is so realistic if you have a pint of lager and a tab you would almost think you were in the boozer. The only complaint I could find is that there are no new tables to play. If you have never played Fantasies before this title is well worth inserting your money in the credit slot, but if you have already got it on the A500 I am not sure you will be able to justify it.
Simon Clays

Overall: 90%

Amiga Computing, Issue 66, December 1993, p.125


Pinball fantasies logo  CD32

O Pinball fantasies CD32 pinions are divided in the Amiga Format office. Richard Jones, a bit of a wizard with the silver ball and possibly the only man on earth who has the power to control gravity at wil, believes that pinball is a game without any element of chance. That is easy for him to say. Personally, I believe that chance plays more thana small part in the shiny ball game. Come to think about it, many is the time the ball eludes Richard’s preternatural control and slithers down the drain between his violently jerking flippers. If this is not chance, he must have chosen to ditch himself... strange tactic!

The pinball table is a closed system, all the variables are under the direct control of the laws of physics, therefore there can be no chance. Once we introduce chaos theory, and butterflies in Japan start affecting our game, the debate becomes even more heated. Then there is always the position of the moon which also needs to be taken into account...

The net effect of this conversation is that we play less pinball and drink less beer... the opportunity cost of philosophy, eh? One thing is for sure, if any game on earth is fundamentally analogue, it has to be pinball – world-class tennis is almost completely digital these days. So you could never successfully convert this mixture of genius, beer spawn and gravitational anomaly to the antiseptic environment of the computer – could you?

What a stupid bloody question. Digital Illusions did it almost a year ago with Pinball Dreams. They improved on it with Pinball Fantasies, and for a while we spent more time in the office after work than we did in the pub. Eventually we came to our senses and started playing real pinball, but for a while there we nearly earned our anoraks.

NOW IT IS OUT for CD32. Can it possibly improve on what is already one of the greatest games ever to grace the Amiga? Of course – there is 256 colour graphics for a start, with the already gorgeous tables now rendered even more gorgeous. On first impressions the gameplay seems to have been ruined by CD-isation. The screen is massive (well, our fabulous new Nicam stereo telly is, when compared to our old 1084S monitor) which is merely weird.
But the scrolling is much faster, and the motion of the ball smoother. For some reason (possibly the 50 frames per second animation) the act of scrolling from the bottom of the table to the top, and back again, at high speed is nowhere near as nausea inciting as it used to be. Digital Illusions have been freed of making allowances for the limitations of 16-bit technology. The ball trajectory algorithms are now all computed by the speedy 32-bit 68020... and it shows.

These enhancements are disconcerting at first. All the shots seem easier to make than on the Amiga 600 version and visions of truly huge scores start flashing before our eyes. A few more games dismiss these illusions and after a few days ‘hard playing (hey! Thre is no other way to play pinball!) these dreams are diminished, and it becomes obvious that Pinball Fantasies CD32 is actually more challenging than the computer version. How much of this can be ascribed to the joypad control method is a moot point, and of no interest to anyone.

THERE ARE ONLY two blots on this shining star of a game. Firstly, there is the excessive price. £32.95 is simply too much. What happened to lower prices on CD products? And secondly, and closely related, there is no reason why all four of the Pinball Dreams tables could not have been put on this disc as a bonus. There is no chance Pinball Dreams will ever stand alone as a CD32 product in the wake of Fantasies. For this tightness on the part of the publishers, this 95 per cent game gets downgraded a full 10 per cent.
Marcus Dyson

Amiga Format, Issue 53, November 1993, p.p.100-101

PINBALL
FANTASIES
PROGRAMMERS
Digital Illusions
PUBLISHER
21st Century 0235 851533
PRICE
£32.95
RELEASED
Out now

 

GRAPHICS
09 out of 10
256 colours, and it shows!

SOUND
08 out of 10
It is CD, innit?

ADDICTION
10 out of 10
It really did change my life!

PLAYABILITY
10 out of 10
It is pinball, innit?

VERDICT
"One of the greatest games on the Amiga is even better on CD32. Life would be a worse place without this disc, a truly ‘Classic CD’(crap mag pun)."
85%


Pinball fantasies logo  CD32

21st Centurys Digital-Flipper hat schon am Computer Maßstäbe gesetzt, auf Konsole ist er absolut konkurrenzlos: Vier tolle Tische in 256 Farben, nette CD-Musikbegleitung, eine astreine Steuerung und höchst realistische Bewegungen der Kugel machen das 69 Mark teure Game zu einem Klassiker! In Zahlen: 83 Prozent belohnt. (ms)

Amiga Joker, December 1993, p.83


Pinball fantasies logo  CD32

21st Century £29.99

Pinball fantasies CD32 While it does seem pointlessly stingy not to include Pinball Dreams on a full price re-release of an old game like this when you have got 650 megabytes of storage space to play with, that is not really a valid criticism of the game itself, so I will get on with it. This is the same game as the everyday 500 version, except there are apparently 256 colours on display. You do not, in all honestly, notice them at all unless you look at some of the bumpers really closely, but they are there anyway. The other main addition is a musical one, with a couple of new tunes on the table-selection screens, including an absolutely gorgeous mellow piano number reminiscent of the intro music from Agony which I listened to for hours before I could bring myself to play the game.

The game has not been changed at all, except there is not any disk swapping and the high-score table uses an awful lot of the CD32’s built-in save memory. It is the same weekend-swallowingly compulsive game that it used to be, and it still knocks spots off any other pinball game on this or any other format. If you have not got it for your Amiga, then do not miss this version.
STUART CAMPBELL

Amiga Power, Issue 32, December 1993, p.p.97-98

THE BOTTOM LINE
CD32 Almost indistinguishable from the ordinary game and no special use of the CD32 at all, and a bit steeply priced given the format and the age of the game, but still currently the best thing you can play on your CD32.
91

P E R C E N T


Pinball fantasies logo  CD32  CU Amiga Screen Star

That ball just keeps rolling, as 21st Century take the sequel to Pinball Dreams and crank it up a notch. Tony Dillon gets on his platform boots.

When Dan reviewed the standard Amiga version of Pinball Fantasies, he was not too impressed. I, on the other hand, absolutely loved it, and there lies the problem with reviewing a game like this – you either love it or you don’t. Pinball has always had a cult feel about it, and if you’re not in, you’re out. But enough of these clichés – down to brass tacks.

ROLLING ALONG
Pinball fantasies CD32 In essence, Pinball Fantasies continues where Pinball Dreams left off. You have four new tables, each based on their own theme, and each crammed full of flashing lights, spinning bumpers, springs, buttons, bonuses and traps – basically everything you would normally see on a pin table. As always, you have to somehow guide a small polished steel ball through these hellish mazes using only a couple of flippers at the bottom of the screen. To begin with, there is Partyland. Based on the ever-popular Funfair idea, the table is laid out with roller coasters and other lunch returning rides, and special ice-cream bonuses. Next up the ladder is Billion Dollar Game Show, with your host with the oversized smile Keith McTeeth. Win cash prizes and a dream holiday in the Caribbean for two. Or you can try your hand at the driving wheel with Speed Devils, complete with an off-road area and pit stops for points. Finally there is the obligatory horror table, Stones And Bones, with more gore than a Freddy film.

The biggest difference between this and Dreams is that you get more than two flippers on each table. At strategic points around the tables, extra flippers are placed, just to make those extra bonuses that little harder to catch. Some rat runs can only be reached by these extra flippers, and some of the flippers can only be reached when the ball is whizzing about at high speed, so fast reflexes are most definitely called for!

Each table is quite long – over two screens high in fact, and the screen scrolls to follow the ball. This might seem a little disorientating in theory, especially when the ball has a full head of steam behind it. In practise though, it works very nicely. After all, when playing a real pin table your eyes will follow the ball, so why shouldn’t the screen on this? That is not to say that you do not lose sight of the ball repeatedly, but then again who wants to play a slow pinball machine?

There have been many attempts at pinball simulators, but none before these two have ever really enjoyed any success. Some fail because they just are not realistic enough, but most fail because they do not feel right. Pinball machines have a definite feel, and it is not an easy one to reproduce. Judging the angle the ball will come off the bumpers is a skill that takes time to learn, and can be very gratifying once acquired, but most games just completely fail to emulate that, and end up feeling dull and lifeless. Pinball Fantasies is a completely different kettle of fish. In short it is pinball to a T.

The ball is perfect in every way. Every single knock and bump leaves it reacting exactly how you would expect it to, and the design of each table is such that everything works as it would in real life. Indeed, one of the things that Digital Illusions stresses in their designs is that anything included in one of their tables must be feasibly possible in real life. Even if the electromagnetic mechanisms needed are to intricate to produce right now, it must still work on paper, or the idea is not included.

SINGING A SONG
But what you really want to know is how has the game been improved for the CD32? Well, the main initial difference is, of course, the graphics. If you think the game looked good before, then take a look at the glorious 256 colour tables on these pages. Graphic artist Marcus Nystrom has had his work cut out improving the look of the game, but you have to admit it looks even more like the real thing now.

Sound, too, has had a serious boost. Olof Gustafsson has written completely new tunes for the game, and recorded them professionally to take advantage of the CD32 capabilities. As a result you have some stunning music playing while four channel stereo sound effects top the aural experience. I have to say, it improves the game even further, adding to the atmosphere and tension like you would not believe.

All in all, though, Pinball Fantasies is much the same as the standard Amiga version. This is no bad thing, of course, if you happen to like the original. Even so, this is not a true example of what the CD32 is capable of. It would have been nice to have seen more tables, perhaps both Pinball games rolled into one package. Still, it is a great game by any measure, and one of the most addictive the CD32 will see for a while.

CU Amiga, September 1993, "CD32 Special", p.p.24-25



"Graphic artist Marcus Nystrom has had his work cut out improving the look of the game, but you have to admit it looks even more like the real thing now."

QUOTINGS AND MUSINGS
We asked project manager Fredrik Liliegren of Digital Illusions what his thoughts were on Commodore’s new darling.

"Basically, it is the best available console. It’s a fair price, much better than the Mega CD. It is a good thing that it is on CD too, as that means less piracy if the games are big enough. On the other side, though, a CD takes a long time to fill. I think that for the first few months, the only games that appear will be Amiga ports with different music. Because it will take so long to fill a disc, there will be fewer releases, but they will be better games. Commodore should have fitted it with FastRAM though. At the moment it runs twice as fast as a normal Amiga – with FastRAM it could have run five times faster".

SECOND CENTURY
The man at the top of the 21st Century ladder has just published his 200th game, and is feeling pretty happy about the whole thing. Andrew Hewson, ex-boss of Hewson Consultants, and one time freelance writer for the sadly defunct Sinclair User magazine, has been in this industry longer than most people remember there being an industry. Memorable moments in this giant’s career include the classics Uridium and Paradroid, and who can forget the unbelievable Southern Bell a faithful simulation of the London to Brighton train ride!



"It would have been nice to have seen more tables, perhaps both pinball games rolled into one package. Still, it is a great game by any measure, and one of the most addictive the CD32 will see for a while. "

21st CENTURY: £29.99
21ST CENTURY ENTERTAINMENT LTD., WESTBROOK STREET, BLEWBURY, OXFORDSHIRE. TEL: 0235 851852
RELEASE DATE:
GENRE:
TEAM:
CONTROLS:
NUMBER OF DISCS:
NUMBER OF PLAYERS:
 
SEPTEMBER
PINBALL SIM
DIGITAL ILLUSIONS
JOYPAD
1
4
 
GRAPHICS
SOUND
LASTABILITY
PLAYABILITY
87%
90%
81%
88%
The ultimate pinball simulation. Wow.
OVERALL: 85%