ust why Ocean decided to name a puzzle game, that's promoting a snack, after a track by Madness is anyone's guess. But I suppose they had their reasons. Still, silly names aside, what's the game all about?
It's a puzzler which is, in concept, very similar to Ocean's earlier effort, Pushover. Given that they were both written by the same bloke I suppose you couldn't really call it a coincidence. The game stars Colin Curly, that strange dog-like creature who also stars in the Quaver ads. You know, whenever he gets a Quaver he goes completely curly and eats just about everything in sight (I still don't understand why eating something that's supposed to counter hunger should make you so hungry). Anyway, Quavers feature strongly in the gameplay with a packet designating the start and end of each level.
Inside the machine Pushover has warped into a totally new game consisting of tiles or platforms which Colin stands on. To escape he's got to reach the packet of Quavers at the end of the level by jumping from platform to platform. The snag is that the platforms close when he jumps off them and he's got to close every one to complete the level. To make matters worse some of the platforms have different abilities, which can affect the other ones or even Colin himself. For instance, some cause all the others to open again or catapult Colin off at an angle. If that wasn't bad enough he's got to complete it all in a set time limit! It's up to you to use your joystick skills and keen brain to guide Colin on the best route to take through the maze of platforms.
Fortunately, old Colin is a pretty limber dog creature and, if you hold the fire button down, can leap further or higher than normal – the pay off for this is that he's often stunned when he lands losing you precious seconds.
All in all, One Step Beyond is a fun game. The puzzles aren't too hard but there's 100 levels so they should keep you going for a while. The music is plain, but not too intrusive, and the graphics, though simple, are workman-like. Colin himself is OK as licensed beings go, but he is a little tricky to control, which can be frustrating at times. Still, fans of the genre will like it.
CU Amiga, September 1993, p.66