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Naughty Ones logo

Okay, so who's a naughty one then? Me, me, gushed Lisa Collins as she lunged forward to grab hold of Interactivision's latest offering.

Naughty Ones Two cute little Blues Brothers lookalikes are happily strolling along, when suddenly the sky darkens, the wind starts to howl (I'm getting scared) and next thing you known they're plunged into a mazelike nightmare. To escape they must battle their way through five mad, bad, and dangerous platform worlds.

WORLDS APART
First up is the world of the Mad Mechanics, and no it's got nothing to with Kevin from Coronation Street going berserk with spanner. Mad Mechanics world is, in fact, a land of evil robots and deadly bouncy balls which you must race through, making sure to pick up the various bonuses lying around.
Next, it's Crazy Clocks world where you must watch out for killer cuckoo clocks before coming up against the enormous end-of-level giant clock. Once you've clocked up enough mileage (aggh!) here it's on to the next level - Foreign Affair. Here you get to be James Bond for a while. Well, not exactly, but we can all live in hope. After Foreign Affair, it's on to sizzling action in Furious Fire world before finally reaching the last one -Evil Egypt.

Apart from racing from one world to the next there are also lots of hidden bonus screens littered throughout Naughty Ones. For example, in Mad Mechanics, on the very first screen, if you leap to the far left hand side you will discover a bonus level where you can pick up loads of extra points by bouncing from one descending platform to another before you eventually fall off.
Throughout the game some objects are more useful than others: pick up a heart and you will get an extra life, pick up a key and it will tell you where the next exit is. Oh if only life were that simple.

NAUGHTY BUT NICE
Naughty Ones is a straightforward platform game, however, as well as the usual bonus screens and general tearing through various levels, there are some nice extra touches. The expanding map is a useful feature, allowing you to go back to earlier screens and pick up any items you might have forgotten. The graphics are good too. My favourite part has to be the Crazy Clocks world, which has nice stripy sofas that you can bounce on to reach those high platforms.

JUST NAUGHTY
Sound however, is the one area where I could really fault Naughty Ones. The little ditty playing in background of Mad Mechanics world nearly drove me insane. Playing through a level, with what amounts to piped supermarket music in the background made me feel as if I was trapped in Tescos.

The two-player option is actually quite good, allowing a mate to join in the on the antics. The gameplay, however, is not very challenging. Once you've learned each baddie's modus operandi they become very easy to kill, and despite the constant oncoming fire, it becomes very easy to get through each level. Nonetheless, Naughty Ones is a good platform game, one which will keep you happy and entertained for a while - if not for eternity.

CU Amiga, April 1994, p.79

Naughty ones is available as AGA and non AGA and, believe it or not, I played both versions. So, what's the difference? Well, to be honest, not a lot. The plot, gameplay and sound is the same on both games. The non-AGA version has 32 colours on screen, whilst the AGA version promises 64 colours. We could hardly tell the difference.

INTERACTIVISION 25.99
A500
A1500
A500+
A2000
A600
A3000
A1200
A4000
INTERACTIVISION, FULLING MILL BARN, FULLING MILL LANE, WELLWYN HERTS AL6 9NP. TEL: 0438 840 004
 
RELEASE DATE:
GENRE:
TEAM:
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HARD DISK INSTALLABLE:
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OUT NOW
PLATFORM
MELON DEZIGN
JOYSTICK
1
2
YES
1Mb
 
GRAPHICS
SOUND
LASTABILITY
PLAYABILITY
80%
61%
80%
85%
A good platform game.
OVERALL: 80%



Naughty Ones CD32 logo  CD32

INTERACTIVISION OUT NOW 25.99

Naughty Ones CD32 The naughty ones are John and Jim. They've been trapped in the fantasy world of an evil king and the duty of traversing the five worlds and getting them back to their own land rests squarely on your shoulders. All you have to do is complete the various rooms that hold the heroes prisoner and then you can get back home. Naughty Ones can be played as a single player game or you can team up with an equally mischievous buddy for simultaneous two-player fun.

Each room consists of a cunning array of platforms, each patrolled by devious demons in various guises. Indistinguishable blobs scooch up and down the platforms whilst more sinister robots and mechanical contraptions have taken over other levels. Each of the five worlds has a different theme. The first, Mad Mechanics has a mechanical mood to it with deadly cranes, hidden cannons and heat seeking missiles standing between you and freedom. One of the more devious worlds is Furious Fire, inhabited by compulsive pyromaniacs. On this stage you have to extinguish all the beasts before they set fire to the level and burn it and you to the ground!

A platform game without pick-ups just wouldn't be on, so there's an ample smattering of objects to collect before you reveal the key to the level's exit. You can pick up bouncing killer shots to take out baddies with, extra lives, immortality and extra speed to name a few. The monsters you encounter will also drop coins when they've been killed and it's advisable to pick these up quickly to boost points and progress.

Naughty Ones looks cool enough on the CD32, but the main sprite graphics are pretty small, with some objects almost being missed due to their minuscule rendering. However, the game posesses some nice details such as conveyer belts and lifts to take you further into the game and some freak elemental problems such as flooding. Hidden levels and secret rooms are also included, scattered through out the five worlds, and you'll notice that as the game moves along it gets harder with the enemy sprites taking on new abilities and attributes. The second level, Crazy Clock, heralds the arrival of baddies that bite back with immortal ghouls that drop objects on you from above as you walk underneath them.

Not the most original game ever seen, Jim and John even look like that more famous duo, Bub and Bob, from Rainbow Islands, but a speedy, fun puzzler none-the-less. In fact the whole game has a Bubble Bobble/ Rainbow Islands feel to it and, unless there are any secret plans to release these Amiga classics on the CD32 that we don't know about, this will more than make up for their absence.
Young players will like the challenge, but older ones might want a bit more touch to go with their speech.
Steve Keen

80%

CU Amiga, June 1994, pp.46, 47