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Nigel Mansell's World Championship logo
Gerade eben ist "Lotus III" in die Hitparaden gerast, da schickt Gremlin schon den nächsten Boliden auf die Strecke. Am Steuer sitzt der britische Formel I-Weltmeister - und langweilt sich schrecklich.

Nigel Mansell's World Championship Da mag der gute Nigel noch so siegessicher von der Packung grinsen, diesmal hat er leider auf die falschen Pferdestärken gesetzt. Dabei fällt es schwer, hier einen Schuldigen auszumachen: Der Rennstall aus Sheffield zählt bekanntlich zu den ersten Adressen im digitalen Motorsport, der Namensgeber ist einer der erfolgreichsten Formel 1-Piloten, und das Spiel selbst weist eigentlich keine gravierenden Schwächen auf - "nur" das gewisse Etwas fehlt...

Sobald man sich durch Poster, Autogrammkarte und T-Shirt-bestellschein bis zum Vorspann durchgewühlt hat, wird man von fetziger Musik auf die kommenden Geschehnisse eingestimmt. Zunächst darf in hübsch gestalteten Menüs zwischen kompletter Saison, Einzelrennen und ein paar Proberunden auf den insgesamt 16 Kursen gewählt werden: bei diesen Trockenübungen ertönt sogar die Stimme des großen Meisters, der einem etwa rät, endlich den nächsten Gang einzulegen. Außerdem kann man seinen Wagen mit verschiedenen Gummis besohlen, ihnen windschlüpfriger machen und mit automatischer oder manueller Schaltung ausrüsten; darüber hinaus ist die Abstufung des Getriebes einstellbar.

Wer sich für die ganze Saison angemeldet hat, muß vor jedem Rennen zuerst eine Qualifikationsrunde drehen. Steht die Startposition somit fest, wird losgebrettert, wobei das Geschehen stets aus der Sicht des Fahrers zu sehen ist. Auf dem Screen erscheinen die üblichen Anzeigen für Geschwindigkeit, Drehzahl, eingelegten Gang, Position und Rundennummer, dazu gibt's eine Art Radarschirm, der darüber informiert, wo sich die übrigen elf Teilnehmer gerade aufhalten. Die farbenfrohe 3D-Optik (eine Mischung aus Vektor- und Bitmap-Grafik) bewegt sich blitzschnell und auch halbwegs flüssig, soundmäßig muß man sich im Cockpit allerdings mit gelegentlichen Schepper- und Quietgeräuschen begnügen; Musik erklingt nur in den Menüs. Ja, und die exakt arbeitende und leicht beherrschbare Sticksteuerung macht das Gewinnen fast zum Kinderspiel - wer sich einmal vom Feld abgesetzt hat, braucht eigentlich keine Angst mehr vor den lahmen Computergegnern zu haben.

Genau das ist denn auch der wunde Punkt, denn eingebaute Boxenstops hin, fehlender Zwei-Spieler-Modus her: Bei Nigel Mansell will einfach kein rechter Spielspaß aufkommen. Die durch die Bank geglückte technische Umsetzung ändert daran genau so wenig wie die beigelegten Gimmicks oder der Trainingsmodus, der hier sinnigerweise "Fahrschule" heißt. Man fährt halt so vor sich hin, doch die Spannung und Dramatik eines Formel I-Rennens, bei dem es auf jeden Millimeter und jede Zehntelsekunde ankommt, sucht man vergebens. Schade, denn sowohl Gremlin als auch der Weltmeister wären ihrem guten Ruf eigentlich ein bißchen mehr schuldig gewesen... (C. Borgmeier)

Amiga Joker, January 1993, p.44

NIGEL MANSELL
(GREMLIN)
FORMEL 1 - RASEREI
70%
"SPRÖDE"
Amiga Joker
GRAFIK
ANIMATION
MUSIK
SOUND-FX
HANDHABUNG
DAUERSPAß
77%
-  
72%
64%
82%
61%
VARIABEL
PREIS DM 79,-
SPEICHERBEDARF
DISKS/ZWEITFLOPPY
HD-INSTALLATION
SPEICHERBAR
DEUTSCH
1 MB
2/JA
JA
NEIN
ANLEITUNG


Nigel Mansell's World Championship logo

Formula One Grand Prix champions are few and far between, but Gremlin have found themselves one.

Game: Nigel Mansell’s World Championship
Publisher: Gremlin
Authors: Damien Hibbard (code), Damon Godley (graphics), Matthew Donkin (track designer), Michael Hirst (track designer), Patrick Phelan (music and sound)
Price: £29.99
Release: Out now

A Nigel Mansell's World Championship ah yes. The thrill of the race, the heart-pounding rush as you take a competitor on the inside of the chicane, the grim determination clouding your face as you zoom up the straight. We are in the motor racing world, and I love it. Now, I will have to admit right away that I do not know a lot about this sport, but maybe there is not that much to know. I mean, isn’t it just a load of people who like to drive cars very fast getting together and, er, trying to drive faster than each other? I mean, that is right, isn’t it?

The game bears Nigel Mansell’s name, and it is going to be popular because he is. It has got his picture on the front and everything. But a lot of people have been waiting to see what the game is like. Thus starts the controversy, because most people in the office who copped a look while I was playing expressed disappointment, some quite violently, and came out with some very valid reasons why it is noth worth buying. Somebody chucked a copy of Vroom at me to prove the point, and it all started to look a bit inevitable. But then comes the big question – why did I have so much fun playing it? Why is it that I am going to sneak it out of the office so that I can play it at home? These questions need to be answered.

All right, let us talk about the game. It is a bit of a halfway house, being a cross between a simulator and an arcade game. You play Nigel Mansell, although you can change your name if you want, and you take part in the full 1992 Grand Prix season. As well as going for the full season you can also choose to race one circuit, from any of the Grand Prix tracks, in a one-off. If you are new to all this, like me, then you get a chance to practice a course without the hindrance of other cars, and there is also an option to improve your driving with Nige himself. Unfortunately, this is a bit crap. You go round the track and a picture of Nige appears on the screen to tell you what you are doing wrong. There is a track line to give you an indication of where you should be on the road, which is very handy, but Nige’s comments are mainly restricted to completely obvious things like “keep on the road” and “go on, speed up”. Thanks, Nigel.

This aside, you really want to get stuck into the races and start enjoying the game itself. If you are doing a single track race, you are given a choice of where you want to race first of all. The tracks are not completely accurate representations of the real thing (for some reason the Silverstone is two years out of date, so I am reliably told), but they are fun anyway and they all vary in difficulty and require different driving skills. The weather conditions during the race depend on where you are racing (obviously, it is not going to be anything but sunny in Mexico). Sometimes there might me some rain or threatening clouds, and all this combines to give you a lot of variety in the races you will be running.

Nigel Mansell's World Championship THE HITS KEEP ON COMING
Before you start you can set up your car using the Tuning Your Car option. Here you can choose what type of tyres you want to use – hard, soft, wet (that is worth an ‘ooer’, I think). Obviously, if it is raining you want to choose wet, but if the rein stops you might want to go into the pits and change them, as they wear out quicker. Soft tyres improve the grip and make cornering easier, but need changing more often (maybe twice in the race). In this section you also choose your gear ratio between low, medium and high – low gives you good acceleration but reduces the top speed, medium has a balance of speed and acceleration and high gives top speed with less acceleration. You pays your money, you makes your choice. You can choose between automatic and manual gears, but I prefer auto because you do not really want to be bothered changing gears while you are roaring round a track. But you do get more control with manual gears.

OZONE FRIENDLY AEROFOIL
Finally you can choose how your aerofoil is positioned, which affects cornering and all that stuff. I left all these setting on default, except when the weather conditions looked a bit menacing.
Before racing you can also change the control method between mouse, joystick or keyboard. Go for the joystick, it is more exciting. While we are on control, you can also use the FreeWheel joystick. This looks like a steering wheel (actually I suppose it is a steering wheel) and you hold it in mid air and steer it to control your car. It is not supplied with the game, so I did not have a chance to use it, but it undoubtedly makes you look a complete floppy brain while you are playing.

You can go straight to the race, but you won’t be positioned very well on the starting grid. Instead, you can choose to qualify, where you have to do one lap and the time you take determines where you are on the grid. There are a couple of other cars which you have to avoid, but you are not actually competing against them. Once this lap is done, you are ready to go. The first thing you notice is that the graphics are rather smart. The backdrops look attractive and atmospheric, and the cars themselves are impressive. The sound effects are a bit weak though – acceleration sounds more like an electric shaver. Still. You get used to it quickly and it is good to have the sounds to give you some impression of being on the circuit. And the racing itself? Very exciting. I got completely hooked on this, mainly because after a few races you really start getting the hang of the controls and actually doing well. It is not as smooth as Vroom, but it looks a lot nicer, and there is more excitement generated by the Grand Prix atmosphere and the fact that you are Nigel Mansell. It is not as thorough a simulator as F1GP but its arcade feel makes this unimportant. It is how much fun you have while playing a game that really counts and I had loads. If you have got Formula One Grand Prix or Vroom and you are happy with those thank you very much, then you probably won’t need this. But if you are looking for your first racing game, and you fancy soaking up the atmosphere of the Grand Prix, then you won’t be disappointed with this game.
TIM TUCKER

Amiga Power, Issue 21, January 1993, p.p.50-51

GO ON NIGEL, GIVE US A TUNE
Nigel Mansell's World Championship Tune your car to improve your performance. If you have no inclination to get bogged down in all this, the defaults will do the job.



"I got completely hooked on this"


Upper UPPERS It is exciting, good to look at, there is a lot of tracks and it is a thrill to play. I am having fun with it, and that is always a good thing.
Downer DOWNERS It has not got anything original to add to the genre, the sound is a bit weak and the scrolling is not perfect.

THE BOTTOM LINE
It is not one of those games that I am going to insist you rush out and buy. As I said, if you have one of the great racing games on the Amiga, then this is not going to improve on it massively. But if you have not, and you want one, this is not a bad bet after all.
78

P E R C E N T


Nigel Mansell's World Championship logo

Battling for pole position in the increasingly competitive motor-racing simulation market is Gremlin's new big-name game. Steve Prizeman donned his car coat and took it for a spin...

Nigel Mansell's World Championship PEDAL TO THE METAL...
Get your motor running, as Steppenwolf said, but don't head out on the highway – try Silverstone, or Monaco, or any of the 16 Formula One Grand Prix circuits where the world's top drivers put their pedals to the metal in pursuit of the coveted title of champion. Gremlin's new driving sim is as straightforward as the curves and chicanes of the race tracks are complicated.

Putting you behind the wheel of Mansell's distinctive blue and yellow Williams-Renault, it lets you play the part of the laid-back speed-king and face his formidable rivals. Each race includes 11 entrants in addition to Nigel, who, like our hero, have genuine drivers' names and car colouring. The drivers and cars have distinctive characteristics, rather than being a uniform army of automate, so some pose more of a threat than others. If you wanted to reach the bend before Ayrton Senna, overtake Riccardo Patrese, or pass Martin Brundle on the straight, then you've got your chance. The circuits also copy the real-world tracks they represent, with to-scale twists and turns occurring in all the right places.

PRACTICE CIRCUIT
Naturally, you need to develop your skills before facing the challenge of Formula One, so you can begin in the driving school. There the circuit may be tackled with the vehicle in successive gears and a 'racing line' on the track shows the best position to take up. There is also an 'Improve with Mansell' option in which the world champion's head appears on screen to 'talk' you through a circuit, with advice appearing as written text at relevant moments. Gremlin has worked hard to make the face look like the moustachioed Mansell – earlier versions bore an unfortunate resemblance to Saddam Hussein.

Your car may be tuned prior to the race, with three types of tyre, aerofoil, and gear ratio, and the option of having automatic or manual gears (the latter providing a real challenge). If you don't feel up to entering the World Championship after this preparation, with all 16 races occurring in order, you may pick and choose your Grand Prix’s one race at a time. Before a race you may drive tow qualifying laps, if you choose, on order to try and win pole position with a scorching time.

There are four levels of difficulty in the game: at the Championship stage, the highest circuits amount to approximately 10% of the real track, so that, for example, you would race seven laps instead of 70. At each course there is a variable chance of rain occurring during a race, hence the need for a wet-weather tyre option, but there are no cross winds, or other elemental hazards to face.

Nigel Mansell's World Championship PIT STOP
As you might expect of a game that has not only garnered approval from Mansell, but from Renault Formula One and FOCA, the Formula One Constructors' Association, NMWC is an enjoyable and reasonably realistic simulation. The downside to such endorsements, however, is that Gremlin have been obliged to recognise the sensitivity of these groups (and individuals) to the portrayal of crashes and damage. In short, there isn't any. Trackside signs, bridges, bollards and haystacks may be struck, and other cars nudged, with no visible effect – at first. This is probably fair enough – after all it is Formula One, not a demolition derby. All damage is converted into symbolic 'tyre wear' (as is tyre wear, of course). A set of tyres in the top right of the screen change colour as damage mounts up. Then they start to turn red it's high time to enter the pits and trust your team to make speedy repairs and tyre changes. Careless driving, such as hitting signs, slows you down and can even cause you to stall, allowing your rivals to zoom past. If you get too close to walls, and clip them with the side of a wheel, an atmospheric shower of sparks is raised (and heard) – a nice touch.

Graphically, the game is well presented, but unremarkable. The car sprites, track, and backdrop are all convincing enough, but the ground surrounding the track is somewhat lifeless. One particularly impressive effect, however, is the inclusion of working wing mirrors, accurately showing the position of cars chasing your tail. The game is introduced by a pleasant funky tune, but what you heat is mostly dominated (unsurprisingly) by the whining of engines straining away at top speed. Sound effects indicating collisions and falling rain may also be heard.

So, if you want to find yourself on the winner's rostrum, spraying champagne over an adoring crowd, this may be the place to start.

CU Amiga, December 1992, p.p.49-50

PERFECT FORMULA?
The Williams and Renault teams encountered many ups and downs in their different histories before hitting on the succesful partnership which provided the basis for Mansell's dominance of the 1992 World Championship.
Although Renault won the first ever French Grand Prix, way back in 1906, it left Grand Prix racing two years later and didn't return until the 1970s. Renault achieved several high positions in the Constructor's Championships of the early 1980s (2nd in 1983, and 3rd in 1981 and 1982), but, on the whole, its performance was less than might have been hoped for and its team did not contest Grands Prix after 1985. In 1989, however, Renault returned to the Formula One scene by supplying engines to Williams.
The first Formula One Williams car was sponsored by an Italian model company named Politoys. Politoys FX3, as it was known, suffered the ignominy of crashing after only seven laps in the 1972 British Grand Prix, staged at Brandis Hatch. Williams' perseverance was rewarded in time, however, with the company winning its first Constructors' Championship in 1980 – an achievement it has repeated in may subsequent years.
This season has seen their best achievement yet, with bot the teams' drivers, Mansel and Patrese, coming first and second in the Drivers' Championship and the team itself winning the Constructor's Chamionship.

buyers guide
release date:
genre:
team:
controls:
number of disks:
number of players:
hard disk installable:
memory:
Out now
Driving sim
In house
J, M, K
2
1
Yes
1 Mb

GREMLIN £29.99
Thorough, enjoyable, well-presented, but unremarkable.
GRAPHICS
SOUND
LASTABILITY
PLAYABILITY
75%
66%
82%
85%
OVERALL 80%



Der Turbo-Turbo

Nigel Mansell's World Championship AGA logo  AGA  A1200 Speziell

Auf Standard-Amigas führ der Formel-1-Weltmeister der Konkurrenz ja eher hinterher, doch nun legt Nigel den 1200er-Turbogang ein - und holt tatsächlich auf!

Nigel Mansell's World Championship AGA Wie im Testbericht der Januar-Ausgabe nachzulesen, könnte die PS-Hatz am A500 kaum überzeugen. Zwar würden und werden so ziemlich alle erdenklichen Racing-Features (Qualifikation, Fahrzeug Tuning, komplette Rennsaison, 16 Kurse etc.) aufgeboten, doch die Spielbarkeit kam dennoch nicht richtig aus den Startlöchern. Anders bei der speziellen 1200er-Version; Die Computergegner sind zwar kaum intelligenter und das Fahrverhalten des eigenen Boliden auch nicht realistischer geworden, doch die merklich buntere 3D-Grafik flutscht nun deutlich williger über den Screen, endlich gibt's richtiges Strassenbeiwerk zu sehen, und bei Boxenstops wieseln neuerdings gar animierte Figuren um die Karosse herum. Musik und FX würden überarbeitet, und dank optimierter Diskroutinen fallen die Nachladezeiten jetzt deutlich kürzer aus.

Die erste Startreihe mit „Lotus III" und „Formula 1 Grand Prix" bleibt freilich trotz des tunings ungefährdet, bloss lauft Gremlins Serien-Renner am A1200 ja gar nicht erst an, und die Microprose-Raserei ist doch eher was für Simulations-Freaks. Und damit ist Nigel Mansell die eigene Fan-gemeinde sicher: Raser mit 1200PS und Hang zu schneller Bildschirmaction kommen am englischen Champion kaum vorbei! (rl)

Amiga Joker, May 1993, P.92

NIGEL MANSELL’S W.C.
(GREMLIN)
FORMEL 1 - RASEREI
70%
"RASANT"
Amiga Joker
GRAFIK
ANIMATION
MUSIK
SOUND-FX
HANDHABUNG
DAUERSPAß
79%
76%
74%
71%
82%
67%
VARIABEL
PREIS DM 79,-
SPEICHERBEDARF
DISKS/ZWEITFLOPPY
HD-INSTALLATION
SPEICHERBAR
DEUTSCH
2 MB
2/JA
JA
RENNSAISON
ANLEITUNG


Nigel Mansell's World Championship CD32 logo  CD32

Während es mit den „richtigen“ Neuerscheinungen für Commos CD-Konsole immer noch recht zäh vorangeht, können wir Euch hier schon vier brandneue CD32-Versionen von älteren Amiga-Titeln (Arabian Nights, Deep Core, John Barnes European Football & Nigel Mansell's World Championship) präsentieren!

Gremlins sowieso schon recht hübsche Formel-I-Raserei wurde gegenüber der A1200-Version grafisch und akustisch nochmals aufgebohrt! Vor dem Start sucht man sein Gefährt in der gewünschten Ausstattung aus, anschließend hat man die freie Wahl zwischen 16 Grand-Prix-Kursen, wobei die mit fetziger Musik und Motorengeheul unterlegten Strecken aus einer farbenfrohen Mischung von sanft scrollenden Vektor- und Bitmapgrafiken bestehen.

Einziges, aber gewichtiges Manko der 59 Ölflecken teuren Rennzirkus ist sein viel zu harmloser Schwierigkeitsgrad. Nach dem Absenken der Zielflagge leuchten daher auf der Anzeigetafel doch wieder „nur“ 70 Prozent auf. (md)

Amiga Joker, January 1994, p.80