P ac is back! At long last the Amiga version of the arcade smash Pacland is available. As Pacman your quest is to help a lost fairy back to Fairyland. To succeed you must pass through towns, scale rugged mountains, forge dangerous ravines and trek across deserts. Your progress is hindered by Inky, Blinky, Pinky, Clyde and Sue. These persistent ghosts will try to stop you in a variety of ways, from running over you with cars and buses to jumping up and down on your head with a pogo stick. Your only protection against the ghosts are the power pills that are dotted around the island. Eat one of these and you will be able to take revenge on the helpless spectres.
If you succeed in getting to Fairyland the Queen will give you a pair of flying boots to speed you on your return journey. But that is not it. What should be waiting for you when get home but another lost fairy, so it is off again but this time there is more to negotiate.
I could not wait to start playing Pacland. I was expecting great things from the Amiga version – but I was sorely disappointed.
The graphics in the background are good, in fact they are almost identical to the arcade original. The foreground sprites are adequate but are not to the same standard as the background, just take a look at Pac’s conk, what a hooter (Barry PacManilow?)!
The sound is faithful to the arcade version but a few spot effects are missing. What really lets Pacland down is the gameplay. The playing area jerks nauseously from right to left and that is unforgivable. The Amiga is capable of perfectly smooth scrolling as proven in Pacmania which was an excellent conversion.
Not only is the scrolling awful but the game is riddled with bugs. For example, you can end a jump by landing on solid ground and be swallowed up by the earth!
There are also many features on the arcade version that are missing from the Amiga game: there is no parallax scrolling; you cannot choose the trip number; the list is quite lengthy. Due to the scrolling and bugs you are probably not going to want to play Pacland for very long.
Pacland could have been converted to the Amiga almost perfectly but Quicksilva have made a real pig’s ear of it. If you like Pacland then I suggest you shovel your twenty quid into the old arcade game and steer clear of this.
CU Amiga, June 1989, p.63
Grandslam, Amiga £19.95
After a hard day at work, Pacman likes nothing better than to return to his home in Pacland and relax with his family. Unfortunately, he can't refuse a soul in trouble, so when a lost little fairy comes to him for help, who is he to refuse?
All across Pacland are many hazards, including Pac's enemies the ghosts which are far too much for a little fairy to overcome alone. So Pacman puts his best shoes on and pops the fairy under his hat for the adventure.
Zzap! Issue 50, June 1989, p.39