Bring me to the main page   Bring me to the Reviews Index

Moonwalker logo

US GOLD £24.99 * Joystick or keyboard

T Moonwalker here have been many games based on films but here it is not so much based on a film as a person: Michael Jackson. His name has hardly ever been out of the papers or the charts during the ‘80s, but can this popular singing star be transformed into a good computer game?

The game is split into four sections, all of which are featured in the film, of course. In the first, Michael is at the film studios being chased by his fans and has to find a disguise and then escape on a motorbike. The disguise is a rabbit suit, the parts of which have to be picked up in the correct order: feet first, head last. There are also four pieces of equipment – a camera, a microphone, a spotlight and a key – to be found.

MJ can walk or run around the studio ‘lot’, which is viewed from overhead and has a scanner showing the fans and objects on it. You can only run for short periods though, so save it for escaping from tight spots. If Mikey gets caught by a fan he loses a platinum disc: no discs and it is game over. There is also a time limit. The first section is relatively simple once you have learnt the map, so it is quickly on to Stage Two. Now you are the rabbit on the bike, racing round the city trying to collect orbs and destroy drugs. It is viewed from above again with a similar collection of fans and troopers chasing Michael about.

There are four lots of orbs to collect, and when the last orb of each set is collected the bike transforms into the Stratos car and you have to leap over a barrier to the next area. In the last of the four areas the bike becomes a jet bike, grabbing the orbs from the water.

Now it is on to the Club ‘30s nightclub where gunmen appear at the windows and try to shoot you. A gun and bullets are to be found lying around, so you can fight back. Supplies of bullets have to be continually picked up from the random places around the club where they are left. If MJ can get through this there is a final confrontation with the bad guys where he turns into a robot to blast guards and a laser cannon.
Bob Wade

Amiga Format, Issue 6, January 1990, p.41

GRAPHICS AND SOUND
At the beginning of the game and in between each of the sections, there are some superb animated action screens. The game screens are not as good: the first two levels look very plain, but the last two are more detailed and more interesting. Samples of Michael’s music run throughout the game. They sound fine but are on the repetitive side: constraints of memory one presumes.

JUDGEMENT
None of the four sections stands out particularly as being a great game, but all four are enjoyable. As a package it will take some time to complete and provide a fair deal of entertainment. Its main problem is that there is no particular ‘high’ in gameplay terms. There is a lot of good things, but nothing great.

GRAPHICS 6
SOUND 6
INTELLECT 4
ADDICTION 6
OVERALL 68%


Moonwalker logo

US Gold
Price: £24.99

M Moonwalker ichael J. seems to have done rather well for himself. After all, is it that wacko earns over sixty million a year? This should be enough to tell us that Moonwalker, the movie, was not made for financial gain, but more likely as an ego trip.

The first level finds Michael trapped on a movie set being pursued by hordes of fans. His only means of escape is to disguise himself as a rabbit. En route Michael must also collect film equipment and run over packets of drugs left behind by the evil Drug Baron.
Next MJ has to collect crystals in order to transform himself in a super powered sports car. Another maze section follows, also featuring small, not particularly imaginative, graphics.
Stage Three is the famous Thirties night club (as featured in the Smooth Criminal video). Now Michael has to collect a gun and seriously mess with the bad guys. As they appear at the windows they have to be shot. At the end of this level the Drug Baron kidnaps Michael’s friend Katy and runs into the next level.
Finally Michael transforms into a robot for the final face off with the Drug Baron. This time he is up against a small army of hoodlums and the Baron’s massive laser cannon. If he survives all that, Michael transforms once more and whisks off into the sunset.

Each level is accompanied by nice, if some what repetitive, samples from the album – one feature which helps to save the game, whilst between each section is a short animated cartoon sequence outlining the plot. They are so well done though, that they tend to over-shadow the levels themselves.

Licensing a film like Moonwalker would have been a big, not to mention expensive, risk for anybody. And US Gold have done surprisingly well considering the overall limited scope for a game, and the legal restraints from Jackson’s lawyer. They insisted for instance, that the graphics in one scene to be changed: Michael is very proud of the fact that he can move about on tip toes, so the Jackson estate made sure that this remarkable events was captured on the software.

My overall impression of the game is that it is limited. The first two sections are almost identical, while the last two follow very similar lines.
This will go done well with fans of the film and the artist, but for the rest of us, it is a miss.

Mark Patterson
CU Amiga, December 1989, p.37
SOUND
GRAPHICS
PLAYABILITY
LASTABILITY
83%
83%
64%
62%
63%


Moonwalker logo

US Gold, C64 £9.99 cassette, £14.99 disk; Amiga £24.99

Moonwalker A merica, 'land of the free, home of the weird' as the Statue of Liberty says at one point in the movie. Possibly the world's weirdest rock star starts his adventure in The Studios, the scene of the Speed Demon video when Michael is pursued by a mob of Claymation fans. To escape, he must disguise himself as a rabbit and roar off on a motorbike. The Studios are represented by an overhead view of a smoothly scrolling maze infested with such Jackson fans as the Granny, Cowboy and Biff brothers. There are seven pieces of the suit to be found, from shoes to rabbit head, which must be collected in the correct order. A camera, microphone, spotlight, and key are also to be picked up and Michael must run over any packets of drugs he finds. If a fan catches him, Michael must give away one of his silver discs – which are also lost if Michael is shot(!).

The next level is The City, where the rabbit-disguised Jackson zooms about trying to avoid fans and Mr Big's armed henchmen. Michael must find ten orbs to transform into the fabulous Stratos rocket car which can smash through roadblocks. Despite our hero being 'very anti-violence' you must run over the henchmen, turning them into an ugly red stain on the pavement. Once the last orb has been collected, Michael turns into the car, with a limited amount of time to smash through the roadblock. This level is repeated four times, with different mazes and vehicles.

Club 30s is where Jacko must shoot a set number of villains dotted around the horizontally scrolling night club, while dodging the bullets and collecting ammunition. At the end of this level one of Micheal's friends is captured leading him to...

...The Arena. Now Mr 'anti-violence' starts massacring people by the dozen. After transforming into a robot Micheal revolves around in the arena, moving a cursor to aim his guns. While blasting the henchmen as they appear, Michael must watch out for a plasma cannon which pokes its massive nose in from time to time.

Zzap, Issue 57, January 1990, p.10

Robin Hogg It's very strange how the press release for Moonwalker mentions the non-violence aspect of the game and immediately contradicts itself with guards getting squashed by mad rabbits on motorbikes and mass carnage on the later levels! The first level isn't an unique concept, that's for sure, and is immediately followed up by yet more of the same – total overkill which (while playable) quickly begins to try your patience. Later levels are better, but they're too late to fully make up for the early stages.

Stuart Wynne Both versions of this are quite slickly presented, the Amiga having some neat intro sequences and the C64 replicating Amiga gameplay and in-game graphics very well indeed. The final two loads are both above-average shoot-'em-ups which are good fun. The first maze level isn't bad either, but the similar four-maze level two is irritating – especially as it's pretty difficult. The C64 version is further handicapped by being four lengthy loads with no continue-plays option. But generally, these are two professionally done programmes based on a difficult subject.

64

PRESENTATION 64%
Very good intro sequence, nice interlevel loading screens, but very lengthy multiload.
GRAPHICS 73%
Dull mazes, but nice Club 30s scene, and very good Arena battle.
SOUND 62%
Some mediocre renditions of the 'Bad' tunes.
HOOKABILITY 54%
Ancient maze-game format off-putting and repetitive, persistence allows progress.
LASTABILITY 65%
Quite a challenge, with rewarding final levels.

OVERALL
60%
Better than the movie!

AMIGA

PRESENTATION 80%
Good start-up and inter-level sequences.
GRAPHICS 61%
Mediocre maze-sections, average shoot- 'em-up sections.
SOUND 72%
Good use of short samples to recreate songs, with good FX too.
HOOKABILITY 61%
Maze-games off-putting, but slightly easier and hence more playable than the C64.
LASTABILITY 60%
Later levels less impressive than C64, but still quite playable.

OVERALL
61%
Acceptable yesteryear gameplay for Jacko fans.