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Operation Thunderbolt logo

Pazifisten und Tierschützer sollten jetzt besser wegschauen, denn hier kommt eine weitere Metzel-Orgie von „Ocean“. Und die ist keineswegs friedfertiger als ihre diversen Vorgänger, sondern eher das genaue Gegenteil!

Operation Thunderbolt Vor ungefähr zwei Jahren tauchte in den Spielhallen ein Automat mit einer MG vorne dran auf; das Ding hieß „Operation Fuchs“ oder „Wiesel“ oder so ähnlich (ja, es is‘ lange her!). Und da es sich binnen kurzem zu einem echten Renner entwickelt hatte, machte sich die Software-Company aus Manchester auch gleich an die Konvertierung. Die Freude währte (dank BPS) nicht lange; doch schon bald erschien der Nachfolge-Automat, diesmal sogar mit zwei MG’s! Jetzt gibt’s auch dazu eine Umsetzung für den Amiga – mal sehen, wie lange sich Operation Thunderbolt in öffentlichen Ladenregalen halten kann...

Die Vorgeschichte: Eine DC 10 wurde nach „Kalubya“ (das liegt - zufälligerweise - genau da, wo sich in meinen alten Schulatlas noch Libyen befunden hat! Entführt. Die Forderungen der Terroristen sind unerfüllbar, und so werden zwei Soldner losgeschickt, um die mittlerweile über das ganze Land verteilten Passagiere zu befreien.

Operation Thunderbolt Ganz im Stil des Vorganger müssen sich der oder die Spieler durch acht verschiedene Level kämpfen und alles meucheln, was ihnen vor den Joystick (oder die Maus) kommt. Und das ist eine ganze Menge: haufenweise(!) Terroristen, Panzer, Hubschrauber, Jeeps, Hind-Helicopter (das sind die ganz großen), Kanonenboote, MIGs – bei dem Aufgebot würde selbst Rambo blaß werden! Gelegentlich tauchen Hunde oder Katze auf dem Bildschirm auf, die man ebenfalls abschießen muß, um an mehr Munition zu gelangen; außerdem segeln Kisten vom Himmel, die Granaten, kugelsichere Westen, Zielfernrohre, Energietränke oder wiederum Munition enthalten. In den Leveln vier und sechs lauern besonders widerstandsfähige Supergegner, und am Ende des letzten Levels muß man mittels Fangschuß den Piloten retten.

Amiga Joker Hit Ocean hat für dieses Game eine Auszeichnung für die Automatenumsetzung des Jahres erhalten, und das nicht ohne Grund: Man findet praktisch alle Features der Arcade-Maschine wieder, so wackelt z.B. der Screen, wenn man per Boot oder Jeep unterwegs ist, die komplette Sprachausgabe ist vorhanden, Grafik und Sound sind praktisch eins zu eins zum Automaten – eigentlich merkt man nur am gelegentlichen Nachladen, daß man vor’m Amiga sitzt.
Die Handhabung ist Top, das Spiel lädt schnell und läßt sich jederzeit pausen oder abbrechen. Außer den üblichen von links nach rechts scrollenden Leveln kommen sogar einige vor, in denen das Szenario im 3D-Style auf den Spieler zuscrollt!!

Natürlich ist Operation Thunderbolt trotzdem absolut ungeeignet für Leute, die Kriegsspiele verabscheuen, denn an Brutalität wurde wirklich nicht gespart. Wer dagegen seine Aggressionen am liebsten an Terroristen und Miezekatzen ausläßt, wird seine helle Freude haben – zumindest bis die BPS wider zur „Operation Index“ schreitet! Und das kann in diesem Fall nicht sehr lange dauern... (mm)

Amiga Joker, February 1990, p.?

Der Amiga Joker meint:
"Vorsicht: Operation Thunderbolt ist ein knallhartes Actionspiel für blutrünstige Freizeit-Söldner!"

amiga joker
Operation Thunderbolt
Grafik: 91%
Sound: 82%
Handhabung: 94%
Motivation: 85%

Für Experten
Preis: ca 69,- dm
Hersteller: Ocean
Bezug: Bomico
Elbinger Str. 1
6000 Frankfurt 90
Tel.: 0 69/70 60 50

Spezialität: Zwei Disks, ausnahmsweise werden sogar beide Laufwerke unterstützt, aber leider keine Highscores gesaved.

Operation Thunderbolt logo   Gold Medal Award

Ocean, C64 £9.99 cassette, £14.99 disk; Amiga £24.99

Operation Thunderbolt It's been a long time since Roy Adams last saw combat. Now another crisis has erupted, placing the fate of hundreds of innocent civilians in the balance.
A DC-10 has been hijacked by Arab terrorists and diverted to Kalubya, North Africa. The terrorist demands are predictable, their threats ruthless. Unless 23 of their terrorist comrades re released within ten hours, the passengers will be slaughtered one by one.
Roy Adams is called in and, due to a massive increase in military spending, is accompanied by another 'use-bullets-like-water' comrade – Hardy Jones.

Operation Thunderbolt starts off with the two heroes walking down main road into the country to face an endless onslaught of Arab terrorists in this move-into-the-screen, 3-D stage. These quite happily blast away and throw grenades at the would-be rescuers, draining energy with each hit.

A round of three sends the bad guys on their way to Allah, better still a well-placed rocket does wonders when things get busy. But it is best to save the rockets for such minor inconveniences as MiG-25 Supersonic jets and a Jetranger with troops shooting a heavy machine gun out of the doors.

Our heroes have their own mighty resources to call on though – crates dropped form supply aircraft can be blasted to collect a variety of items to help in the battles. Besides all-important ammo there's a laser sight, arguably the important add-on as it puts a red sight on screen for either Roy or Hardy to use for more accurate fire (only one laser sight available, sadly). Also useful is body armour (reducing any damage taken by half), power drink (restoring lost energy) and the rarely found first aid kit which is even better at healing wounds. More often than not your so called 'friend' may try to pinch a filling item off you by shooting it before it goes off the screen, so shoot it again to get it back the other way!

Make it through the onslaught to the church and a spy inside tells you where to go next for more ammo and info on the location of the hostages. Now the enemy's getting really nasty, bringing in heavily armed gunship helicopters!

At the end of the level there is the ammo depot, grab as much as you can, learn the location of the hostages and blow the depot. Now Roy and Handy are getting somewhere! With a jeep for transport the two combatants race along through a 3-D jungle road. The enemy sends in rocket equipped MiG-25s, Hind gunships, tanks and jeeps all together!

Operation Thunderbolt Inside the horizontally-scrolling enemy hide-out things are no less action-packed, the terrorists are everywhere and have a Russian Advisor in control. What makes combat tricky is the presence of hostages. Try not to shoot all eight (or any come to think of it) and blow away that Russian Advisor to complete the level.

It comes as no surprise to learn that not all of the hostages have been rescued, they've been split up into groups and another group are held at the enemy's HQ. Getting there is via a little 3-D jaunt in a patrol boat. Enemy torpedo boats and aircraft provide the necessary distractions. After this it's back to the horizontal-scroll for a tour around the enemy HQ. Eight more hostages are to be rescued from their cells by blasting the locks on the doors.

Shooting all the hostages is fatal to the mission but if the two gun-toting good guys make it through with hostages intact then it's onto the final location – Kalubya airport. This is a 3-D section with you going straight down the runway to the airliner at the end. Make it to the plane and you run down the aisle, gunning down the terrorists. But some of the hostages are running towards you as well, so mindless blasting is out.

The terrorist leader Espenosa has one more ace left up his sleeve, namely the pilot. You must shoot the leader and not the hostage in a RoboCop-type scene. Shoot the Captain and it looks as if your African holiday will be extended indefinitely!

Zzap, Issue 57, January 1990, pp.14-15

Robin Hogg While all eyes are on Chase HQ for Xmas, Ocean's second big-name coin-op conversion is here now and it is awesome! The 64 game gets full marks for effort with not just the Op Wolf-style horizontal levels to fight through but also the 3-D levels which work well. The frame update is smooth with buildings scrolling past, men running out of the screen, and jeeps driving past in a convincing manner (considering it's two games in one it's a very good effect).
What drew to the 64 game were the great enemy sprites, with a lot more shading and detail about them than the stick figures in Wolf: they move real fast as well!
Concerning the Amiga game, just saying it is the arcade game isn't enough as Thunderbolt actually improves on it with an ace Jonathan Dunn tune, smoother moving and slightly more detailed graphics. There's also a facility for two mice (mouses?) or joysticks – a bit better than those cheap plastic guns bolted onto the coin-op that's for sure!!

Phil King It's great to see the two-player option working well on both versions. Like in the arcades, some real off-screen fights can start when one player nicks the other player's extra ammunition, laser sight, or much needed extra energy! If both of you keep firing at a crate item it can quickly develop into a ridiculous game of ping-pong as the equipment gets bounced back and forth across the screen!
On the graphics front it's all extremely attractive with good horizontal scrolling, manic blasting of the most violent kind and some good 3-D scenes. If you like your violence on the major scale then this is the one for you (and another blood-thirsty frend!).

Stuart Wynne The 64 game has good sound effects and a decent Matthew Cannon tune while the Amiga benefits from some great samples – you rally do begin to feel sorry for those cats and dogs that get shot! And in pretty much every other respect the Amiga game amazes. Tremendous speed, jaw dropping animation and superb graphics. Amiga Operation Thunderbolt is in a league of its own when it comes to blast-'em-ups – it's genuinely arcade perfect. In short, a quantum leap over Op Wolf. For the C64 – which had a great Op Wolf conversion – the sequel dramatically improved graphics, playability in short – double the gameplay and double the action. Amazing.


Great mouse, lightgun, and joystick options. Multi-load is apparent but cleverly constructed with two levels per load.
Authentic backdrops with great shading and detail in the soldier sprites.
Good title tune and atmospheric level-end and death tunes. Better than average spot effects but no in-game tunes.
Now that there's two-player action the team spirit element of the game shines through in fine style.
Eight levels compared to the Wolf's. six with two types of gameplay and challenge within the one game.

A difficult coin-op to convert but one that's emerged as well presented, highly playable, and great fun.


Literally arcade perfect all the way through with the coin-op's attract mode and the level completion screens. There's even a Spectrum – i.e. mass attack – emulator hidden away in the game!
Effectively they ARE the graphics from the coin-op but unbelievably they've been improved upon!
A host of near perfect samples together with a moody title tune and enjoyable inter-level music.
Instantly playable even if it didn't have the Thunderbolt name to attract the gamesplayer.
The more you play it the better it gets and boy, is there a challenge in this game!

We're not talking an Amiga conversion of the coin-op here; we're talking the coin-op in an Amiga!