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Overkill logo  AGA


Overkill I remember late nights in the coffee bar at University desperately trying to master Defender just so I could show off to my friends. It's a pity I never got the hang of it - too many buttons, you see. Anyway, Mark Sibly, the guy responsible for Blitz Basic and Woody's World, must have had the same problem 'cos he's put together the perfect version for spuds like me. One joystick to steer, one button to fire and hit space for a time sensitive shield. Perfect.

The idea in Overkill is to drop a team of assault marines onto a planet's surface and then help them get to the deposits of Trilithium crystals so that they can be destroyed before the aliens pick them up. Apparently, these crystals have a mutating effect on the bad guys, transforming them into even more dangerous beasties. So, catch the marines as they parachute in, pick them up when they signal, and meanwhile blast every green nasty that comes your way. Of course, it's not as simple as that. After Level One these aliens are no push over. Not only do they hover up and down they also chase you and turn into bloody huge worms that take loads of hits to kill. It gets very tough very rapidly. To help you along the aliens will occasionally drop weapon power-ups giving the ship a faster laser, three way fire, napalm, nukes... you get the idea.

This is one of the first true AGA-only games so it's a visual and aural treat. Well, almost. The intro music is a pulsing heavy metal beat which, sadly, doesn't carry over into the main game. The spot effects though are suitably spooky. As for the graphics, the backdrops are super smooth with an exquisite double parallax effect on the second level. This is how shoot 'em ups should look! However, the main sprites, both your ship and the nasties, could have done with a lot more work. The marines, in particular, look like refugees from a Lowry painting.

Niggles aside, the playability is top notch. The whole thing is so slick with your ship gliding along and performing the ubiquitous 180 degree turn like a pro. The aliens chase you with deadly polished precision. The difficulty curve is pitched just right - you'll soon progress beyond Level One but after that you'll need to really hone your joystick skills to push further. Also, there's a good variety of aliens to destroy, each with their own characteristics. However, I would have liked to have seen some bigger bosses but you can't have everything.

Overkill is not perfect, this type of game has been done better before. But, in terms of sheer playability, it knocks Blastar for six. Better remember though you'll need an AGA machine to play it.
Jon Sloan

CU Amiga, November 1993, p.80 (Blastar vs. Overkill)


Overkill CD32 logo  &   Lunar-C CD32 logo   CD32

Mindscape * £29.99 * Out now

Overkill Is there anyone out there who does not like Defender? Well, silly question because there must be, and if you are one of those people, wake up and smell the coffee. Overkill is Defender for the Nineties and was originally released back in September ’93, when, somewhat surprisingly, it was the first AGA-only game. You do not need to know that it is set in 2690 AD, somewhere in the solar system, only that it is incredibly smooth and wonderfully quick. Yes, Overkill is a horizontally-scrolling shoot-em-up and you have seen them before but it is still great fun.

Also included in this tidy package is another space shoot-em-up, Lunar-C (geddit?). This gives you pretty much more of the same sort of space age laser death action, as you battle the Sirian forces, destroying wave after wave of evil alien fiends. It is incredibly easy at first by complacency is soon replaced by panic and some frantic joystick manoeuvring. Collect the power-up tokens and blast to your heart’s content. Overkill is the best of the two and at £30 this pair of sharp shooters are reasonable value for money.
Stephen Bradley


Amiga Format, Issue 55, January 1994, p.85

Overkill CD32 logo  &   Lunar-C CD32 logo   CD32

Im letzten Heft düste Mindscapes "Defender"-Klon noch über den 1200er; für 79 Credits landet der Horizontalscroller jetzt auch auf der Multimedia-Konsole. Die Unterschiede zum Vorflieger beschränken sich allerdings auf eine leicht verbesserte Pad-Steuerung, dafür gibt es hier als Dreingabe noch die nette "R-Type"-Ballerei Lunar-C. Und zwei Knaller auf einer Scheibe sind uns allemal 72 Prozent wert. (rl)

Amiga Joker, December 1993, p.83

Overkill CD32 logo  &   Lunar-C CD32 logo   CD32

Mindscape £29.99

Overkill CD32 Along with Zool’s extra level, this release contains the only actual new thing on the CD32 this month. The console release of Vision’s fab Strike Force-inspired shoot-em-up comes packaged with another game, a horizontally-scrolling blaster by the name of Lunar-C. Lunar-C is reminiscent of Project-X in many ways (the various weapons systems are all but identical), but, amazingly, it is even harder. Almost impossibly hard, in fact, with waves of lightning fast and heavily armoured enemies hurtling towards your snail’s-pace, weedy-weaponed starship within seconds of the start, and not letting up from then on. The stages seem to last for days, and when you finally do finish one, the next one is much the same. And certainly not worth the colossal effort you will have had to put in to get that far, frankly. If Lunar-C was a freebie bonus game stuck onto the CD for laughs then you could not complain, but the ordinary version of Overkill sells for 20 quid, and I object to forcing buyers to fork out an extra tenner for it on the strength of another game that is not worthy the money.

Overkill is an excellent game, but it is difficult to recommend it in this format.
Stuart Campbell

Amiga Power, Issue 33, January 1994, p.99

CD32 Great Defender-type shoot-em-up, hampered by the addition of 10 quid to the price to pay for a frankly duff horizontal blaster. A mistake, frankly.

Overkill CD32 logo  &   Lunar-C CD32 logo   CD32

£29.99 – Mindscape – 0444 482545
Overkill CD32
S hovelware this might be, but it is darn good shovelware all the same. Already available on the A1200, Overkill is modelled on the wireframe arcade hit of yesteryear, Defender. Although the new game has been tarted up with layer upon layer of scrolling parallax backgrounds and the ship under your control can pick up a number of power ups to increase your chances of success, the basic gameplay is almost exactly the same as the aging coin op classic.

The idea behind Overkill is to drop off a team of assault marines onto a planet's surface in an effort to destroy a number of valuable Trilithium crystal deposits which an enemy race is trying to get their hands on. Each marine has an explosive charge which they can attach to a crystal in order to blow it up. Once they have achieved this objective, it is then up to you to steer the assault craft back to the waiting marine, pick them up to the next crystal to be disposed of. While your men are taking care of the crystals, you have got to defend them by blasting any alien attack ships out of the stratosphere. This is, of course, easier said than done, as the aliens have a number of tricks up their sleeves, not least of which is the ability to mutate into even more hideous and dangerous opponents once they have digested the nearest Trilithium crystal.

Able to fly your ship either left or right, across a smoothly scrolling landscape, it is best to use the small on-screen radar to locate the alien nasties and then zoom off to give them a bit of nuclear armageddon. After level one, things get decidedly more difficult, with fiercer attack waves, and many more aliens to slaughter.

Everything looks extremely lush – that is, except for the abysmal main sprites. Both your ship and detachment of marines are spindly looking things which detracts what is, otherwise, a great looking game. Soundwise, there is a thumping intro track which really sets up a great atmosphere, and the in-game sound effects are just as spooky.

Overall, Overkill is a very polished game which makes full use of the 256 colours at its disposal. The CD32's joypad controls are responsive, there's tons to do and the action doesn't relent for a minute, Turn down the lights, crank up the volume and get ready for some serious blasting.


CU Amiga, January 1994, p.65

Not content with giving you one game on the disc, Mindscape have included an extra game as a special bonus. And what a game it is! Well, actually, it is a fairly direct copy of Team 17's Project-X game – but then Team 17's classic blast was highly derivative itself.

Lunar-C is a horizontally scrolling shoot-'em-up that comes complete with power ups and the usual army of marauding alien bugs and beasts. Things start off sluggishly, thanks to your ship's poor response, but once you have managed to blast a few aliens and pick up the power-ups they leave behind, you will be able to improve both the speed and handling of your craft as well as bolting-on all manner of weapons and armaments.

The most annoying thing about the game is some of the rather fiersome attack waves which speed onto the screen at an astonishing rate and really don't give you much of a chance. Apart from that little niggle, however, this is a brilliant blast. The game's designers have also come up with a novel way of representing the number of lives you have left. These are shown as a power bar which means that you can get hit a number of times before exploding and dying, rather than exploding and having to wait for your craft to rematerialise on screen; this helps keep the pace of the game at a breakneck speed. Addictive stuff!

Lunar-C CD32